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midsan
midsan

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0.1.19 Full Build is here for all to enjoy

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0.1.19 Full Build

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  1. Add a short sequence in an event that the pc was fully corrupted during exploration in the forest. It sends the pc straight back to the town via the fog gate. To continue on her new quest to corrupt her friend and serve her new master.  Also restore the pc to full health. As returning would lead to confrontation with Sir Grey.
  2. Add a Dock area to the town. With animated scenes when town stability value is too low. More character for the new area soon.
  3. Tweak and correct grammar text in the town exterior area. Courtesy of hybrid wolf.
  4. Tweak incorrect voice volume during the heat of a moment due to incorrect voice channel for a pc defeated event when losing to a female spirit enemy. My condolences to headphone users.

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0.1.19 Early build change log

------------- And here the change log in early build in case any Public user is curious.

0.1.19 Early Build

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  1.     Add Player Defeated Event to the new female spirit enemy. The theme is all about spirit possession. The outcome is very extensive depending on internal value and player choice. Support all player forms in pure route.

          1.1 If pc is male. She was just disappointed and mentioned she prefers female vessels more. And will engage in sexual stuff with the defeated player.

          1.2 If the pc is female. She will ditch her old shell and turn into a green wisp and possession pc. Player could attempt to repel the spirit at the cost of will power. Or just laid back and enjoy the fun ride.

          1.3 If failed to resist the spirit. She will ride the pc body to the village and have *** with the village boys. Getting pc corrupted in the process.

          1.4 The spirit leaves after the orgasm. Leaving the PC in the town. Could be used to strategically retreat from the labyrinth without teleportation stone.

2.    Add New Bridge labyrinth RNG event in the forest. Pc is forced to fix a bridge to progress further. Have multiple ways to resolve the event. For example use a campfire kit to light the area allowing better odds of success. Or just leap across the bridge/ fix it with the risk of injury.

        2.1  Players with high strength and Agility have better odds to overcome obstacle without getting injury.


   Link : https://tfgames.site/index.php?module=viewgame&id=2442


And as always. Thank you all for the support. 



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