Hello Patrons, Corintio here!
Turns out that the skeleton of the combos where quicker to make than expected… I say skeleton because the animations that we have for version 0.7’s combos are not going to be like that for long, since we will improve Kalyskah’s movement a lot on the later patches. We will be making the actual final super-ultra-mega-combos once this new locomotion system is fully implemented.
So, we have two weeks to try to add a fe...
2019-05-06 21:23:29 +0000 UTC
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Hello everyone, Corintio here!
This time I want to bring you a small screen capture that the very talented guys from Tiny Talisman did while working on the first village of our game. As you can see by the date on the video’s bottom right, this is a little bit outdated, so expected it to be looking even better now!
Our plan is to release a demo happening on a small area of the open wo...
2019-05-01 19:24:07 +0000 UTC
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Hello everyone,
Here is the hotfix as promised =)
Changelog:
- Fixed the level up buttons disappearing when player earns a level;
- Fixed guard mode when Kalyskah respawns on a checkpoint after being defeated;
- Re-enabled loading screen between main menu and gallery scenes;
- Tweaks on the equip\unequip one handed sword so Kalyskah can walk while playing them. The animations will be improved in time so the blend f...
2019-04-23 07:25:28 +0000 UTC
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Hello everyone, Corintio here!
Version 0.7 won't have the open world yet, as we had already said on the last post. That will be version 0.8. But it will count with a little essay of the combo system, and we will be adding a new armor for the undead.. oh.. and yeah, you will be able to loot it as well =)
Like the Hexblade, this armour will have variations where we will explore the design by removing and adding some pieces. So if you don't like the skirt or maybe would want to...
2019-04-23 03:14:33 +0000 UTC
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Hello everyone, Corintio here!
Our awesome programmer Astute Joe made an update on the launcher that should prevent it from showing negative numbers and to improve stability.
You can download the launcher here, and just overwrite the files on your game folder with the new ones =)
Launcher 1.1 - Changelog 14/04/2019:<...
2019-04-14 19:53:38 +0000 UTC
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We've made some adjustments to get the gallery back:
Changelog
- Fixed input on gallery scenes;
- Fixed tooltip on stats that sometimes were showing “text block” and made the “+” buttons yellow
- Possibly fixed game crashing at the final cutscene for some people. We were not able to reproduce this issue, please tell us if it happens to you.
We removed the loading screen on the gallery scene, but they will be back...
2019-04-13 06:38:42 +0000 UTC
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Hello everyone, Corintio here!
This patch was supposed to just continue what we started with the save\load system by making you able to load items that you were carrying when you reached checkpoints. But then we realized that we could balance the game better and improve (a lot) the way you interact with objects…. And since we were already with our hands at intractable objects, we enhanced the first puzzle =)
Fixes
- Boss no longer has an invisible guar...
2019-04-12 06:48:32 +0000 UTC
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Hello everyone, Corintio here!
We have received a lot of feedback ever since we released version 0.6.1, and here is a list of what is already fixed to be pushed on version 0.6.2:
- Boss no longer have an invisible guard, now he doesn't have a guard at all. Which means that you can't defend his attacks, but he will receive damage from any direction that you hit him;
- Interacting with objects and looting items should be more reliable;
- Doors op...
2019-04-11 00:27:54 +0000 UTC
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Hello everyone, Corintio here!
To give you some input about our plans for the near future:
We plan to release version 0.6.2 with better inventory controls and improved saving system at the end of this week.
Version 0.7 will have polishment on the game mechanics and also better graphics customization. We plan to make this version fully related to improving the quality of life of the player. It will probably be released at the end of this month.
Version 0.8... well...
2019-04-09 02:01:34 +0000 UTC
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Hello everyone, Corintio here!
I realized that I forgot to mention that when version 0.6.1 came to the patrons, version 0.5.1 became public through the launcher!
There is a lot of new faces following our game now and I would like to say welcome to you all and remember about our discord channel!
2019-04-08 06:15:04 +0000 UTC
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Hello everyone, Corintio here!
The surface world will take two months to be done, since we need to add quests, and voices and so on, BUT, the landscape is already done and the first small village will probably be done on the next few weeks. And then I thought about something: "Do we really need to wait for the quests to show something happening there?"

Then I decided to make th...
2019-04-07 05:56:43 +0000 UTC
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Hello patrons, It's Corintio!
The last post I've made asking about quests where pretty nice to help us to understand a little bit more about things that you would like to see on the game in terms of stories that we could tell or cosmetic features to add.
But today I have a different question:
It's common on RPG games that we add some minor job quests that people can make to gather some resources o...
2019-04-05 05:18:39 +0000 UTC
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Hello everyone, Corintio here!
We are very happy to bring to you the version 0.6 of the game, and as you can see at the video, a lot of polishment have been done! =)
Explaining the combat mechanics:
Now, instead of simply having an attack and defense button, we have a guard system where you need to move your mouse to the same direction of your enemy guard in order to defend yourself. To cause damage, you need to launch an attack where he is not prot...
2019-04-04 08:33:27 +0000 UTC
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Hello everyone,
We have finnaly managed to fix the most critical problems in a way that it wont cause us any headache in the future. We are packig the game and uploading it between outselves to run some tests after we have a rest. Once we are sure that things are running smoothly, we will make the big post about the version 0.6.
2019-04-03 08:42:35 +0000 UTC
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Hello Patrons, Corintio here!
If some of you opened the launcher you might have noticed that there will be an update there even though we haven't posted a change-log yet. The reason for that is because there are some problems on that build. We already fixed the most game breaking ones, but we will test more before we push an update next 24 hours. That means that the version 0.6 will already be announced as 0.6.1 with a complete change-log and also a small game-play video. Wait just a littl...
2019-04-02 07:57:16 +0000 UTC
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Hello everyone, Corintio here!
We are no longer using the "lustfullillumination" youtube channel to post videos about our game development. So check out our new channel and make sure to subscribe, we have plans to use it with some frequency in the near future =)
Edit: here is the link
https://www.youtube.com/channel/UCkQmlQw4tvOklcfCyLyoyqA
2019-03-31 20:06:20 +0000 UTC
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Hello everyone, Corintio here!
Since I can't hold my anxiety until day 30, I've came to show you a little bit about what the next demo will have.
So, as you can see on the preview picture, we are trying to make the blood sucking effect more dramatic as a way to start testing some review on the finishing moves for the version that will come after the next release.
<...
2019-03-29 04:56:07 +0000 UTC
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Corintio here,
Kalyskah became a fish while we where making the roll system. I thought we couldn't laugh alone.
2019-03-16 20:21:18 +0000 UTC
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Hello everyone, Corintio here!
Earlier this month's I've posted a concept of some clothes for the female acolyte, now I'm coming to show you the progress on the 3d model. Notice that we have 3 variations for this one:
- Modest;
- The top without the chest piece;
- Clevage, the chest piece without the top bellow.
Kalyskah will have a chance to lot this clothes from the enemies at the dungeon to wear it herself. But when she does it, the purple cape will t...
2019-03-12 05:31:36 +0000 UTC
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Hello everyone, Corintio here!
Coming here to show you the progress that we have made on our combat so far. In terms of aesthetics, this is a very early stage as you can see by the size of the hud and the fact that the guard is not being shown above the player. But the basic mechanic of blocking/attacking considering the guard direction is pretty much done. Now we need to enhance the animations, user interface and add more 'game juices' to it.
So stay tunned because ...
2019-03-10 05:12:00 +0000 UTC
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Hello everyone, Corintio here!
s I said on the version 0.5 changelogs, we've made a huge review on the dialogues, adding facial expressions, better body language and changing the cameras. But unfortunately.... the people who have the Vampire tier, and got this release, probably noticed a bug that makes Merishya rotates during her first dialogue with Kalyskah. It took a while for us to realize that this odd bug happens when you bite an enemy from behind during your gameplay. We are al...
2019-03-08 21:10:44 +0000 UTC
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Hello patrons!
By now you all might already know that in parallel of finishing the dungeon for good, we are working on writing the quests for the actual open world RPG part of the game.
So, considering that our game is dark fantasy, where the world is filled with cynicism and that you play with a character can be very altruistic to contrast with that, or a complete monster that just kills her way to the top, seeing humans as nothing more than blood bags; What kind of quest that ...
2019-02-26 22:48:20 +0000 UTC
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The drawing that Noctua did without censorship =)
Red eyes:


Blue eyes:
2019-02-21 21:36:15 +0000 UTC
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Hello everyone, Corintio here!
This time I’ve came to talk about the new version of the game, release date and what we plan for this version. Many of those features are work in progress, so that’s why I will divide this post into things that will and the ones that might be on the next release. So, let’s start?
The first thing is that this will probably be the last version of the game without the surface world, which means ...
2019-02-21 21:31:22 +0000 UTC
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Hello everyone, Corintio here!
We talked a lot internally about where our combat where going and we realized that it can be better and more dynamic. I won't tell what we are aiming for until it's ready for a video or gif. But to test this new system we'll need weapons on both of Kalyskah's hands. So then I came with this question about where to start and decided to make a poll so you can all participate, since I'll start the animations on wednesday.
2019-02-05 16:20:26 +0000 UTC
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Hello everyone, Corintio here!
We've made some fixes, check the changelog =D
If you are a tier Vampire+, you can auto-update the game on our launcher.
Kalyskah Changelog 0.5.1 - 02/02/2019
Fixes:
- Mouse arrow disappearing if you started Merishya or Michael dialogue while having the inventory opened.
- Field of View of the camera on...
2019-02-02 22:11:13 +0000 UTC
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Hello everyone, Corintio here!
First of all, sorry for being out of schedule, we aimed to push this update on day 25, but we had a lot of trouble when we where forced to update the engine in order to work with our level designer. So if you pledged us 10 dollars on January but didn't renewed your pledge on this month, don't worry, just send us a message and we will send you a link to download the latest version of the ga...
2019-02-01 06:28:26 +0000 UTC
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Hello Vampires!
The 24 hours took longer because we discovered a whole pack of bugs on certain scripts of the game. And we have been fixing it since yesterday. But now there is only one or two bugs left and we will make a playtest before packing and uploading the game. I'll make a post here once we are done.
2019-02-01 02:13:56 +0000 UTC
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Hello everyone, Corintio here! We are working hard to release version 0.5 within the next 12 hours. Meanwhile, I've came to talk a little bit about what are the main features that we are preparing for you:
- Making a condition on the second chance dialogue where you need to kill some enemies to unlock the H animations. Sorry, Kalyskah will no longer be able to suck her way to the boss =P
- A new cool feature for the second chance: Split-roast. Now the secon...
2019-01-30 19:12:20 +0000 UTC
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Hello everyone, Corintio here!
I'm very proud to show you all how the amazing Smiljan Pecjak is making our world look like!
Check out his work
=D
Ps: The pictures bellow are not final yet, we will probably tweak the post-render effects once we have the villages and the day\night cycle set. This is like the canvas where we will give life to the world.
2019-01-28 16:05:09 +0000 UTC
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