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CakeInferno

CakeInferno

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CakeInferno posts

Finalized Environment & Space Hero Updates

Here's a look at the finalized forest environment for the Encounter Halloween special! The animation will play out at two different times of day, starting with a blue hour twilight-style lighting that you get just before nightfall. I do remember being in a forest with friends during this kind of time and it always had something slightly foreboding and unsettling to it for me, which is why I always wanted to replicate this kind of mood in an animation! Luckily with this was a lot easier with R...

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Environment Progress - Encounter Halloween Special

Here's a look at the new location in which the upcoming Bunsen animation will play out! The idea was a dense forest path that leads to a bit of a clearing on which Space Hero will start a campfire, before being greeted by the dragon that haunts these woods, hoho!

I've admittedly only started working on this scene on August 1st since there were a couple of other things I needed to get done prior to this. For a mere eight days, the progress has been quite great whatsoever, with the majori...

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Video Library Update

A quick note that the Video Libraries have been updated with all new major and mini animations, along with bonus stuff such as alternative angles as well! You can find the video library links either on my main page at the top or right here.

4K/60 Video Library: Link

1080p/60 Video Library: View Post

Big Sloshy Tummy Part 2 - Mini Animation (1080p/60FPS)

1080p/60FPS MEGA Download: Link 

Since the first big sloshy tummy animation was so popular, it was only calling for a follow-up!

I used this animation as a bit of an early test for Zoe's future fur, of which you can see sort of a first attempt here! This animation served for a perfect test run, as her head is mostly hidden, so I was getting away w...

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Big Sloshy Tummy Part 2 - Mini Animation (4K/60FPS)

4K60 MEGA Download: Link 

Since the first big sloshy tummy animation was so popular, it was only calling for a follow-up!

I used this animation as a bit of an early test for Zoe's future fur, of which you can see sort of a first attempt here! This animation served for a perfect test run, as her head is mostly hidden, so I was getting away with onl...

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Bunsen Mini Animation - Public Version

A new mini animation featuring *GASP* Bunsen! This is a bit of a test run of working with Bunsen's rig before tackling a longer animation with him in the coming months.

This started out as a bit of an idea between me and Acidic, who originally made the model before it was rigged by Nutty_Mr_Gecky in Maya. I've spent the recent month adding a couple features to the rig and visually touching it up a little, before doing this animation as a test drive.

The upcoming Bunsen animation w...

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Bunsen Mini Animation - 1080p/60FPS

Here's the finalized Bunsen mini animation! Definitely one of the longer ones, oop!

Note that I MIGHT add sound later down the line. I actually started doing some sound design today and realized I had absolutely no dragon sounds, let alone a voice actor for Bunsen, so I guess I still got a bit of homework to do before tackling the longer animation with him! For now I hope you enjoy the bit of variety after 5 years of non-stop Zoe! :D

MEGA 1080p/60FPS Download: View Post

Bunsen Mini Animation - 4k/60FPS

Here's the finalized Bunsen mini animation! Definitely one of the longer ones, oop! 

Note that I MIGHT add sound later down the line. I actually started doing some sound design today and realized I had absolutely no dragon sounds, let alone a voice actor for Bunsen, so I guess I still got a bit of homework to do before tackling the longer animation with him! For now I hope you enjoy the bit of variety after 5 years of non-stop Zoe! :D

MEGA 4K/60FPS Download: ...

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Big Sloshy Tummy Part 2 - Playblast (SUPER Rough)

Two playblasts for two different animations in the same month? Oh snap!

I had actually planned to post the finalized Bunsen mini animation this month, but it's still rendering for another day, which is why I had already started working on next month's animation in the meantime! This means I'll probably be posting two finalized mini animations in the upcoming month, which feels quite good since there's been a bit of a drought after the finalization of Encounter 2!

Since the big tum...

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Dangling Above - Playblast

But of a deja vu moment from an older animation, only that Space Hero makes it in this one! <:

A preview of the mini animation that I'm hoping to release by the end of the month! Probably the first animation that isn't staring Zoe or a blue vixen, hoho! There's another scene that precedes this one, so I guess I went a little overboard with the length of this again. Animation on this has been completed in the recent two weeks and is now rendering in Redshift, here's a sample of the fi...

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Encounter 2 - VFX Breakdown

Alternative Link (MEGA): Link 

Here's a new VFX breakdown of the recent major animation! This was originally planned as a series of small clips, but I realized I had so much material that it made more sense wrapping everything up in an actual video!

This breakdown highlights the creation of the environment and the upgrades made to Zoe, and also shows actual layer ...

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Friendship ended with Rasterization (Lighting Studies)

Ray tracing is my friend now! In preparation to the upcoming animations, I've started reworking one of my environments, starting with the Forest Pass from the recent Encounter 2 animation. I'm planning on using the environment in next month's mini animation that will feature Bunsen and Space Hero.

Fully converting the environment was a tad easier since the background was already using Redshift shaders, the foreground however was still using the old rasterized render engine, which had qu...

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Animation Plans 2022 - The Acidic/Bunsen Collab, Zoe Makeover, and more...

When people asked me what's next I've usually been a bit reserved in my announcements, with the only major reveal being the most obvious one that Encounter 3 is already being planned. This was however only the tip of the iceberg, as there have already been a few things on the horizon that were planned since last year, with one thing being a collab that involves Acidic's Bunsen model.

Cid and me have been in the talks of teaming up on something for over a year now, and with me finally ge...

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Encounter 2 - Alt Angles (Public)

MEGA Version: Link 

And here's the completed alt angles! I have to admit I'm even liking some of these more than the angles in the original, especially that final gulp scene, oh gosh! I'm quite happy with some of these scenes, so I didn't feel particularly shy to show them off at a much slower pace, hoho~!

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Encounter 2 - Alt Angles (1080p60)

Download (1080p60): Link 

And here's the completed alt angles! I have to admit I'm even liking some of these more than the angles in the original, especially that final gulp scene, oh gosh! For convenience these scenes are followed by a slow motion version, with the Patreon versions being upscaled from 60 to 120FPS using AI image interpolation! I'm quit...

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Encounter 2 - Alt Angles (4k60)

Download (4k60): Link 

And here's the completed alt angles! I have to admit I'm even liking some of these more than the angles in the original, especially that final gulp scene, oh gosh! For convenience these scenes are followed by a slow motion version, with the Patreon versions being upscaled from 60 to 120FPS using AI image interpolation! I'm quite h...

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POV Lick Preview, Encounter 3 and future plans

Getting a bit of a deja vu from the first Encounter animation here, haha! There were quite a couple of changes I needed to do animation-wise, as the scene was pretty much designed to mostly work from one perspective. I first tried getting away with just strapping a camera to Space Hero’s head, but quickly realized I’d have to redo his entire head animation since it was so unsteady that it downright induced motion sickness. There was also a lot of additional clipping to get rid off that wa...

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More alt angles previews!

Looks like I'm still a bit behind with my posting schedule, but I feel like I'm slowly catching up! Note that I'm finally back home, so here's hoping things will go back to a normal schedule soon!

I've made some progress with the alternative angles and would say I'm halfway-ish there with their completion. I've already started working on the POV lick scene, which needed a lot more animation changes than I already anticipated. Was actually hoping to post a playblast of the scene as well ...

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Alt Angles/Lighting - First preview

First off, thank you guys so much on the overwhelming feedback on the final release on Encounter 2! I sadly didn't get much time to celebrate, as I had a flight to catch only a few hours after the release, which was related to another project. 

There wasn't really much time to prepare for travels, which is why this trip had become a bit of a mess. Before leaving I had set up remote access to my home desktop, but it didn't initially work from the US. My friend however helped me out ...

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Encounter Part 2 (Public Version)

Youtube Link: Link 

MEGA Link: Link 

It's finally here! This animation once again set a new personal record  on completion time after being well over a year in production. Making  this a mini series was already part of the original plan, with the  massive amount...

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Encounter Part 2 (1080p/60FPS)

And here it finally is! Phew... I'm sure that everything I wanted to say about this has already been said in the numerous previous posts, so I'm just going to leave you to the video! :D


Patreon 1080p Youtube Version: Link


Download Versions

1080p/60FPS: Link...

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Encounter Part 2 (4K/HDR/60FPS)

And here it finally is! Phew... I'm sure that everything I wanted to say about this has already been said in the numerous previous posts, so I'm just going to leave you to the video! :D


Patreon 4K Youtube Version: Link 


Download Versions

Source 4096x2304/60FPS/HDR: 2022-03-16 06:32:04 +0000 UTC View Post

Soon...

Here's the promised image strip before I head to bed! Happy to say that all the editing is finalized and I'm about to start encoding the files. The final animation will be posted tomorrow, clocking in at slightly over 9 minutes. Thank you guys so much for your infinite patience with me! ;w;

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Internal Swallow Scene - RT Playblast

Oh dear, I think I've never posted a playblast this close before an animation release, but since this scene is still not ready for rendering I might do so!

Right now all scenes are pretty much done, except for this one, which still has me tinkering with the simulation of thick slobber. This is roughly the 20th iteration of the simulation, and while it's still not quite where I'd like it, it's slowly getting there. The basic animation was already finished a couple days ago, it's mainly t...

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More animation previews & new gullet model

Rendering is still ongoing and so are the last bits of animation. I've recently finalized the animation on the post-credits scene, which I'm currently preparing for rendering. 

Earlier on the rendering on the Zoe falling scene was finally done. There's only the additional bonus scene left to animate after that, which I've already been preparing in the background. Rendering is still taking a ridiculous amount of time, especially with the internal scene where one new frame only gets ...

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Stretching - Playblast (No Lighting)

First off, those that follow my Twitter account have probably already heard that I needed to move the full release of Encounter 2 from late January to late February due to the holidays being a little busier than expected, as well as me falling terribly sick earlier this month. I'm already back at animating the final scenes, with this playblast showing one I finished last week. Note that the scene has partially rendered already, but it's sadly not enough to already show a fancy rendering playb...

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Belly Dialogue - RT Playblast

Happy new year folks! Here's another internal playblast, likely the last of the internal ones since all the animation for it is done and I'm rendering out this pre-visualization before starting to do the final render on this. 

I've admittedly fallen a bit behind since I was hit with the big sick after Christmas, which eventually got so bad that I had to take a few days off after New Year's. I first assumed it was Covid, but ran a total of four tests throughout the week, which all t...

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Steady - RT Playblast

Oh well, I had actually promised myself not to work during the holiday season, but you know how it goes! Apologies for not having a Youtube playblast this time. I still need to get a ton of stuff done for New Year's Eve and still haven't slept yet, and uploading a gif was a much quicker option.

Here's a first preview at the opening internal scene in all of its raytraced glory~! The majority of it will be in first person, but I thought it would be nice to have the first two shots in thir...

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Another insides test with Fluids

Looks like our Space Hero will be going on a bit of a journey through Zoe's insides, oh dear!

Here's another test with some fancy bifrost fluids for the later half of the internal scene, which will take us into Zoe's tube-like intestines! Since endo and full-tour have been a request for many years now, I thought I'd finally include it in an animation, even if it's more so hinting at it, instead of literally going all the way. I exported two versions here. The first one has more murky lo...

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Stomach with Bifrost fluid simulation - Playblast

Hohoho, this has been a long time coming! Since there won't be any fur to render for the upcoming internal scenes, I've been able to migrate them to the latest version of Maya and fully rely on Redshift for rendering these. I remember posting about this back when I first started making the animation, as I had already migrated the stomach environment to the new renderer back then. I finally got back to it after the release of the Encounter 2 preview and started improving the materials a bit an...

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