In short, the idea of hiring someone to finally write down the optimization for me complitely failed. Now it started to unload the memory between scenes, but now each scene takes a long time to load, and half the game is broken in addition, the funniest thing is that all the problems appear only in the compiled build, so I found out about them after the start of the test.
Now I take it all down and compile as before.
Win and mac has been updated to 0.92
CHEETRA VIEW
2023-07-22 07:09:14 +0000 UTCfantom
2023-07-19 20:57:29 +0000 UTC