"This is not spaghetti code. This is an entire Italian restaurant"
-Albert Einstein, probably
There is something magical about reworking a part of the code that was not touched since a year. The core logic of the main menu was extended by a bit since, but to rework it to a traditional main menu, I had to solve the root of the problems.
Many things were changed and updated behind the scenes to make it more optimal and user friendly, adding filters and the ability to favorite yo...
2023-04-15 16:56:38 +0000 UTC
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Greeting, fellow human beings!
April will be a tough month because of IRL stuff(work,family and stuff). Although I still can't do this project full time, I want to be self employed in a year. I have to see first if my current job can improve the work conditions and salary yet, plus I have to figure out what would be the best way to do this full time.
Anyway..
What's on the menu for this month?
Speaking of menu...
Main menu:
The main menu rew...
2023-04-01 22:28:34 +0000 UTC
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This was a long month. I was not able to make as many animations as I wanted, but close enough. I focused on heavily on the older characters, many got 2 new animations, tweaked many animations and updated with KUM.
Client updates:
Not much has been done thats visible, most of the stuff are optimisation(very noticable at the KUM simulations) or code that gave me more flexibility with some of the KUM settings. Also some code update that will help me implement multilang...
2023-03-29 22:02:41 +0000 UTC
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I had an extra day off today so I took my time to plan out the update and test positions. Some characters haven't got any update since, October, daymmm.
So, a bunch of previously released character gets a 1-2 new position update, mainly the one that haven't been updated since release. The main focus aspect this month is the animation, a few code update might be possible, and new scenes and VA will be worked on after the animations are done.
I need to make some more tests with Viper ...
2023-03-15 20:23:20 +0000 UTC
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I released only a few new position for older characters lately, so this month I will focus on them instead.(Especially on characters that only has a few animation, or updater a long time ago) This means I will create new positions first.
KUM needs more testing and optimisation to make it more stable, after that, more customisation can be implemented(color, thickness, manual trigger, etc)
I will include more info in the WIP posts later!
2023-03-01 10:09:37 +0000 UTC
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Hey, listen!
I spent more time on coding then I planned - and even more on debugging. Thanks for everyone who help me testing this colossal coding tast that was(and still is) the KUM system. Updating every character with KUM is another big task, so I want to focus more on existing characters in the next updates. More on that later.
Anyway... the stuff!
-----------------------------
------Major features -----
-----------------------------
...
2023-02-27 23:03:43 +0000 UTC
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KUM update(A very basic and lightweight solution)
Looks like the first version of the KUM system can be included with this update, using it for cumshots and flowout animations. I made the emitters as drag and drop like system, so adding to new and previous animation can be relatively straighforward - testing and fine tuning will take the most times. If you experience performance problems with the KUM, you can turn it off,as its an optional feature.
Introdu...
2023-02-14 20:05:28 +0000 UTC
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(Updated with the missing Goodra results)
That was quite the run. Some results surprised me,some on not. Behold, the top winners!
Top anthros:
Argonian
Viper
Guilmon
Goodra
Amaterasu
Ankha
Female Lizardfolk
Amy Rose
Top ferals:
Vaporeon(Oh no)
Sylveon
Raptor
Top scenes:
Japanese Garden
Massage room
City Alley
Medieval Inn
University Classroom
These characters and scenes ...
2023-02-08 05:04:43 +0000 UTC
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A scene poll? That's new!
But before that, lets see the plans.
Hopefully the kum system can be implemented in the live build in some extent. There is one more method that requires testing before the decision can be made of which asset can be used. Reworking the main menu and the GOAT interface is under the planning process, would be nice to implement it this month, but KUM is the prio now.
Gardevoir is planned for release this month, alongside with some of the poll...
2023-02-01 17:33:39 +0000 UTC
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Check out the scene images before voting:
https://mega.nz/folder/o5NiFCJJ#DGFVtezQBVCjkCt-oXay7A
2023-02-01 17:33:26 +0000 UTC
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I had to reupload it again(and again), since I forgot to set it to multiple choice. Anyway, pick any character you like to see in the game in the neart future.
Character gallery: https://mega.nz/folder/p8kwEKLR#C4kW5xtLIQbWSoFzXMLE6g
2023-02-01 00:26:49 +0000 UTC
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I had to reupload it again, since I forgot to set it to multiple choice.
Anyway, pick any character you like to see in the game in the neart future.
Character gallery:
https://mega.nz/folder/p8kwEKLR#C4kW5xtLIQbWSoFzXMLE6g
2023-02-01 00:21:56 +0000 UTC
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I had to reupload it again, since I forgot to set it to multiple choice. Anyway, pick any character you like to see in the game in the neart future.
Character gallery:
https://mega.nz/folder/ls8DQZKY#qsPjeQGku4itI3DndajAxA
2023-02-01 00:21:53 +0000 UTC
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I had to reupload it again, since I forgot to set it to multiple choice. Anyway, pick any character you like to see in the game in the neart future.
Character gallery:
https://mega.nz/folder/ls8DQZKY#qsPjeQGku4itI3DndajAxA
2023-02-01 00:21:52 +0000 UTC
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Hi!
The character packs and code took more time than I estimated, so I had little time to add a few new positions. Since there is no new VA this month(bad luck with comissions), I release 2 scene instead, and an update to 2 older scenes.
The full patch notes are in the attachments, if you like to read the detailed new features and changes.
Some Highlights:
Loop mode(or Hand free mode)
New POV male model for new releases
VR Quick me...
2023-01-30 01:45:42 +0000 UTC
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Hello there!
What a busy month. I was on a vacation on the start of the month for a few days, then spent time on experimeting with KUM more properly. Results are promising, but it would be a mistake to release it without testing it properly. More on that later, we have content incoming.
Lopunny + with the new Vaponnyon variant
Lopunny was the 6th most populat vote in the last poll, losing just by 1 vote. Also it's the year of the rabbit, ...
2023-01-22 14:10:52 +0000 UTC
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First of all, Happy New Year!
During the holidays, had time to meditate on what I did right(and wrong), and how I could improve the project better.
I definitely need to work on the code more, or else the game will stuck in this state, or at least will improve in a very slow rate.I collected a bunch of features I want to add to the game, the plans are listed on Discord or on the included image. That's a damn lot of stuff to work on.
I also need to crunch less, since pushing...
2023-01-01 17:17:05 +0000 UTC
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I managed to take a deeper look on the planned KUM system, and I think i made some neat progress. Generating colliders was the easy part, and the asset I found makes use of the particle system and the procedural mesh generation - and behold!
This is just the first functional testing, now i will tweak and test the capabilities of this magnificent fluid simulation.
Lets see what challenges are left before it can be fully integrated to the game:
-Need to find a way to generate c...
2022-12-26 18:39:35 +0000 UTC
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That was quite the run. Even though I tested the models, they can still bring some surprised during animating.Sadly I was not able to add new positions to the Christmas Bundle, but I added new surprise character that fits ther theme
of this holiday.
Small Features:
(Some was added in hotfix 1.5.5a, here is the full list nontheless)
-Drastically improved load time when you load a new position or location ingame
-Removed Unity logo at dekstop mode startup and ...
2022-12-22 16:04:57 +0000 UTC
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I lost a bunch of days this week I could use to animate due to mandatory workplace socialisations, but new characters will be released with at least 2 animations.(New positions are coming after the holidays).
Dunno if i can release an extra holiday themed character, but I will sure try my best.
A new scene, Crystal Cave gives a unique environment, and 3 scenes got a complete relit/rework using new mesh baking and lighting methods. New locations are also added to the Forest and Log Cabin...
2022-12-18 11:53:06 +0000 UTC
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Links have been updates with the hotfix, so you only need to download this if you have problems with v1.4)
If you are having troubles loading any character(loading screen stuck), that means you encountered a stupid coding mistake. In an older version, the christmas decorations supposed to show up after December 13/14, but there is only one problem:
Christmas decorations were not implemented,so the loading screen just bugs out.
To prevent the upcoming...
2022-12-13 20:46:04 +0000 UTC
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Geez, it's already December. Christmas is around the corner and the year is almost over. So, i really want to release a full content update a few days before christmas. After that, i will be on a break from IRL work for 2 weeks, and I want to focus on coding in that time period(especially working heavily on the body fluid implementation)
Lets call the next update the Chritmas Bundle. What's the plan?
-Animating Braixen, Zeraora (and Nika if I have enough time)
-1...
2022-12-02 18:27:31 +0000 UTC
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Hello there, the new animation bundle is ready,with some minor version changes, since i decided to focus on the animation part more on my free time.
New character:
Hornet - Cowgirl,Standing Doggystyle
New positions:
Renamon: Doggystyle
Rivet: Cowgirl
Toriel: Cowgirl
Isabelle: Cowgirl
Mal0: Footjob
Lucario: Doggystyle
Cynder: Missionary
Adine: Cowgirl
Minor version updates:
-Added more posi...
2022-11-29 19:48:40 +0000 UTC
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I just finished the base poses, this means the animation process can begin.
To be honest, I was overwhelmed with personal stuff, so I was not able to start animating as early as I wanted.
I also want to add an character from an aspiring modeller I found, plus I find the model very high quality - hope you will find it as an interesting addition to the gallery.
Braixen, Zeraora and Nika will arrive with the Christmas update the latest.
A minor code update is also required, because t...
2022-11-23 20:46:07 +0000 UTC
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It's a regular update, but I tied it to the fact that GOAT was released 6 months ago.
Feels like it was yesterday.
I believed the core of the game was solid enough for release, and the Creation Tools was reliable enough to allow me continous content updates - along with fixes and tweaks to the system. There is still much to do, but we made quite a progress in half a year, considering we started with 6 character only,3 scene and 4 voice pack.And how far we can go? I dont know. But I...
2022-11-12 21:22:53 +0000 UTC
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I want to focus on the top 2 winner in the next update,so they both get multiple positions.
The new scene is a beach, with many interesting locations to choose from. I learned new methods to mix ambient sounds,so you can experience different ambience on different locations. Also,it has seagulls flying around. Pretty neat.(I also want to update the forest with more ambience and wildlife)
On a side note, i finished the NPC system,which would allow to load different characters i...
2022-11-08 19:11:30 +0000 UTC
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The poll has ended, with a total votes of 1210. Pretty neat!
Top 5 winners are:
Blaziken
Salazzle
Braixen
Zeraora
Nika Sharkeh
These characters will surely gets animated in the next 2 month, with at least 2 animation on release.(Others either gets an animation later, or will be added to the next poll, unless they are on the bottom of the list)
Anyway, the GOAT Semi-Anniversary is coming on November 12, and I like to release a...
2022-11-06 23:16:36 +0000 UTC
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Or more like behind the scenes. Probably a boring read if you don't care about the technical details.
As you know, I want to release the tools that i use to create stuff for GOAT. There is too many good models, and its impossible to animate them all. Not to mention, it would be fun to see animations in the game that i would not animate as frequently(or at all)
Character Creation
Out of the 3, characters are the most complex ones. Animating the model is one pa...
2022-11-03 19:50:46 +0000 UTC
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Quite a bunch of suggestions pilled of in 2 months. Sadly i can't test them all,and not every model is GOAT complatible(mostly because of incompatible rig),but i hope you find something you like.
Vote for any character you like to see in the game. Top 5 winner will surely gets animated in the next 2 month.
Reference images of models
https://mega.nz/folder/050DiD6L#9tDUMAu47dJyeEEiXhUdAA
2022-11-01 14:18:55 +0000 UTC
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