Hello Material Viewers!
I've been experimenting some more with walk cycle rigging in Blender!
I'm very excited about how inverse kinematics can be used to give so much motion to a scene. So this rig is all about controlling the tip of the legs, and then the IK solver just figures out everything by itself. I love it!

The scene also includes a cool trick where you can offset the noise in the F-curve modifiers of the head and the body, to create a wobbly like effect. This is a nice alternative to soft body simulations!

The project file was made in Blender 3.0, so it renders much faster with glass material and volumetrics!
Download the project here: Rock_Crystal_Spider_v3.0alpha.blend
Thanks so much for the support!
PS: I'll drop a tutorial on this topic in just a few hours on YouTube, where you can see the final render at 14m 26s in the video! Hope you'll like it!
- Asbjørn
MultiGenerator
2021-10-26 13:58:30 +0000 UTC