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lustfulillumination

lustfulillumination

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[Release] Version 0.12.2

Hello Everyone, Corintio here!

This patch is not too big in terms of features and bugfixes if you compare it with the last one, but that's because I was most of the time working on improving things on the storytelling that needed my attention: The scene Kalyskah finds James in Thulgata. The scene is not done yet, but it already looks better than what we have before and even though there are some animations missing at the end, I think now you'll actually be able to understand that happen...

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[Release] Version 0.12.1 (Royal Blood)

 Hello everyone, Corintio here!

Today with a patch in which the main focus was to make polishments on parts of the game that were bothering for a while but we never had the time to co back to them and fix =)

This patch today will be released to the Royal-Blood tier patrons, at the end of the month we will make another release for the Vampire-tier patrons where will have both this changes and a few more improvements, but more on the storytelling side of the game. I hope you en...

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Next Royal Blood release

Hello everyone!

Just a heads up that I'm just running tests and fixing some final issues before releasing a new patch for the Royal Bloods this Thursday. This patch won't feature new quests yet, but it will count with huge improvements on the save\load system, some nice touches on the combat with the first boss of the dungeon; Fixing of that annoying flickering necklines; increased combat difficulty; A new weapon (Morningstar) and also a new spell where Kalyskah will be able to summon b...

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Vulkan and a current problem we are having

Hello everyone, Corinto here!

Recently I had to reinstall my windows and ever since then, Unreal Engine is crashing every time I try to compile the shaders in Vulkan on the packing. Directx is working fine. I'm afraid we might need to remove Vulkan at least until Unreal 4.25.2 comes out or until I manage to fix or find a workaround for this problem. If I don't need to patch it with Vulkan, I can release the Royal Blood demo on the Weekend or Monday, with a lot of improvements on the sav...

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[News] Cutscene and more progress on gameplay!

Hello everyone, Corintio here!

This has been a busy week!

We have done plenty of new things recently, like improved the save\load system in a way that the doors that you have left open or unlocked will be saved, the position of the NPCs and also the undead you have killed on the dungeon!

There were also some improvements on the collisions with the hounds and the boss of the dungeon,...

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[News] We fixed the bug that was making the game too easy!

Hello everyone Corintio here!

We have received some reports of people telling that the armour rating of the character wasn't displaying properly. We had a look at the scripts and noticed that the values were being added several times, and the same thing was happening to the amount of damage that Kaly was causing to the enemies!

So we managed fix this problem, and now the game became a little bit more difficult because the enemies will take a few more hits before they die. Which is...

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[Release] Neonate+ 0.12 and Public 0.11!

  Hello everyone!

Corintio here, today we want to bring you the public release of version 0.11 and also the starting release of the new area for version 0.12. We are still working on content for this new area of the game and also on a new set of armour for you to find there, but for now, what we have there are new enemies and a new style of vegetation. The questline will be worked on the next month =) 

Kalyskah version 0.12 - Neonate+ Tier

2020-06-28 23:32:53 +0000 UTC View Post

Head's up about the latest patch

Hello everyone!

I thought I should make a post to let you know about the state of the newest patch. Basically, we have the features that we need for the first release of version 0.12 done. But I had a problem with my windows on the past week and had to reinstall it, this made me lose all the shaders I had compiled for the game, and I've been trying to recompile them for 3 or 4 days. I think I'm almost done with that and I'll try to make the newest release within the next 12 hours, if I ...

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[WIP] The Vicious Seed

Hello everyone, Corintio here!

Now that we released the City of Thieves questline on the last patch (Although it needs a lot of improvements on the animations) and Kalyskah got something important at the end. She'll finally be able to cross the river and see the weirdness that it's happening on the other side, and why that whole place is under a quarantine (I swear that we had the idea of a quarantine ever since 2016). This means that the prologue is done and we can now focus o...

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[News] Swimming Animations!

Hello everyone! 

This is a video of the first tests we are running on the new swimming system and animations. The VFX are not the best one around and we don't have sound effects yet, but I'm personally happy with what we managed to do nonetheless! =D 


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[News] Swiming!

Hello everyone, Corintio here!

We are working on a new feature to release this month when we open the explorable areas of the map: Swimming!

Originally, Kalyskah wouldn't be able to swim on the rivers because she wouldn't be able to cross running water. But then, talking with the level designers we decided that having rivers and places that the player could explore underwater would give a...

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I realized what to do!

Hello everyone, Corintio here!

After seeing the results on that poll I've made the other day and reading the comments about how usual it is for games to leak, I came to a conclusion based also on how many people said that I should wait for the next update before I release the public demo as normal: If I do release the latest demo to the public because of the leak, I'll be opening precedent for that to happen ...

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[Poll] What should I do now?

Hello everyone, Corintio here!
Today with a... I don't know exactly how I feel about it. A few months ago someone came to us and asked if they could help with something for the project. I said: "Well, ok, we can see a price to pay for your trouble because I hate to feel like people are not earning for their work" and this person said "No need for payment, maybe just send me a key for the game?" and I said: "Sure, why not?"
But recently we found out that this person broke our trust and l...

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[Release] Version 0.11.2

Hello everyone!
We just released version 0.11.2 for the neonate+ patrons!

It fixes that black screen bug I mentioned earlier. This would normally be a hotfix, but since we also updated the game to Unreal Engine 4.25.1, we are calling it a patch!

Unreal 4.25 changed the way the light exposure works, so please let us know if things are getting too bright or too dark than they usually were on some parts...

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Bug on 0.11.1c and news about Unreal 4.25

Hello everyone, Corintio here!

We are aware that there is an issue causing the New Game to load on a black screen. We have already fixed this issue but recently, we updated the  Unreal engine to version 4.25. The problem with that is that now I need to compile all the shaders in both Vulkan and DirectX, which I'll need to do overnight. So tomorrow we'll release version 0.11.2 with the new version of the unreal engine and with this issue fixed. It will be released to the neonate+ ti...

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[Hotfix] Version 0.11.1c

 Hello everyone!

We just released a patch to fix two issues:

  • Fixed the issue that was causing player to be teleported to a random area the open world instead of playing the intro cutscene after defeating Greemnoch 
  • Fixed a door that even though it was open, Kaly couldn't cross on a place that she was supposed to be able to get in. thanks TELunus for reporting the bug.

Download

If you are not a patron, y...

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[Hotfix] Version 0.11.1b

Hello everyone!

We just released a patch to fix two issues:

  • Averion repeating "run, run and get help!" and overlapping what he was saying during the cutscene inside Kelhold. thanks to the patron PrecursorDesign for reporting that
  • Made that from whatever direction you are coming from, Merishya will go see what's going on with the bandits harassing the villagers. So if you load your game from Milhaven, coming from a version before 0.11.1, the quest Sa...

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[Release] Version 0.11.1

Hello everyone, Corintio here!

Today we are happy to present you the newest version of the game, that was entirely focused on adding more to the story! 

There are things that we are still improving, but we hope you like what we have so far, and thank you very much for your support!

Fixes

  • Increased skin pore resolution on Merishya
  • Fixing spots on pause menu that weren't turning black
  • Fixed some holes on the level
  • Fi...

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Patron release within the next 36 hours!

Hello everyone, Corintio here!

We are pretty much done with the newest content for the next release. I just need to add a few more events at the courtesan questline so  Kalyskah can talk with Madame Bouchard to pick a client and then, after the deal is done, Madame Bouchard will give Kaly the information she asked about the blood gem. Problem is: Packing to Vulkan means that we need to compile shaders for both DirectX and Vulkan, and I was happy thinking that the new patch would ha...

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Finally at the final state of quest development!

Hello everyone, Corintio here!

We managed to get the order of events of the new quest to work properly, now we just need to make some polishment on a few scenes and adjust some... weird things that are going on!

Then we'll be able to finish the patch. 



Ps: The video is just a funny bug that happened during one of the tests but it's already solved!

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I want more!

Merishya292 (The Patron that created Merishya and also helped us a lot with writing back when the game was just the dungeon) made something with the last screenshot and now I want more memes of Kalyskah!!!
hahahaha

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Vulkan seems to be working fine when we pack!

Hello everyone!

just wanted to share with you a few screenshots I took with Vulkan... and some 360 stuff that I'm too stupid to know where to upload it and make a proper 360ยบ thingy like the ones we see on Facebook. And updating the engine, seems like Ansel from nvidea is also working better than before!

2020-05-13 22:40:24 +0000 UTC View Post

Vulkan support!?

Hello everyone, Corintio here!

We haven't tested waaay to much yet, but it seems like whatever wasn't allowing us to pack the project with vulkan support was fixed in unreal 4.24!

As as I said, we are not 100% about all the problems it can have, but if everything works goes right, starting on the next version, we will be able to pack the game for directx11, directx12 and vulkan!!

yeeeeeeeeeyyyyy!

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Updated the engine!

Hello everyone, Corintio here!

Today we updated the engine version from 4.23 to 4.24, and probably somewhere around next month we will  update it again to version 4.25. We are not sure about the bugs this update will bring, so we are making several tests during this week. Also, we have more progress to report on the storytelling side of the game: There are ambient dialogues getting done and the "Safe Haven" quest is pretty much done, we just need to make the progress be saved and f...

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[News] Beds until Kaly gets a coffin!

Hello everyone!

Just wanted to show the progress on something that has been being asked of us to do for a very long time! 


On the next version, Kaly will be able to sleep to pass time, and with this feature done, days will get longer!

In the future, there will be some differences between sleeping on a bed or a coffin, but I don't want to spoil all the plans we have =...

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Random picture

Hello everyone!
This Sunday I made a break to draw something (Since I haven't done much on that side since 2017) and this is what I came up with!

It has nothing to do with Kalyskah's game, but I kinda liked it anyway and so I'm posting xD

I also made a new channel on our discord where you can post your own art, follow this link here,

If you have something NSFW that you'd like to post, there is a channel on...

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[News] Advancing with the story is taking a little longer than expected!

Hello everyone, Corintio here!

I've been saying for a while during this month that we are focusing on finishing the first story arc of the game on version 0.11. And so far things are going pretty well, we have 4 new fully voiced dialogues with cinematic cameras for each!

Unfortunately, though, this has been a bit slower than expected, because cutscenes require a lot of polishment. And alt...

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[WIP] New cutscene

Hello patrons, Corintio here!

This time I wanted to show you the progress I've been doing in blender on some new animation for the next cutscene. What you see now is just the blocking of the poses, the final animation will be played on a very emotional time for Kaly.

I hope you enjoy =)

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Welcome new patrons!

Hello patrons!

We noticed that there are some new faces around here and that makes us really happy!

We are working on a new update until the end of the month that will close some gaps on the story and finish one storyline that so far have been scattered across the world and we are really excited to show you this!

Let us know if you have any questions or suggestions about the patron-tiers or the game itself =)

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Double Release, 0.10 and 0.11 - PUBLIC and PATRON!

Hello everyone,

Corintio here!

It's been a long road since we started to work on version 0.10, so the patch notes are pretty dense. There are some known issues on it, but we are trying to work with smaller patches, so next month version 0.11 can go public as we release version 0.12 for the patrons. But no promises.

So here is, as we usually do to make easier the life of those that only followed the changelogs of the public releases, a condensed list of everything that happen...

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