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Been learning about texturing workflows and realistic rendering. It's a lot to take in, but here's my first attempt. Was rendered in-engine. The only downgrade during gameplay will be less polygons, leading to a rougher silhouette.
trashy_panda
spherify
HomoHimbo
1041uuu
abe H
abmayo
3D Tudor
gopher
alehalexxx
EditingCorp
Mr.JeanGobax
RenaissanceOfChaos
sugar
Clementyne
ccy
KalJc
crowsdome
Cali Writing
Milacchi
brokeboitaylor
Maestruli2
MIKIVERSE
Mindbrokensluts
smexo
ばんぐ(vang)
AI_LOOK
ASMR Senses
Narusewolf
MirceaKitsune
phonelosers
kuraido
reluctantman
worthikids
kriegerstein
thewalkershot
tristian_mouse
The Intruders
あべしまる
Anriku
Fonzi M - Melodies on Piano
redheadsimscc
おもピク
麻婆はるさめ
ToraTora
sebaxnsfm
MoscoMoon
Hatten
drewgardner
kaybebop
macop