Hello everyone!
I'm here to show you some progress we have had so far with the open-world optimizations.
I've put a lonely Kalyskah here where we'll be transferring the starting area, and in the background, you can see how far Millhaven will be:

No reason to say that this will give us ...
2022-04-27 20:14:08 +0000 UTC
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Hello everyone, Corintio here!
As described here, the optimization of the game is going at full speed, but it's not something I have to work on together with the other team members, which again gives me time to do some other tasks in parallel. So here's the question:
Would you rather have me helping our writers to work on a Wikia in World Anvil where players would be able to find not just the lore, but ...
2022-04-27 20:14:06 +0000 UTC
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Hello everyone, Corintio here!
As promised, here’s the new neonate release of the month. This patch contains some minor optimizations but still, not all the work we’ve been doing this month yet. Next week we’ll merge the branch I’m working with the one Henri and Ricardo are in so we can start the optimization process described here. So there won’t be more updates on the open-world you know, the next patch will hopefully be already on the new and more optimized one.
So ta...
2022-04-24 20:01:53 +0000 UTC
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Hello everyone, Corintio here!
Today I have a long post for you, so grab some coffee and take a seat because we'll go through the reasons why so many people are currently having performance issues in the game and how we plan to fix those issues in time to finalize a release on steam at the end of the year.
So, I'm not sure if many of you know, but our Patreon page has been around for a long time. It all started when we were making games as a hobby, not a profession, for the team's...
2022-04-21 22:27:29 +0000 UTC
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Hello everyone!
Just showing a bit of the progress we have been making on the new animations of the game! =)
2022-04-15 16:56:23 +0000 UTC
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Hello everyone, Corintio here!
Based on what our patrons wrote in the comments here I saw that some people would like to have access to more erotic content during gameplay. So I'll try to implement the bandit negotiation system while I can't work in the open world because other members of the team are on it. This system will look more or less like this:
There will be bandit spawns in the open w...
2022-04-14 07:18:37 +0000 UTC
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Hello patrons!
I can't really work on anything in the open world for the next one or two weeks because Henri and Ricardo are going to be doing optimization stuff and I might lose whatever I do since they will soon overwrite the branches. So I can't add a new quest for now, which leads to the question:
Considering things I can work on that don't depend on placing new stuff in the open world, what do you think I could be improving in the game for the next two weeks?
A few opti...
2022-04-12 22:52:51 +0000 UTC
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Hello everyone!
We have been pretty busy this week:
Other than fixing some issues with the gallery camera that were causing the game to crash, we have also implemented an interface when Kalyskah is in a BDSM device where she can call the nearest NPC to please her. Check out the video so you can see how it works =)
2022-04-11 17:34:45 +0000 UTC
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Hello everyone, Corintio here!
The fledgling tier has been part of our patron for years, but it's been a while since I've noticed that due to fees, we haven't been really getting much income from it. What happens is that from the 1USD of the tier, we actually only get a few cents because of credit card + patron fees. So even if we had 100 people pledging on the fledgling tier, it wouldn't convert too much more than 50 USD for us each month. And even Patreon itself is advising us against...
2022-04-09 17:06:18 +0000 UTC
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Hello patrons!
I did these gifs to post on our new Subscribestar page and figured that maybe some of you would like to see them.
2022-04-09 16:33:45 +0000 UTC
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Hello everyone, we are back to Subscribestar!
Our page there won't have all the highest tiers we have here on patron yet since we are more used to Patreon still. Also, it doesn't mean we are leaving Patreon or anything of the sort, it's just that we noticed that some people or countries have a harder time pledging to us through Patreon and we want to have Subscribestar as a second option for them, also to add a new place where we can get some income.
It might take a few days for u...
2022-04-07 17:07:54 +0000 UTC
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Hello everyone, Corintio here!
Recently I've been talking to a friend who owns a studio to make statues and we were thinking about the idea of making the Nighthunter tier of our patron a bit more appealing, and the idea was that we could maybe work on a statue or maybe a collection of statues that people who pledged to that tier could get.
Maybe we can also have another tier of pledges that could be the digital format for people to make the 3d print as well. What ...
2022-04-04 20:43:00 +0000 UTC
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Hello everyone, Corintio here!
Work hasn't stopped ever since the last release. We have recently upgraded the game engine from Unreal 4.26 to 4.27, so we imagine that this might make a few things more stable when it comes to crashes and errors caused by the engine and not by us.
Our new level designer is working closely with our new programmer to rework the way we manage the game's landscape and also save\load system of the AI so the game will run waaaaaaaaaaay much smoother and t...
2022-04-02 17:45:32 +0000 UTC
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Hello patrons!
Itch link should be working now
Please use it if it works because it both helps us to track the number of downloads our game had and will auto-update your game if you download it through their app.
Link your account HERE, and download the game HERE
2022-03-29 06:26:24 +0000 UTC
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Hello everyone, Corintio here!
There is plenty we've been working on behind the scenes for version 0.20. But since the month is about to end we are releasing what is already done so our patrons can get access to the itch.io update with their current pledge tier.
Version 0.20 will be the "optimization milestone" when it is fully released, and we expect a massive fps improvement by the end of next month or the one after it. So stay tuned. For now, we have added several new poses to ...
2022-03-29 02:53:54 +0000 UTC
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Hello!
Here are the developers from VivTheGame. We want to introduce you to our erotic RPG VN. You can download it here:
Hello everyone!
One of these quicks updates I give to tell about what we've been doing this week:
- Added voice-lines to the quest with the city tailor + some new lines
- Got new members onboard that will be SOLELY focusing on improving the game's performance! We might have results on the next patron patch. That being optimistic will happen before the month's end, but if we need to review cutscenes and tweak some other things it might take longer. But the wait will defi...
2022-03-23 23:57:40 +0000 UTC
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Hello everyone, Corintio here!
Today I'm releasing a hotfix for the latest patch, which will fix some cutscenes of the game among some other tweaks!
Fixes
- Fixed glowing effected when characters receive hit or start a pairing window;
- Fixed head tracking in puppeteers, heirloom lost and Milhaven guards cutscene that was causing Kalyskah's body to flicker during sex scenes
- Disabled error message that says that there was an error on toysy...
2022-03-17 05:46:28 +0000 UTC
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Hello everyone!
We were made aware that some of the erotic scenes have characters blinking and behaving in a very weird manner. We'll fix this during this week and release a hotfix.
Thanks for your feedback =)
2022-03-16 04:06:19 +0000 UTC
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Hello everyone, Corintio here!
This is the last patch to close the cycle of version 0.19, and now we'll focus on adding some new interesting features until the end of the month so our patrons can get some new content soon. If you missed the past patch notes, you can find them here:
Hello everyone, Corintio here!
Just wanted to show you a bit of the new power we are adding to the game where Kalyskah will turn into a swarm. She won't be able to stay on this form for long (it depends on the player's stamina) but while at it, she'll be able to fly and, just like in mist form, invulnerable... And talking about mistform, we've made some changes on the visuals of it, I hope you like it =D
2022-03-09 00:12:39 +0000 UTC
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Hello patrons!
I'm really sorry for the inconvenience to get access to itch. I've uploaded the game in google drive for you, so who couldn't download version 0.19 yet, you can get it here:
Thank you very much for your patience and support!
Edit: I opened the link to download without request...
2022-03-03 20:01:41 +0000 UTC
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Hello everyone, Corintio here!
I just noticed that when I updated the game this time I forgot to include a header file for itch, which probably caused an issue while opening the game through the app. So Right now I'm uploading the game on google drive and I'll soon have a link for our neonate, Vampire and Royal Blood patrons to download.
But if you want to give another try to linking accounts, first make sure you have clicked to link your accounts 2022-03-03 17:35:25 +0000 UTC
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Hello everyone, Corintio here!
I'm very excited about the news I have today, after several days in the dark, I was finally able to talk a little with Sergey through discord. He said that he joined the forces of defence to help to patrol the area and that he's currently in an outpost apparently with soldiers learning how to deal with weapons together with other civilians. But he also said that since he lives in a small town without any strategic object nearby, the things for him are not ...
2022-03-01 13:16:00 +0000 UTC
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Hello everyone!
Today is a bittersweet day for the team. On one side, I’m extremely happy with how things are coming along for the puppeteers' cutscenes and how much we could accomplish in that area this month. On the other side, one of our animators, Sergey, is Ukrainian. We couldn’t pull as many cutscenes as we did this month without him, who was able to work at an incredible pace to make all the animations of characters talking while sitting down that you’ll see on this patch.<...
2022-02-28 00:42:22 +0000 UTC
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Hey everyone!
Just passing by to say that we are working on the new patch and we plan to release it on either Sunday really late night or Monday afternoon. We are adding all the cutscenes for 3 new masters (A total of 4) to the puppeteer's building and some new/revised animations for the pillory cutscenes. There will also gonna be the bare bones of updates on the inventory where we'll be splitting some clothes into boots and leg-parts. So next month we can move forward and split chest-p...
2022-02-27 02:29:02 +0000 UTC
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Hello everyone!
Recently I had to enter in contact with someone that was about to make a commission of Kalyskah and I had to take some screenshots of her canon clothes. So I'm posting them here in case anyone wants it for something as well. I can't post the nude ones in a public post because of patron guidelines but they are in our discord.
2022-02-18 23:44:05 +0000 UTC
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Hi, guys!
Today I want to tell you about the game "Bad Manners" from our colleague Skaz.
The game is an erotic parody of the Disney's world and cartoons.
Imagine that after the events of Frozen, some powerful force grants the disgraced Prince Hans the position of President of the Imperial College for Proper Ladies, while his enemies Anna and Elsa are attending it (along with Rapunzel, Ja...
2022-02-17 20:01:00 +0000 UTC
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Hello everyone!
Just showing you the new death effect we'll be adding to the game soon =)
Thank you very much for your support!
Edit:
Some people asked something and I think it's nice to explain it: canonically, Kalyskah is almost immortal. What happens when she 'dies' in the game is that her body is destroyed and then she reforms it on the last coffin she rested. So this is not actually a 'death effect', but more like a 'defeated effect'.
2022-02-16 20:56:12 +0000 UTC
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Hello patrons!
Just wanted to show you a few screenshots of what we're working on and well... the full picture of the post here. I decided to add a bit more action happening at the Puppeteers place when Kalyskah is taking the oath and hm... [Spoiler alert] There's something going on with Nurse Jessie!
I hope you enjoy it!
=)
2022-02-16 12:56:35 +0000 UTC
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