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aef22
aef22

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Version 3.11 is out, and current status

Pregnancy feature: 20% done. It will first comes up as oviposition (so only certain enemies which are born from eggs), then I'll start making little goombas, koopas, and such.

New Update: 3.11 (23th May 2016) - 'All for more performance'

- NEW: 'State Pattern' code to the princess character. This was desired since Version 1.6h: (3rd october 2012), as her code was procedural until recently. It's an important achievement. Now its easier to add new states or poses like 'sliding with her b'utt' or else. Bugs regarding states/poses will be fewer, and easier to fix. Also, game performance might increase from 0.5 to 1fps.

- Improved 'large objects as Sprite' - LargeSpri methodology. Game performance might increase from 0.5 to 3fps.

- Improved game performance in level 4-4 and worldmap using 'noShowIfSector' with 'Bitmap cache' methodology.

- The princess can describe more items in Toadette's room (Peach Castle level).

- Rule change: the princess will be able to throw the object/veggie only if standing up (stopped) or jumping. This avoids the case she is walking and you press RUN key by mistake. Before, she would throw the veggie and stop, being easily taken by enemies during that moment.

- The princess will now fall with a better behavior (e.g. if she reaches ground, she will stop for a glance, before walking/running/jumping again).

- Its now possible to zoom in bosses, like Morton.

- Some glitches fixed.

Please remember that, if you selected the voting tier onwards, you CAN place a vote. Please use the former post I've made (like this one), so you can comment it out. I'll count all those votes in 6th of june. Thank you!


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