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Polyfjord®
Polyfjord®

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Rock Crystal Spider

Hello Material Viewers!

I've been experimenting some more with walk cycle rigging in Blender!

I'm very excited about how inverse kinematics can be used to give so much motion to a scene. So this rig is all about controlling the tip of the legs, and then the IK solver just figures out everything by itself. I love it!

The scene also includes a cool trick where you can offset the noise in the F-curve modifiers of the head and the body, to create a wobbly like effect. This is a nice alternative to soft body simulations!

The project file was made in Blender 3.0, so it renders much faster with glass material and volumetrics!

Download the project here: Rock_Crystal_Spider_v3.0alpha.blend 

Thanks so much for the support!

PS: I'll drop a tutorial on this topic in just a few hours on YouTube, where you can see the final render at 14m 26s in the video! Hope you'll like it!

- Asbjørn

Rock Crystal Spider

Comments

this is so sick

MultiGenerator


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