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Kosmic91
Kosmic91

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Vivid Dead Extended Demo v0.1

v0.1.3 Update:

Not as many changes to this version but a few important issues that needed fixing have been addressed.


Bug fixes:

-Not able to select X Input controller in control settings.

-Missing ceiling collision in 1-1.

-Pressing X key on the title screen causing an error.

-Game not saving after clearing a stage.

-1-3 switch not resetting after exiting and returning to the stage.

Changes:

-Light Paint hitbox and some enemy hitboxes adjusted.

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v0.1.2 New Year Update:

Lots of more stuff fixed in this patch, but the biggest difference is the inventory functions have been changed slightly. Instead of 3 slots that hold both consumables and weapons there are now 2 slots for items and 2 for weapons. Pressing A or L shoulder changes the item, while S or R shoulder changes the weapon without having to press the item use key to equip it. The draw back however is that, for now at least you can't carry as many weapons, so if you load a 0.1 or 0.1.1 save you won't be able to place weapons back in the first 2 slots if equipped.  This version also contains more optimizations to help with lag and stuttering when the game first starts.

Bugfixes:

-Back aerial kick facing forward with paint equipped.

-Stage rank updating to the last one obtained rather than keeping the highest.

-Dying while holding a charge attack causing Kotone to freeze.

-Glitch causing the player to become stuck in run animation when landing.

-Katana not breaking dark blocks.

-Ghouls getting caught in floor.

-Error when starting new game after returning to the title.

Changes:

-Inventory functions.

-Can drop items/weapons by holding space and pressing A or S.

-Can grab ledges behind Kotone if holding back.

-Minor level design changes.

Edit: I also made it so you no longer lose the equipped weapon when you die but I had to reupload the file to change it, so if yours does this you'll have to redownload 0.1.2.

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v0.1.1 Update:

Bugfixes:

-Able to do up attack while in low passageways getting stuck in the ceiling.

-Onibi(blue flames) dropped by ghosts disappearing, soft locking the player.

-Walls in some areas not having collision.

-Areas not resetting properly when reloading.

-Boss freezing in animation when hit before the fight.

-Items sticking in walls.

-Able to move when at 0HP.

Changes:

-There is now a strong attack button to use secondary weapons without holding forward.

-Added an equipped weapon icon to the HUD.

-Some rooms have platforms added/rearranged.

-MP bar changes position if near the top of the screen.

-The game's texture pages have been resized from 8192x8192 to 4096x4096 to hopefully be more compatible with weaker GPUs since many people have  reported lag.

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This is a longer version of the demo posted on Itch.io, mostly the same but has an additional stage unlocked after finishing the other ones. Also the mini game unlockable in the normal version is available as soon as the second stage is complete.

Also created for all those who supported and continue to:



Vivid Dead Extended Demo v0.1

Comments

thank you

falclam

Aaah that thank you picture so cute - great stuff so far Kosmic!

Eirin Kjell

yooooooooooos, sank you kosmic

gumirex


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