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badtimetales

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Tuesday Motivation

as there was a public holiday here ;)

UHD and transparent background below.

(An Isa wallpaper as a by-catch from some gui work ;)) 


Have a good week! 


BTT

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Weekend Update

Not much to tell right now, fixing some poke-throughs and so on. 

For the update I've decided that there are 3 more scenes to do, which I can do when the rework is in beta testing. 

Wishing you all a nice memorial day or Pentecost with the day off tomorrow, and who has doesn't have a public holiday a good start into the new week! 


BTT

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Just to make it clear ....

because I just saw THAT in the exit survey. 

Patreon billing was paused for two month and will be active on the 29. of this month.
I've no idea what this guy is talking about - and i really don't care.


If people can't read it's not my problem.
But as a reminder for you - before another one calls me a milker:

Patreon billing will resume at May 29.

Thanks for your support, 


BTT

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Weekend Update

I made some good progress last week, as usual I spend too much time on some special effects/animations.

If all goes well, I will send out the rework for beta testing this month as planned. After that it's not much work for the update, but for the proofreaders, modders and translators. Sorry about that :(

The rework not only includes new animations and visuals, I also fixed a lot of pokethroughs (which most of you probably didn't notice).

Since the the C 4.1 release is planne...

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Animations - Devs life

Why are there so few good-looking animations in visual adult novels?

Daz is not made for animation. And it doesn't look like Daz is going to change that.
Daz still doesn't have soft bodies (the character reacts to pressure, for example), it only has a rudimentary working IK chain (https://en.wikipedia.org/wiki/Inverse_kinematics), but no working FK chain (2023-05-13 23:06:06 +0000 UTC View Post

It's the weekend update

Surprise, on time this time ;)

After countless playthroughs I've finally finished reworking chapter one.
I also managed to do some work on the GUI and removed all the pointless choices.

Meaningless choices?
I've decided that character stats like love, trust and so on are not important for the main characters.

Wil is there, Alex is there. Just to name two.
They are needed for the story, so there is no need to fake any character stats.
(With Alex, you'll stil...

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Weekend Update

Not much to report. 

Working on the rework, cleaning the "code", working on the replay function and gallery (will need some help with both from the coding guru ;))


No new renders for the update this week, so not much to show.
And the ones from the rework I can't show public on Patreon.

Anyway, billing is paused for May, as you might have noticed.
I'll unpause it when Chapter 4.1 goes to beta testing, but I'll make a public announcement before I unpause.&nb...

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Weekend Update

Late again, sorry. I got stuck playing through the first chapter rework. 

It's ridiculous how many rendering errors like poke-throughs you can see with a trained eye.
Luckily it's easy to fix, but it's time consuming :/

While I was editing the script and fixing the bugs, the GPU was busy rendering some animations. I'm really having fun with Blender ;) 

I've got a few dozen renders set up for chapter 4.1, need to go through them again to check the lights and fin...

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Wallpapers

I completely forgot the Wallpapers I did last week :(

It's a bit late for a Monday motivation. I hope it brings a smile to your face and you can look forward to the weekend.


Thanks for your support 


BTT


UHD below 


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A Dev's life .....

There are so many devs out there doing a good job. 

But once they're established, it's hard to get in touch with them and even harder to build a relationship.
To some point I do understand that. You just can't answer every "how do you do that" question, or you even might not want to answer it at all. 

I had one fellow dev who doesn't believe in working together.
Well, he's history for 6 months now.
But I've met a few new devs doing incredible work and I reall...

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a dev's life ..... #(lost count)

So what's new?

Not much, the PV is producing electricity, between 600W to 3500W a day.
On a sunny day that means that the extra costs for rendering (about 400W per hour)  are reduced, on a cloudy day, well i get the some basic load covered.

That will be better in the next months and much more worse in winter, but until now I'm happy with it.
My initial calculations to get a break even in 2 years seems to be right.
But that's  only because I use the power I ...

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Weekend Update

Hi all!

I don't have much to report, at least not much that I can share.

This week was mostly rework (script and renders). I've been trying to get some things like soft body in animations working, i had a preview of this on discord a few weeks ago. 

Soft body, aka the body reacting to pressure for example, is something which is completely missing in Daz (like so many other things) so I had to export the models to other programs. Which is a nightmare.

But I'm ...

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Weekend Update

Late again, too much work :/
Somehow I missed the Easter update, too much work and family business, sorry about that. :(  (Why nobody kicked my ass?!) 

So, progress? 

Yes! I don't know any english idioms to describe what I want to say.
Basically it's like it's the last months.

Working on the update and the rework (some scenes to show soon).
And with both parts there is always a scene or two that needs 3-4 versions to make it look right :/
I've...

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Spring is sprung and Easter is here!

Happy Easter!

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Weekend Update

*Alex sighs*

Hi all. 

Not much to share, I had some RL things to do this week.
Did some renders, did some conversation/script writing and editing.
Played around with Blender - and it's frustrating.
These Blender devs really keep their secrets to themselves.

Patreon is paused, as promised.
They changed the way how paused accounts are handled.
With the monthly billing supporters still could join, with the new subscription they can't. *sigh*
Well, i...

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Monday Motivation public

A very early one, or better a cozy Sunday ;)

Have a good week! 

UHD and more in the second post


BTT 



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Weekend Update

Hey .... *sighs*

This isn't my proudest moment.
I really wanted to deliver the update this month, but there are several reasons why I will not be able to do so.

The rework is taking a lot longer than I thought, while the update is getting bigger and bigger. I have lost count of the number of renders and re-renders.

For the update I'm at 540 images with 1016 lines.
Without animations.

I could go on and on about what I am doing, but in the end you want to see...

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Weekend Update

Hello everyone!

It has been a very productive week.
I've done ~80 renders for the update and reworked some animations for the update.

While the PC was rendering I started to clean up the code. In short: What a mess.

The PV system generated 13kW this week, which isn't much, but since it was cloudy every day it was still a good amount.

Thanks for your support and have a good week!

BTT

(Can't show more here, sorry.)

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Monday Motivation

Wishing you a good week

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Weekend Update

A VERY late weekend update, sorry about that, I was just too busy. 

This is the first time I've run into the branch problem (stay with Alex or not) and I hate it already. Coding and double rendering as you can see in the pictures. 

But all in all, both the update and the rework are going great.

The two solar panels are set up and working, all that's missing is the sun.

I've been playing around with Blender this week for a few different scenes and I'm quite ha...

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Your money at work ;)

600W peak (750Wp for 2 modules) PV system ordered (maximum allowed for "plug in solar").

With the PC using up to 400W during rendering + the monitor, this should be enough to reduce energy costs. 

Rendering during the day will be something I'll have to get used to.

I'll play Tim Taylor at the weekend ;) 


Thanks 


BTT

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Weekend Update

Hello everyone. 

It's been a busy week, not just for me as you can see ;)

So what's new?

I added a few dozens stills for the update. Had to redo some, but no big deal.
Finished post work on 300 renders. 

The animations for chapter one are more or less done, just need some post work.
I will post some vids later so you can get an idea of what it will look like (Patron only).
All in all, the rework is more work than I thought.
I had hoped to use th...

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Weekend Update

Yep. Weekend.

Can't show much of the update as most of it would be a spoiler.
Zeus is not amused, as you can see, there's another guy helping you. The question is whether that's a good idea or not. 

And that picture of Alex's father gave you a really good idea. Thanks god for the bureaucracy! 

The next scenes planned for next week are with Wil, some sports (I'm not sure because I'd like to animate some parts of it and me and Blender soft bodies are not friend...

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A dev's life -13

This post isn't about me.
I have realized that times have changed.

Admission. Support. Feedback.


That's what a developer wants. Some want more feedback, some want more approval, many want and need more support.

And I don't blame them. Creating a VN takes dozens of hours a week if you want to deliver a reasonable amount of content and a good story in more or less good quality.

Not to mention the hardware, the cost of assets and electricit...

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Happy Valentine's Day 1/2

The girls took a short trip ;) 

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