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Awalon
Awalon

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February funtimes

'Allo folks!

Swedish lesson of the month: "vabruari". Combination of "VAB", aka 'absence from work to care for sick child' and February. Pokes fun at the huge amount of seasonal illnesses during the January/February timeperiod. Relevant because I apparently caught a SECOND seasonal illness, cold/flu/covid/…, which knocked out way too much productive workshop time. Argh, blargh, etc.

On the upside, still got a bunch of stuff done!

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Suit rig:

So what's left!? Glad you asked!

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Other stuff:

Yeah, webshop restock, mask experiments etc. Flu #2 or whatever it was killed me. Will try to de-ass the thumb and roll some side-progress besides the big-rig.

Main thing I need to de-ass thumb on is the FB posting, establish proof of life and all that. Cannot overstate how much I look forward to being able to post new things again, been way too long!

Other other stuff - AI:

Flu-or-whatever might've knocked me out for physical crafting, but I did poke around a bit more with the AI tooling.

Now, first of all, I'll save speculation on media generation and the impact to 'content creation' for another day. We all know we're living in interesting time with regards to AI-generated porn. As with many other AI scenarios, the interesting question is 'what non-obvious things can you use it for'.

There's something to be said about the old 60s-70s dream of "robots will do the dishes so we can focus on artistry" versus todays reality of computers doing the artistry so we have time for dishes. Crafting, material treatment and actual physical labour isn't really AI'able to any degree, and likely won't be for quite a while. You still need the supplies, the workspace, the dexterity, etc. The thing AI is actually decent at is information crunching. "From X, interpret Y and display as Z".

I already showed one neat application on the last post, i.e. saving A LOT of modelling time by generating the base face from photos with AI. That alone is almost a game-changer, and I reckon that it's not long until 3d printers hit the critical level where molds would be almost direct-printable.

Another case that struck me while I was playing around with interpretative upscaling (i.e. letting the AI fill in and improve details) is design assistance. Working with masks and suits that live adjacent to uncanny valley there's always the question of "whatthefuck is missing". What's the detail that takes a lifeless static mask look and makes it read as real?

All that with the added complexity of not being able to freely reshape the design. Shoulders gonna' shoulder, jawbones stay where they are, and all that. It's not always easy to point and say "here's your problem", so having an AI to lend a hand is surprisingly useful. I look forward to experimenting more with it.

Obviously there's a case for just "AI-photoshopping" the hell out of photos for the addictive "whoa that's hot" factor too, but I'll save that for another round. Have way too many thoughts around specifically suits and AI'd media... plus I ran out of credits on the service I've been poking around at, so need those to refresh so I can wrangle proof-of-concepts and things related to what I'm writing :p

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Enough for now - probably don't have to re-state how excited I am that the chamber's almost good to go!

You know the drill, comment/DMs always welcome, and thank you all for sticking with me on this adventure! Y'all keep me sane (or thereabouts :p)

February funtimes February funtimes February funtimes

Comments

https://openart.ai/ - tweaked these with the refine upscale function

Avalon I

What program were you using for the AI?

Antonia


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