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Mike Mearls Games
Mike Mearls Games

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Arcane Magic

I'm about two weeks ahead of the Patreon in terms of writing, so I am about to enter the end of the alphabet where the arcane casters live. I'd like to give a little sneak preview of where things are going on that end.

OK, the bard is technically an arcane caster but that class has a clear identity. Let's talk about the sorcerer, warlock, and wizard.

In my subclass design, and the design of my setting, I want to put some clear lines between those classes. So, here they are:

Sorcerers derive their power from a source of energy, material, or other building block of reality. That could be fire, storms, blood, or the sun.

Warlocks derive their power from entities (but not gods - that's a cleric). Dragons, Death (capital D, the guy with a scythe), Demons, and so on.

Wizards derive their power from concepts. Illusions, evocation, terror, death (lower case d, the concept of dying).

So, that's how I'm sorting this stuff out.


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