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Trinity 64
Trinity 64

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Weekly Devlog 18 - 10/27/2025

Playtest Location / Sword Abilities / New Attack Animation

Comments

I'll go ahead and repeat what I said on youtube here. I think Locking on would feel nicer if the camera adjusted based on how big the enemy is. Smaller enemies it'd zoom in, big enemies it'd zoom out. I think that would help make combat feel more involved. For some reason, I feel that the charge abilities/ attacks would be more distinctive if he used his left hand for them. It'd indicate that his left arm isn't just some fancy tattoo. There is a game you could check out for ideas when it comes to monster combat, Folklore has some interesting ideas for how a player uses monsters.

Doute Fuller

I definitely want to have some sort of unique but intuitive health bar and I do like the ideas I came up with for it before but I think I jumped the gun on trying to worry about them right now, it will return before the real demo in the future

Trinity 64

The strong attack ability looks a lot better then what I had originally thought it was and the new sword combo looks good. Are you still planning on having the circular enemy health bar in the radical?

Millsy17


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