Hey!
As you might know, I've been exploring hard surface creature modeling, rigging and animating lately, so I thought I'd make a tutorial about the entire process: https://youtu.be/ktXD_WRMY8E
With a run time of over 50 minutes, its my longest tutorial yet! So feel free to watch it in multiple sittings, or maybe use it as a weird type of encyclopedia?
It's quite fast-paced and covers many different techniques, so in the video I try and reference some of my other tutorials that hopefully explains some techniques better.

The project file below is the same file as I ended up with in the tutorial. Tip: If it takes forever to synchronize all the objects before rendering, I can recommend trying to disable all Subdivision Surface modifiers before rendering (select all objects -> shift-select one joint -> hold alt while changing Subdivision Surface Render Levels from 1 to 0)
Download the project file here: Mechanical_Creature_b3.2.blend
Thanks for watching, and thanks for the support!
- Asbjørn
vuxngoctu
2024-01-18 09:06:56 +0000 UTCvuxngoctu
2024-01-18 03:30:07 +0000 UTCDrzigzag
2022-08-12 03:49:20 +0000 UTC