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The Bindmancer - New Build Out Now - Gallery Feature

Hi everyone,

Hope you've been doing well during this late December.

We have a new build with a new feature to interact with.


You can download it here!

1: What's New?

So with the new build comes a new feature: The Gallery.

2022-12-23 16:05:33 +0000 UTC View Post

Weekly Roundup - 16/12/2022 - Gallery Development - Part 2

Hi everyone!


It's a short roundup this week but progress has been made on the gallery feature!


1: What's New?

So the work done this week was mainly on filling out the image and written content on the rest of the current gallery entries.


Which can be somewhat involved as the gallery needs to be able to display all sorts of assets from static illustrations to animations.


2022-12-16 14:12:15 +0000 UTC View Post

Weekly Roundup - 09/12/2022 - Gallery Development - Part 1

Hi everyone!


Hope you've been well this week. I'd say this is my first week back I've felt settled in enough into my new home to sit down and get some work consistently done. So I have something new in development to show off.


Lets talk about it:

1: What's New?

So what I'm working on at the moment is called the Gallery feature.


It's something that many players of the game have requested over the past few months and I think it'...

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The Bindmancer - December 5th Build



To Download for Windows OS = Click This Download Link

Install instructions are at the bottom of this post.


--------------------------------

What's New in the Build?

December 5th:

This up...

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Weekly Roundup 124 - New build almost done, but delayed until Dec

Hi everyone!


Hope you've all been well,


I wanted to give an update, the intent was to get a new build out on the 29th of November and as of time of writing we're about 95% of the way there. But there are some bugs that I want to get fixed before I push out a new build so I've missed that deadline.

To recap:

The big change that's coming is a complete overhaul of the collision detection and enemy AI systems.


This has been in deve...

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Weekly Roundup - 18/11/2022 - Back into development

Hi everyone!


Hope you've all been doing very well.


I wanted to post to just briefly show that work has started back up on the Bindmancer and that content for supporting this FANBOX is on the way.


A big thank you to those who waited while I relocated from Canada back to Australia.


My office space is now setup and it's been a process of getting back into the swing of work.

2022-11-18 11:11:13 +0000 UTC View Post

Loonas Time to Shine - Animation Pack Released!


LoonasTimeToShine_UnzipMe


Loona_Videos_NoText


Loona_Videos_With_Text



It's wi...

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Final Sneak Peek - Loona Animation Set - Part 4 - Animation Ahoy!

Hi Everyone!


As it says on the title this is the final sneak peek post for the Loona animation set. Next week will be the delivery of the finished product and Unity executable for you all to enjoy!


From what my workload looks like I'll be planning to deliver it on either Wednesday or Thursday the 19th/20th of October. So not too long to wait!


How goes progress?

It goes well! I worked over the past weekend and this week to...

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Sneak Peak - Loona Animation Set - Part 3 - Art Assets 95% Complete!

Hi everyone!


Hope you're having a great start to October. I enjoyed a 3 day weekend last week and hanged out with some friends who came into town.


After that though it's been a week of working through the art assets for the Loona Animation Set.


It's coming along very well. Static art asset wise I'm about 95% complete. So in a day or two of work these assets will go into Unity where I can start making animations for it. Which I think is on tra...

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Sneak Peek - Loona Animation Set - Inks and Colors

Hi everyone,


Making a post to show off this weeks work on the Loona Animation Set!


Basically right now it's doing some grind-work in photoshop to create all the layered assets for Loona. For the most part I've done a solid Lineart and coloring pass. Shading is up next.


Not showing off all the different veribles today but here's a sample range of them for your enjoyment.


We've got a focused foot tickle one + clothing.

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Weekly Roundup - 16/09/2022 - New Playable Build with Gameplay Tweaks

You can download the latest Bindmancer build here:

https://mega.nz/file/gelHWIwD#otPIgqY9wSuJy6XVNj-N7XLj9FC8CM7cG5UTnrSuysQ

And you can access all other FANBOX content here:

All Paid Content Directory

Here's your one-stop-shop for downloading all t...

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Weekly Roundup - 09/09/2022 - Gameplay Polish and Better Struggles

You can download the latest Bindmancer build here:

https://mega.nz/file/UfNxUTTZ#05jingC9ISolpeyKDV_QC_dZCVqEHJ00eVA4b7l-rGE

And you can access all other FANBOX content here:

All Paid Content Directory

Here's your one-stop-shop for downloading all t...

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Weekly Roundup - 02/09/2022 - Sound Effects (SFX) Update

You can download the latest Bindmancer build here:

https://mega.nz/file/UfNxUTTZ#05jingC9ISolpeyKDV_QC_dZCVqEHJ00eVA4b7l-rGE

And you can access all other FANBOX content here:

https://caroo.fanbox.cc/posts/3721721


Hi Everyone!

It's the first weekly roundup of September and it came with a new playable build. Be sure to give it a download and play.

1: What's New?

The entirety of this week was spent in the process of getting in sound e...

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Weekly Roundup - 26/08/2022 - Polish and Bug Fixing

You can download the latest Bindmancer build here:

Bindmancer_Build_2022_08_26

And you can access all other FANBOX content here:

All Paid Content Directory

2022-08-27 01:21:20 +0000 UTC View Post

Weekly Roundup - 19/08/2022 - New Game Build Released! - Enemy Slimes!


Bindmancer_Build_2022_08_19

Download the latest build of the game above ^

Requirements & How to Install:

- Playable on a PC using a Windows OS.

- The game will boot up full screen and set to your monitors native resolution.

- You can now change the resolution in the options menu to an adjustable windowed mode where you can set it to...

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Weekly Roundup - 12/08/2022 - Enemy Slime Art and Animations

Reminder: All FANBOX paid content can be accessed here: https://caroo.fanbox.cc/posts/3721721


Hi Everyone!

This week I have some animated artwork to showcase so lets get into it!

1: What's New?

So the bulk of work for this week was spent on making the refined art assets for the new enemy type; the Slime Monster.


Then those refined assets where exported into Unity, rigged up, and animated.


So the result of that...

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Weekly Roundup - 08/05/2022 - New work on a Slime Enemy Type

Reminder: All paid content can be accessed here: https://caroo.fanbox.cc/posts/3721721


Hi Everyone! Hope you're all enjoying the start to August!

This week we'll be looking at a new enemy type that I've started work on.

1: What's New?

So I wanted to create a new enemy type that was a bit more numerous and easy for the player to defeat.


To that End I've made a start on a Slime-Monster enemy: A pretty classic enemy for these gam...

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Weekly Roundup - 29/07/2022 - New Build & Work on Demo Release

Reminder: All paid content can be accessed here: https://caroo.fanbox.cc/posts/3721721


Hi Everyone!


A quick weekly roundup for the end of the month. There is an update to the build that contains a few small bug fixes and tweaks!

Bindmancer_Build_2022_07_29


1: What's New?

So about 60% of this week was s...

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Weekly Roundup - 22/07/2022 - New Prisoner Type Complete - New Build!

Hi Everyone!


Hope you've all been doing great! This week comes with a new playable build which has the completed new prisoner type.

You can download it here:

Build_2022_07_22



So lets get into what got done this week!


1: What's New?

So a bunch of different bits and pieces of the game got completed...

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Weekly Roundup - 15/07/2022 - New Prisoner type Part 4

Hi everyone!


It's a short weekly roundup this week. A lot of work got done in the art-grind department, but all that work really just equates into some screen-grabs for now. At least until it's animated!


A new playable build will be delivered next Friday on the 22nd! Which will include the final art assets and animations currently missing for the new prisoner type!

1: What's New

So the focus over this week was purely in making the dungeon-based ...

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Weekly Roundup - 08/07/2022 - Completed Lore Entries + Bug Fixes in New Build

Hi Everyone!


It was an amazing long weekend and experience to go to Anthrocon 2022. My third Anthrocon, each year it gets better and better!


I got back on Monday and started to do some work on Tuesday. Because of that we have a new build and some new content to play with!


Download and play the new build from here! View Post

Game Download - The Bindmancer - June 29th Build

To Download for Windows OS = Click on this Download Link

For Linux Users: Experimental Linux Version at the Bottom of the Page

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What's new in the build?

June 29th:

Hi Everyone!


The end of June brings most of a new prisoner type to the game. A wall-mounted and Pillar mounted prisone...

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Weekly Roundup - 24/06/2022 - New Prisoner Type + New Build Next Week

Hi everyone!

Next Playable Build Announcement:

I always try and get a new playable build of the Bindmancer up once a month and this month is no different:


My plan is to release a new build next week on Wednesday June 29th.


This new build will have two things of note!

1: The new prisoner type asset at 75% completion. - These will be playable but the in-dungeon assets wont be refined and finalized, while the mini-game "Encounter...

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Weekly Roundup 110 - New Prisoner Type - Part 3

ALL PAID CONTENT DIRECTORY: https://caroo.fanbox.cc/manage/posts/3721721


Hi everyone!


A bit of a shorter post this week but I do have some new artwork to show off!

1: What's New?

So this week I spent the time working the photoshop artwork for the prisoner encounter. For those not familiar with how it goes with these artworks they can be very time intensive because you need to create the image layer by layer so everything can move a...

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Weekly Roundup - 10/06/2022 - New Prisoner Type - Part 2

ALL PAID CONTENT DIRECTORY: https://caroo.fanbox.cc/manage/posts/3721721


This weeks update:

Hi everyone!

I've got some wonderfully kinky visuals and gameplay to show off this week!


1: What's New?

Wall and Pillar Prisoner Logic:

A lot of time this week was spent getting the gameplay and UI logic set up for how the Wall and Pillar-based prisoner encounters will go.


This will be the first pr...

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Weekly Roundup - 03/06/2022 - New Prisoner Type - Part 1

Hi everyone!


This week I've got some new stuff to show off that I think a lot of you will enjoy! So let's get right into it!


1: What's New?

Wall and Pillar Prisoner Type


So it's about time I got to work on some new content that could be considered kinky and erotic for the game. For now I've settled on a new type of prisoner to rescue.


At the same time I wanted to get a lot of potential gameplay utility ou...

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Weekly Roundup - 27/05/2022 - End of Month Build, Lots of Refinements & Bug Fixes

Hi Everyone!

It's the end of the month and there's a fresh new build to play!


This weeks work ended up being a lot of small additions and bug fixes for the game. Which isn't great for new content but has put the game in a very stable space the time being.


I've also got some new images to show when it comes to the intro cutscene.


So let'...

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Weekly Roundup - 20/05/2022 - New Build with Tutorial Level, WIP Intro, and more!

Hi Everyone!

Hope you're all doing great. There's a fresh new build to play.

Please give it a go and let me know what you think!


And with that let's get into what's in that build:


1: What's New?

So there's a lot that went in the past 3 weeks since the last playable build.

2022-05-21 01:29:36 +0000 UTC View Post

The Bindmancer - May 20th Build

To Play = Download here:

Build_2022_05_20

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Hi Everyone!


We have a tutorial, a WIP game intro cutscene, and persistent saves now in the game! As well as a slew of polish and bug fixes.


A disclaimer for now that the infrastructure for displaying and collecting in-game lore is in th...

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Weekly Roundup 105 - 13/05/2022 - Tutorial Level & New build next week

Hi everyone!


A bit of a short update for this week but I have some good progress to show on the intro tutorial level as well as more work started on the intro cutscene art.


The original plan was to get a build out this week however I haven't had the time to complete and playtest the tutorial level all the way through. The level is currently about 75% complete and there was a lot more custom scripting needed then originally thought.


A new bui...

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