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Alright, I have some proper messiness added to these images finally, lol. I went ahead and retread a couple of images, but in retrospect those images weren't too fluid filled anyways, lol.
So far the simulations are still proceeding relatively smoothly! These sticky fluids can always be a bit of a hurdle, with the higher viscosity values that I mentioned last time. So, I'm glad to be past the batch of fluids previewed here. And, fortunately, they don't mak...
2025-06-18 20:30:04 +0000 UTC
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Hi Everyone!
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I hope that you have been having a nice weekend!
While I have some of the fluids in place in these, the images are still missing some much needed goopy white stuff, if you catch my drift, lol. They were taking a bit too long this weekend, and I wanted to make sure to get another update out quickly :( But, things will definitely be more messy in the next update!
Otherwise, things are continuing with a ton of simulating and now rendering. While all of the ima...
2025-06-15 20:05:42 +0000 UTC
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Hi Everyone!
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Back with some more images for you!
Like the last update, there's quite a bit of thrusting, lol.
I'm now at that point where I'm simulating all day. Unfortunately, these images are still missing fluid simulations, but at least they have finalized lighting and some proper breast simulations. I got a bit bogged down with the breast simulations earlier in the week, and needed to do some re-animating, but things are moving along much better now.
While I wouldn...
2025-06-11 15:42:46 +0000 UTC
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This is one of those previews that depicts a thrusting sequence. So, I hope the images don't get too repetitive, lol.
While close, these images are still missing some simulations :( Particularly the all important breast simulations lol. Not to mention some fluid sims, etc. However, the images do show some early hair simulation. I hope to have the breasts interacting with, and dragging across, the surface of the dumpster lid with the thrusting. I'm admitted...
2025-06-06 18:57:23 +0000 UTC
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I apologize, this update is a few days later than I meant for it to be.
This time I have some images for you! It's been a while since I incorporated some proper derriere shots, lol. I really like the way those shots turned out in Interrupted Evening, so I was excited to return to something similar for the start of this project. These images are still technically unfinished, but they at least give you some imagery that's a bit more polished than last time.
Th...
2025-05-31 12:21:50 +0000 UTC
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Hello Everyone!
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Here are some short animation previews for you!
As I've mentioned in the past when posting these kinds of previews, these previews are still very rough. They're still missing hand animation, expression animation, simulations, etc. And, most notably, these renderings are not textured, lol. Before the final release, animation will still be further refined, camera animation will be further refined, etc.
I tend to be a bit self conscious when showing these ...
2025-05-25 18:20:23 +0000 UTC
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I just wanted to check in as I work through the first pass of animation for the next ending! But, unfortunately, I don't have any endings or animations previews for you just yet :(
I have about 2.5 minutes of rough animation down so far, and I expect up to an additional minute of animation more. It is very rough animation, as this first pass is where I spend a lot of time establishing camera angles and exp...
2025-05-20 16:07:32 +0000 UTC
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Thank you all so much for your considered in-depth feedback on the last post! It was great to see everyone's thoughts on where things should go next, and what sort of content they'd be interested in seeing. There were definitely some common themes and ideas emerging from the milieu that give me some helpful direction on the next release :)
So, having seen people's feedback, my plan to proceed is this:
<...
2025-05-14 13:05:36 +0000 UTC
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Thank you all so much for your kind feedback on the most recent release! I'm so happy to see that people are enjoying the alternative ending :) Everyone's feedback and enthusiasm always motivate me so much for the next project!
Before moving on to the next work, I just wanted to check in and make sure that I'm continuing in the right direction before getting the next project underway.
The first question I wanted get your feedback on, now that you've seen...
2025-05-12 15:53:15 +0000 UTC
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Alright, this is the last update before the release! As before, you can find the preview images on the site under the "Announcements" tab :) The last 40 seconds, or so, of this alternative ending I wanted to keep spoiler free (the most aggressive content), so there is a large portion of the animation that I've been careful not to tease. So, I do apologize for cutting the preview images a little short...
I'm b...
2025-05-08 15:36:56 +0000 UTC
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I've got some more images posted up for you all on the site, under the "Announcements" tab! Lot's of thrusting in this one. So, I apologize if the images are a bit samey, lol. But, rest assured, things continue to escalate quite a bit through the ending of this project.
I hope everyone had a great weekend! While I had hoped to be completely through simulations coming into the week, I'm quite close. All of the te...
2025-05-05 14:50:32 +0000 UTC
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I have some new images for you posted on the site! They are listed under the "Announcements" tab. It's at that point in the project where, in what is probably an overabundance of caution, I like to put the images there. Please let me know if you need any help or have any questions about finding them!
The first 5 images or so in the set are actually from earlier in the project than the rest. They are from a sh...
2025-05-02 15:14:29 +0000 UTC
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All animation is complete, and now it's just a matter of getting through all of the simulations! I'm currently working on fluid simulations for the project. So, while these images are otherwise complete, they are missing some fluid simulations that will be present in the final work. As you can see, we finally have some much needed expressions on the damsel, lol.
I expect the next couple of days to proceed conventionally. But, like the first ending for Infe...
2025-04-29 15:35:20 +0000 UTC
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I've returned from my absence and am getting things rolling again! It may take me a couple of days to get fully caught up on messages, but if you've sent me a message and haven't heard back from me yet, I should have a proper response for you soon :)
I had a couple of delays while travelling back, but now I'm ready to get this next Infected Menace ending out the door to your all! Thank you all so much for ...
2025-04-25 15:35:50 +0000 UTC
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Hello Again!
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Back with another automated poll for you! I wanted to get everyone's opinion on what outfit/setting that they'd like to see for the next Crocodile project!
Naturally, the next damsel will be whoever was chosen in the last poll. I only used Damsel A here purely for demonstration purposes.
Seeing as the Damsel will be facing off against the lustful and gluttonous Crocodile, I had several different potential settings in mind. because the sets can take quite a b...
2025-04-21 13:00:00 +0000 UTC
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Here is the first automated poll!
I wanted to get everyone's thoughts on which variation of the damsel they would like to see in the next project!
After giving it much deliberation, I've chosen to go with the Crocodile as the monster for the next project. He was second most popular in the last poll. And, truthfully, since discovering him I've been very eager to see him chow down on an unsuspecting damsel, lol.
But, I know that those vore endings are not u...
2025-04-17 13:00:00 +0000 UTC
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Alright, this is the last update before release!
It occurred to me as I was preparing this last batch of preview images that so far everything shown has been very, uh, oral, lol. So, rest assured there is plenty of non oral content too, that hasn't been shown yet here, lol. Particularly in the last sequence of the project.
I'm starting on the sound design, and currently expect it to take several days. I think that having a third character in this project...
2025-01-30 16:22:53 +0000 UTC
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Hello!
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I think the other goblin wants some fun with the mouth as well...
Per the last update, I'm just checking in to let you all know that I'm starting the last push to complete rendering! With the exception of a couple of corrections to be made, simulations are finished and it's now just a matter of rendering out the last couple of chunks before I start on the sound design.
I render throughout the simulation process as I go along, to ensure that there is as little rend...
2025-01-27 20:40:55 +0000 UTC
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This one gets kind of wet and messy and, as you can tell, I seem to have a bit of a fascination with breasts, lol.
I'm nearing the end of the simulations! There have been many, many fluid sims on this one. And, it has taken a bit longer than I thought to get through them. But, I do see the light at the end of the tunnel now. So, I currently anticipate the last batch of simulations completing over the weekend.
Then, it should just be a matter of letting t...
2025-01-24 15:45:17 +0000 UTC
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Hello Everyone!
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Just checking in with some more images for you!
As you can see, the second Goblin doesn't want to be left out of the action for too long. And, I wanted to ensure that everyone was getting their fill of squishy breast action, so there is quite a bit of breast oriented content (and subsequently a lot of breast preview images, lol).
As I mentioned last time, I started the fluid simulations over the weekend I'm now in the midst of them. I try to keep things w...
2025-01-20 19:59:38 +0000 UTC
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Hi Everyone!
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Finally, the breasts are out, lol!
I hope you've all had a great week! I'm excited to finally start showing off some more breast physics in the preview images, lol. I think I'm more proud of the physics than is probably reasonable. But, what can I say, large or small, squishy breasts are hard to beat!
Things are still simulating along. I will be diving into the main fluid simulations over the weekend. They tend to be the hardest to pin down, in large part du...
2025-01-17 23:12:51 +0000 UTC
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Hey Everyone!
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I hope you all had a nice weekend! Just checking in with more images for you.
This is phase in production when my updates mostly just consist of me saying "more simulating, more rendering" lol. There are some tricky breast simulations in this one, particularly one squishy sequence that you will see in upcoming preview images. But, otherwise, for now, it's just layers of simulations, lol.
But, now that we're in this stage of production, I will continue che...
2025-01-13 22:14:17 +0000 UTC
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Hello Everyone!
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I've got quite a few images for you. It's a bit awkward, with the animation preview I posted last time, and unfinished images I posted previously. So, in a way, the images in this post are covering previously seen content. But, I wanted to show what these moments look like in their finished appearance. Now that I have emotions on the characters faces, things don't look quite so wooden, lol.
I'm now at that point where I'm simulating and rendering! I took m...
2025-01-10 21:42:04 +0000 UTC
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Hello Everyone!
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I have another animation preview for you! This one is quite a bit longer than I'd usually show. But, production for this animation has been a bit different that usual, so I wanted to show something a bit more substantial! This preview is the opening 37 seconds. But, the animation is almost 4 Minutes and 30 Seconds in total, so I didn't think that it was revealing too much.
However, you will notice a decency plane pop up to block one of the Goblin's parts t...
2025-01-04 22:15:33 +0000 UTC
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I hope you all had a wonderful holiday! I just wanted to check in.
I realized, looking at the last post, that those un-textured rough animation samples are pretty sad looking without some indication of how things will be looking in the final. So, I attached some rendered frames from the opening sequence. While these are still very rough, and are still missing key things like simulations, expressions, etc. they will at least give you some idea of how things...
2024-12-29 19:51:33 +0000 UTC
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While modest, I finally have a true project update for you!
I hesitate to share rough animation previews, as they are showing unfinished animation, they are missing simulations, have no facial animation, no hand animation, no texturing, etc. But, I wanted to at least show you something of the project before the Holiday! Even if it is quite brief. So, know that this clip is missing a lot of elements that will be present in the final product.
While this cl...
2024-12-23 17:29:51 +0000 UTC
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Hello Everyone!
Sorry, this is kind of a long post, lol.
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Thank you all so much for your feedback in the last poll!
I really appreciate getting everyone's opinions on the Monsters and on the potential scenario ideas. It really goes a long way in informing me on what people are interested in seeing, and who they want to see in action. So, thank you very much! While I worry that it's too redundant to directly answer everyone's poll responses, I go through and read every one...
2024-12-19 17:59:25 +0000 UTC
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I'm back with some monsters for you!
I'm currently animating through the first rough pass of the small goblin project and trying to determine how much content to include in it. It's always that balance of turnaround time vs runtime. And, right now, it's looking like the goal for this small goblin project is going to be a total runtime of around 2 - 3 minutes. But, as I complete the first rough pass, I should have a better idea of what to expect next update...
2024-12-12 20:17:38 +0000 UTC
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The dynamic duo returns! They're mean-mugging, despite the fact that they're still in their A pose, lol.
I just wanted to check in briefly about the rough roadmap for the upcoming small goblin project.
But first, I just wanted to say: thank you all so much for all of your kind feedback and enthusiasm for the recent release! It really means a lot to me that people are excited about my crazy weird artwork. To receive people's thoughtful feedback, and to h...
2024-12-06 19:13:38 +0000 UTC
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Hello Everyone!
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The new project is complete and now available on my site! The access code has been updated, and is the new code for all access.
In finally seeing it completed, I think this project might be the most aggressive I've created in a while. Probably more than I meant for it to be. So, for those more inclined towards such art, this one is probably up your alley.
And, for those interested in some...
2024-12-04 02:18:19 +0000 UTC
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