FM23 Cheat Table Update 21
Added 2023-10-02 09:38:56 +0000 UTCThis table was designed for FM23 23.5.0.
Cheat Engine 7.5 is required to run this table.
What's new:
Improvements
Accelerate Player Development & Golden Generation
- Now you can add items more dynamically.
- Now each item has its own options.
- Item limitations have been increased to 32.
How to use this table (Please read this carefully to avoid any issue):
- Open the game first.
- Load a saved game or start a new game.
- Activate the Run Table; wait a second.
- When everything is finished, you can start editing.
Other things to mention:
- You need Cheat Engine to run this table, get it from (https://www.cheatengine.org/)
- Can be marked as false positive, the file is 100% safe. VirusTotal report (https://www.virustotal.com/gui/file/4a374a88653b556e4c9a10bfd6dc690e56738feac6d2b275390c66ee37fd2d36?nocache=1)
- Open this zip file using WinRAR (https://www.win-rar.com/download.html?&L=0)
- Enable 'Disable Dark Mode support' on Cheat Engine for an optimal viewing experience. (Edit -> Settings -> Disable Dark Mode support)
Password: tdg6661
If you're having any issues, let me know in the comments.
Comments
what features or new features do you have coming for fm24 table
NIGEL ZEMBE
2023-11-05 10:57:04 +0000 UTCNo, sorry. It's really difficult to find it right now.
tdg6661
2023-10-30 04:18:15 +0000 UTChiho. a question. is it possible to remove promises?
topperharly
2023-10-28 18:50:39 +0000 UTCThank you ! Love your tables they so much better than the InGame Editor !! Looking Forward to what we can manipulate :D
Jaeggerjack
2023-10-28 17:53:03 +0000 UTCThank you for your hard work as always.
KeyKey
2023-10-23 08:43:57 +0000 UTCHello everyone! Just a brief note. The FM24 table will be released on November 6th, along with the FM24 full release.
tdg6661
2023-10-22 15:46:02 +0000 UTCNo, just for the full release.
tdg6661
2023-10-19 14:52:07 +0000 UTCwill you make one for FM 24 Beta ?
Mohammed Kasim
2023-10-19 14:14:51 +0000 UTCI'm sorry; I mistakenly believed that we were discussing player development. The On-Match Ability Modifier has so remained unchanged in this update.
tdg6661
2023-10-18 04:49:49 +0000 UTCBut does adding these players still work, despite the application method being Clubs only?
Jered Rudkin
2023-10-18 04:35:31 +0000 UTCYou can try these possible actions: - Try to restarting the game without closing the table. - Try to use the correct Table, which support your FM version. And check if you're not using FM Console or FM Touch. - Open the player profile screen to get the player's data. - Check to see if Update on Focus Change or Hover Tooltip is enabled under Table Settings; if not, right-click on it and send me the error message. - You can also use Search bar to get data from database. - Check the antivirus if blocking CE from debugging. - Change debugging options to VEH debugger (Edit -> Settings -> Debugger Options -> Debugger Method -> Use VEH Debugger) - Uninstall CE completely, reinstall CE. - Verify your operating system and its architecture; Windows 10 x64 and later should work with the table. Running CE on an x86 system is not advised as it will result in scripts not running properly.
tdg6661
2023-10-18 01:21:24 +0000 UTCfor some reason mine doesnt work, i cant enter any values or do anything from above comments. all my values just say "??" i dont think mine works
Harun Al Salihi
2023-10-17 19:30:50 +0000 UTCNow you can add any type of items, and they will work together. Just click on Search in Item List to add an item.
tdg6661
2023-10-17 04:56:15 +0000 UTCGreat update, loving it! Is there any possibility in adding the capability to boost performances for both club(s) and some specified players simultaneously?
Jered Rudkin
2023-10-16 01:59:27 +0000 UTCAllow me to consider it. People's ages (person database) are calculated in this game; it is not provided. I'm not sure how to do it using Assembly, but I can make it with LUA. Thus, it will require some time to complete, but it will be added as soon as I do. You might also try adding specific players to the item list.
tdg6661
2023-10-14 11:19:12 +0000 UTCNo, you cannot make your player injured or change its period with this table. You may try to leave his fitness value at 0 and force him to play in a match to increase his chance of getting injured.
tdg6661
2023-10-14 11:10:29 +0000 UTCMay I change injured days remain? Or make my player injured?
vTran
2023-10-14 02:58:12 +0000 UTCSo that I can take out the age range separately...? Now that older players are boosted together, the first team is also less realistic when applying the ability booster.
마마마 라
2023-10-13 16:18:18 +0000 UTCI've been thinking about it for a while, but I'd like to have a feature that allows me to set the age range applied to the ability booster. (For now, it's only available when choosing a youth team.)
마마마 라
2023-10-13 16:05:26 +0000 UTCAfter selecting any clubs, find the item in the item list and make sure the "Use Filter" is set to false so that the script affects all teams in the club. That is only required if you want this item to use the Team Selection filter. Now I choose to remove that, both for Accelerate Player Development and Golden Generation, means now you can edit any options while the script is running. So, its ok!
tdg6661
2023-10-13 04:53:06 +0000 UTCNow i have to choose between first team, reserver/youth and youths in player accelerate... this means i cant accelerate all my categories at same time? :( Also: the instructions say about an Apply button (thats there in older version) but i didnt found one. is that ok?
Scheimann
2023-10-13 03:05:43 +0000 UTCthanks now understood
NIGEL ZEMBE
2023-10-09 05:37:53 +0000 UTCEach item now has its own multiplier / options, which you should add first by activating Search in the Item List. Every player's training update date will trigger the script once a month, and each player has a different update date. Therefore, you must wait a full month to see the effect on all players; this will not happen to free players and new players must wait until the following month to experience this.
tdg6661
2023-10-08 22:59:32 +0000 UTCplease help the player progression for latest version is not working the multiplier option does not even show even after activation
NIGEL ZEMBE
2023-10-08 17:05:47 +0000 UTCOk thank you. Yes, that's what I'm currently doing to improve hidden attribute, but to change the date of birth you have to activate the script each time and manually set the day, month, year. can we leave a fixed date (leaving the "X" activated) and browse the players with the bubble.
Larbi Bessaci
2023-10-07 16:17:26 +0000 UTCI apologize but I must decline. Although I doubt many people would use it, I do have a plan to create a script manager so that users can create their own custom scripts. Also, you can use his tooltip icon rather than going to the player's profile every time you wish to retrieve data from FM to CE. It would make the process even faster. Use your mouse to hover over the player's tooltip icon in Squad View on FM to get the data. https://imgur.com/MVce0Od
tdg6661
2023-10-07 11:53:08 +0000 UTCMost likely, yes.
tdg6661
2023-10-07 11:36:50 +0000 UTCWill you make a similar cheat table for FM24? Just wondering.
Nguyễn Hoàng Hải
2023-10-07 11:15:37 +0000 UTCIt's true that I haven't tried it without the "s" in Sportsmanship, as on the game and the table the "s" is included. I'm going to test this without, thank you. I have another question, can we modify the date of birth with the same script ? usually you have to activate the birthday script, change the date etc. if I want to change to for example 22 players it's a long process.
Larbi Bessaci
2023-10-06 15:47:23 +0000 UTCTry to add this: if tonumber(Player.Sportmanship.Value) < 12 then Player.Sportmanship.Value = math.random(12,19) end The condition is that when Sportmanship is below 12, the script will generate a random value from 12 to 19. Do not delete record on Person Data -> Attributes or the script will not work.
tdg6661
2023-10-06 14:52:36 +0000 UTCthe name is: improve hidden attributes. by copying exactly the same name as on the table and on the game, this indicates an error
Larbi Bessaci
2023-10-06 14:33:38 +0000 UTCWhat is the script name?
tdg6661
2023-10-05 21:55:08 +0000 UTCHello, I tried to change the hidden attributes script by adding several, I managed to make it work on certain attributes but when I add : Sportsmanship. it generates an error saying that they not recognizing this attribute ?
Larbi Bessaci
2023-10-05 17:43:13 +0000 UTCUsing a fitness value higher than 20000 (Superman = 32500) is something I do not advise. You will have a good basketball score, but you may see many players injured, and there is also a chance of our defender being stupid. It's best to put a reasonable value (12000–25000, good enough for natural games). If you're going to use it, use only on Striker. Put the Unique ID on the list below after setting the Application Method to Clubs or Players to use it on Clubs or Players, it works both for you and AI.
tdg6661
2023-10-05 12:30:14 +0000 UTCI have a question. The on-match player modifier (superman) is that correct. Like the given figures. It isnt consistent and the player gives inconsistent ratings. And does it work on ai players
king booker
2023-10-05 08:57:11 +0000 UTCBatch removal: remove multiple items at once. Yes, you can use the Is Active flag, the script will ignore items with this flag if it set to false. So it's a good choice if you want to avoid re-adding items several times, but if the items reach 32, you must replace one of them. I don't want to put any more numbers as it affect game performance, so 32 is fine.
tdg6661
2023-10-02 14:55:15 +0000 UTCSorry didnt understand "Batch Remove" and One additional question: I was thinking of just using "Is Active? : false" if i want to remove a player from that list. This shouldnt cause bugs?
Muhammad Awais
2023-10-02 13:39:51 +0000 UTCAnd also, please do not batch remove the items because they will cause bugs; you can do it one by one. But if you wish to remove all items, just deactivate the script; it will automatically remove all items.
tdg6661
2023-10-02 13:35:30 +0000 UTCHello everyone, just a quick note. I recently updated the file, so please redownload it.
tdg6661
2023-10-02 13:27:02 +0000 UTCFixed. Please redownload the file.
tdg6661
2023-10-02 13:24:01 +0000 UTCOnly the first 2 because they had some playing time & it happened in 3 game days only, Other would have followed the pattern but i reloaded the save. I can try again if you want.
Muhammad Awais
2023-10-02 12:37:17 +0000 UTCIs this happened to all players on the list?
tdg6661
2023-10-02 12:27:40 +0000 UTChttps://ibb.co/0G9cDfp (Memory View) https://ibb.co/715B18J (Settings)
Muhammad Awais
2023-10-02 12:20:29 +0000 UTCLet me see your settings and please right click on his progress rate and choose memory browse. Please send me the picture.
tdg6661
2023-10-02 12:03:47 +0000 UTCHi! I think it is something wrong with progress rate. I choose "x2" & my player went from CA 95 to 161 (His peak).
Muhammad Awais
2023-10-02 11:37:05 +0000 UTC