Hello everyone, Corintio here!
Today I want to show you this video of the process Nicholas Balm is having on designing the composition of our new dungeon before Luke works on the smaller bits and adds the gameplay area. Since we'll gonna work on Millhaven this month, there isn't an actual deadline to when this dungeon will be playable, but you should expect some really nice clues about what happened to the world during the time Kalyskah was in slumber.
Thank you for all your suppo...
2021-02-08 21:28:09 +0000 UTC
View Post
Hello everyone!
Just wanted to thank you all who supported us and that renewed your pledge. We got many new faces last month and that made us extremely happy and excited... If things keep going well, we might be even able to expand the team in the near future to speed up the development process. So again, thank you!
Another thing I wanted to say is that I got a bit too carried away while reviewing the locomotion system and now I'm basically doing a lot of housekeeping on the anima...
2021-02-02 20:17:16 +0000 UTC
View Post
Hello everyone!
As I mentioned on this post here, turned out that what I mentioned that could happen, ended up by happening, which is we releasing today the current Royal Blood patch but with the same changelog you see by following this link. So now our Neonate and Vampire patrons can test the new ...
2021-01-29 01:40:53 +0000 UTC
View Post
Hello everyone, Corintio here!
I just wanted to make a quick post to say that we currently have plans to review the whole town of Millhaven to make it look a lot more immersive, having a high street, some farms around it and so on. That means that we will soon be changing the landscape and buildings.
The hard work will actually start on day 19th of the next month, but until then, Tiny Talisman will be preparing the ground and we'll be discussing some improvements on the flow of th...
2021-01-26 23:58:41 +0000 UTC
View Post
Hello everyone, Corintio here!
We've been busy on the last week working on both the weather and the new erotic cutscene for the Heirloom lost quest. Although the cutscene is not ready yet, we are releasing today for our Royal Blood patrons a new patch that is mostly to gather some feedback on how is the game's performance with this new version of the engine and also if you are having any trouble when it starts to rain or snow.
The weather change naturally while you are playing, bu...
2021-01-25 02:08:09 +0000 UTC
View Post
Hello patrons!
I've noticed that in the past weeks we got many new supporters! We welcome you all!
That makes the team very excited and also, worried about how happy you are with our game and Patreon page so we can make sure that you will all stay with us on this journey.
This poll showed you our medium-term plans, but there are also some fundamental questions that we, from Nobre Lobo, should ask ...
2021-01-22 04:00:06 +0000 UTC
View Post
Hello everyone!
Now that we are almost done working on the Heirloom Lost quest, we are already cooking the next quest!
Here's some samples of the audios you'll hear on the new small quest that will be released next month =)
2021-01-21 17:57:32 +0000 UTC
View Post
Hello everyone, Corintio here!
We have recently updated the game to Unreal Engine 4.26, and this opened A LOT of possibilities!
The first thing we did was to add a weather system, which is fully integrated to the save\load system, which means that it won't change every time you load your game or travel between maps (although we don't have different maps for you to travel yet). But there's more!
- Kalyskah will only take sunlight damage during sunny days or days where there ...
2021-01-20 05:16:24 +0000 UTC
View Post
Hello everyone, recently Maura did this video showing the behind the scenes of the songs she did for the creepy forest we have on the game. I wanted to invite you to check her YouTube channel and also her brand new Twitter!
Thank you very much for your patience and support, it is with your help that we are able to get ...
2021-01-16 21:16:54 +0000 UTC
View Post
Hello everyone!
We are in the process of migrating the game to Unreal Engine 4.26, which opens a lot of windows for us in many different aspects of the game. So what I wanted to share with you today is the initial progress we have been making towards adding some cool weather effects on the game! =D


...
2021-01-16 05:59:22 +0000 UTC
View Post
Hello everyone!
Before I go through everything I intend to talk about today, I firstly would want to talk about the current state of the game: We have several small quests written, but they are not voiced or at the engine yet. There's a new one that has been sent to Amy, Luke and Christina to record just this week and they might finish recording before the month's end, hopefully, if everything goes right we might be able to finish the heirloom lost quest this month and at the first half...
2021-01-13 02:02:44 +0000 UTC
View Post
Hello everyone, Corintio here!
Today is a big day to us because the patch we are releasing now is meant to solve MANY of the bugs and visual glitches that you have seen in the game for a long, long time. There are still things here and there that we'll need to adjust, especially on the way the Safe Heaven quest deals with save\loading its progress. But for many reasons, the game should feel way much more satisfying to play now. All thanks to you for reporting these bugs and Luke (The le...
2021-01-10 03:22:37 +0000 UTC
View Post
Hello everyone!
I think some of you might be familiar with the negotiation system we have at the dungeon. We are planning to bring it back to the open world!
Our idea is to have guards and bandits around that Kalyskah could bribe in case she gets defeated. The idea is that she would be able to give them some coins, items or attempt to seduce or to taunt them. The thing is, to make this system more effective, we have to make being defeated in combat more severe, so the player will ...
2021-01-05 00:48:25 +0000 UTC
View Post
Hello everyone, Corintio here!
Last week the patron Sati Starr made us aware that during dialogues and cutscenes, if the player pressed the spacebar, Kalyskah would slide down the ground, and also that you could activate and deactivate the blood buff during dialogues!
This Blood Buff was a bigger problem if you had active while defeating the boss, then Kalyskah would be stuck with it turned on and there would be nothing you could do to stop her from using all of your blood p...
2021-01-04 06:47:37 +0000 UTC
View Post
Hello everyone!
As I mentioned in the last post, I wanted to start showing you some of the games I've seen and that maybe you might enjoy. This one in particular, as Kalyskah, you play with a female-protagonist. I’ve been following the game’s progress for a while and also talked with Peter Snayde, the game designer. It’s an erotic game called High Pressure where you'll play as Adel...
2020-12-31 02:08:07 +0000 UTC
View Post
Hello everyone, Corintio here!
I wish you all an incredibly happy new year!
This is the last patch of 2020 and I couldn’t be happier, we accomplished most of what we were planning to accomplish this year, with the first arc that introduces the story (city of thieves’ questline), improved combat, the vegetation is looking better at each day. We have started to tackle on skill system (for now Kalyskah can only summon the bloodhounds, but what is happening on the background is a ...
2020-12-31 01:27:52 +0000 UTC
View Post
Hello everyone!
I hope you all had a happy Christmas/Holidays!
We did take one or two days to rest but we are still working on full speed, trying our best to release a new patch for the patrons before the month-end, but if something happens and we can't meet the deadline, it will be released by the begining of the next month\year. This patch will have the dialogues where Kalyskah will finally be able to tell Margaret and Harry how things went with the bandits who stole their heirl...
2020-12-30 03:19:05 +0000 UTC
View Post
Hello everyone!
As I mentioned before, this is the newest patch for the latest public version. There are things to improve still, but I reckon that nothing game-breaking should happen with frequency. Let us know if you find something odd going on!
Version 0.13.4c
- Health, XP and Blood points will not load immediately when the game starts, without that small delay
- Improved roughness and normal maps on Female Hexblade crop-top materials
- Fixed tree dens...
2020-12-23 03:16:52 +0000 UTC
View Post
Hello everyone!
Just a heads up that we'll be releasing a new patch for version 0.13 (currently public) because we just realised that most of the trees of the creepy forest were missing on the open world. It will also have a new small cave somewhere where you can fight a troll and get a chest with some gold coins. Just to give something extra to it as well, together with some other small fixes.
2020-12-22 20:28:40 +0000 UTC
View Post
Hello everyone!
We just released some final touches on version 0.13, I hope you enjoy it!
Fixes
- Fixed infinite loop on Friar dialogue if you tried to speak with him after having a violent action with the other characters.
- Fixed Kalyskah looping in walk cycle while talking with Travert
- Fixes in Landscape collision
- Fixed NPCs sliding on the ground while moving on the city if they had just got out of an interactable object.
...
2020-12-19 08:11:09 +0000 UTC
View Post
Hello everyone, Corintio here!
Today we are releasing the latest version of the game to the public!
It has a new quest and several improvements on the combat and general feeling of the game. Also better vegetation and open world!
Since this patch is going public after a while, I decided to make a condensed changelog that lists everything we've been adding ever since the last public demo. So here it is:
Version 0.13 to 0.13.4 changelog:
Check the...
2020-12-16 21:11:30 +0000 UTC
View Post
Hello everyone, Corintio here!
Just a heads up that the next patch will be released within the next 24 hours if everything goes right. Almost everything is ready, I just realised that I'll have to tune down the enemy blocking system and make some fine tunes on the boss fight after I changed how the launchable attacks work.
Then I'll have to test and so on... But the Public demo of version 0.13 is really close to be released!
2020-12-16 00:06:34 +0000 UTC
View Post

Hello Patrons!
I'm pushing a new update for you, but consider it a test. We are trying to use level streaming for a few things and your feedback on the impact it is making on the performance will be really helpful. If everything feels right, this will be the version we'll release to the public on Tuesday. So please, let me know if you face any game-breaking problem so I can try my best to fix i...
2020-12-12 05:08:18 +0000 UTC
View Post
Hello everyone, Corintio here!
While we work on the new content for the next quest, we are also testing to see if at least the most annoying bugs of the last versions are fixed and then release a patch on the test branch so the Royal Bloods can help us to test it until day 15. And if everything is fine, then we'll update the game to the public!
And until the end of the month, we'll have a new patch for the vampire+ patrons with more content and progress on the next questline. I ca...
2020-12-12 00:59:31 +0000 UTC
View Post
Hello everyone, Corintio here!
Today I want to tease something we've been working on during this week: A new Dungeon!
In the beginning, this will be a very tiny thing but there will be a quest in the future that will give you the means to open a hole on one of the walls and explore the place even further to go after a little bit of the lore and uncover some of what happened during the unknown amount of years that Kalyskah spent in slumber!
2020-12-09 01:11:39 +0000 UTC
View Post
Hello everyone, Corintio here!
This is one of those patches that seem to have a small changelog, but the truth is that it’s the result of two months of work (Or a bit more). I had to program some new mechanics on the way the game deal with Saved Games and Quests, also had to animate several new poses and cutscenes. Although they are not those fancy cinematics that we see on the big games, and that they are FAR from being perfect (Some of them are even with some weird rotations that I ...
2020-11-30 04:45:58 +0000 UTC
View Post
Hello everyone, Corintio here!
I think I'm done with the bug fixing and the things we've planned for the latest quest, and now I'm testing it. If everything goes right, I might upload a new patch today!!!
If things goes wrong, the patch might be released only tomorrow. But the rough part of the quest (Several cutscenes) are done. Now I'm just working on final touches before releasing it to the patrons. I can't promise that it will be 100% bug free because testing will be hard, the...
2020-11-29 23:07:40 +0000 UTC
View Post
Hello patrons!
Just a heads up about the bug that is causing the loot on the chests of the dungeon not to be spawned. Turned out it was a behaviour we had on the game only when we start it by pressing "new game" on the main menu. That's why I didn't manage to test it before while I was programming and thought everything was all right until we released the patch. Because when I'm programming the game, I test it by pressing play on the level I'm working on.
Anyway, the bug is fixed ...
2020-11-26 20:50:28 +0000 UTC
View Post
Hello Patrons, Corintio here!
This post has spoilers of the quest I'm working on, if you'd like to know what happens on the quest only while you are playing it, I suggest you to avoid reading it.
.
.
.
The new erotic scene is coming along quite nicely, but there's a detail that I wanted you to know:
This scene is planned to have three places where the player can choose if Kalyskah will have a more dominant, submissive or passionate approach...
2020-11-25 01:03:29 +0000 UTC
View Post
Hello Patrons!
Since we haven't received any report from the Royal Bloods about bugs on the latest version of the game yet, we are pushing version 0.13.2 Preview to the vampire tier patrons.
Note that this is still a preview because not everything planned for the quest is done yet, and we rather make a big release post when it's done.
What we have been working on this week?
- Luke has been busy working on new areas of the level, bringing the snow back t...
2020-11-22 23:45:45 +0000 UTC
View Post