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Metal Mercs
Metal Mercs

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Radar is Here!

Hey folks! We've got a brand new feature rolling out in the latest playtest build: radar! I don't know why it took me so long to consider this but this is really something that helps with battlefield awareness and makes it SO much easier to locate enemies. Now of course, enemies will only show up on radar if you have visual contact, but still, it will save you a lot of scrolling around the map trying to manually find guys. I've only tested it myself for a couple days but I really do personally like it and I hope you will too! (This also opens up more fun gameplay mechanics in future cough radar jammers cough).

Another major change in this playtest build is a revamp of how enemy mechs end up in the salvage pool. In this new version mechs that are downed or destroyed will ALWAYS end up in the final salvage pool. Equipment from devastated mechs will also always show up (but the chassis' will not). And of course ruined mechs are just totally lost. However, with downed and destroyed mechs now always showing up you have more options on the salvage screen. Also I've added the ability to break up a mech in the salvage screen for parts, so if you need more repairs you can break a mech up to get them. To compensate generally far fewer repairs will show up automatically for you, so it will be up to you to break down mechs as needed to scrounge up repair parts.

Anyway, enjoy these latest builds and be sure to let me know if you encounter and bugs or issues on the discord! Happy mech hunting!

MetalMercs v6.1.1 - Repairs and Radar - Windows

MetalMercs v6.1.1 - Repairs and Radar - Linux

Radar is Here!

Comments

Agreed. I've tried a lot of different angles with salvage as you don't want to make it too easy to get new mechs or it takes the fun and achievement out of getting a cool new mech, but probabilistic routes haven't always been the most fun for people. I think or hope at least this new system is a step in the right direction!

Metal Jay

Radar looks pretty sweet! The salvage changes are very welcome. I definitely prefer ways of limiting randomness, but some chaos is needed. Total random always makes a game feel very "arcadey" to me. That can be OK if it fits the game, but can also ruin a game if it doesn't.

freedeau

That's not bad idea. Could be a way to integrate smoke grenades into the radar

Metal Jay

Radar is a nice addition! Maybe the mechs that use smoke grenades need an “electric smoke” upgrade that scrambles the signatures of mechs in the smoke? So you can tell something is in the cloud, but not how many. That or it scrambles IFF so everyone appears hostile on radar if they’re in the cloud.

Jason Shamblin


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