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Podcast Questions!

Hello Patrons! Busy day today with all these posts! Hit us up with any questions/topics you'd like us to talk about on this month's exclusive podcast!

Podcast Questions!

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There are plenty of rude and vulgar characters in real life, and as a good artist Shakespeare shows this. He also gives us an insight into the 'sense of humour' of his audience, and maybe that is what surprises people.

Miles Mariae

I have not played it, but I've heard great things!

Resonant Arc

You really nailed it--it's the rude humor. I think a lot of people look at Shakespeare as some kind of pillar of classical (i.e. wholesome, virtuous, etc.) literature--and while he is that in some ways, he definitely had no fear of vulgarity.

Resonant Arc

I have no idea, but I doubt they would be in a position to do so right now after such a monumental deal with Activision/Blizzard.

Resonant Arc

I've heard a lot of great things about Scarlet Nexus but haven't had a chance to play it myself yet. I have absolutely no knowledge about the world of NFTs. It all goes over my head. I don't understand how anyone buys into it but that's not saying much since I don't really get what they are (aside from the basic understanding that's it's supposed to be a way of owning a digital asset).

Resonant Arc

I did play & complete VLR right after 999 and enjoyed it as well, still have to do ZTD. I agree that VLR would be a pain in the a** to cover, but I think 999 is doable, being a little more linear.

In a previous exclusive podcast you discussed learning languages. Have either of you dabbled in ancient languages, like Latin, Ancient Greek, or Biblical Hebrew?

So Yoshi P said his dream was to collaborate with Yasumi Matsuno on a project and he actually got to do it with the FF XIV: Return to Ivalice Raid series. If you had the chance to collaborate with any artist who would it be? And what would you create?

I played the sequels and thought Virtue's Last Reward to be the highlight of the trilogy. These games do deserve to be discussed in-depth. But I guess their non-linear structure makes them harder to talk about.

The Nonary Games are awesome. If you haven't played zero escape and zero time dilemma, definitely get after them. The second game in the series is definitely my favorite.

Sig

Hey guys ! While you were struggling with Xenogears I had time to play plenty of games, and one in particular blew my mind : 999 (9 hours 9 persons 9 doors). Have you guys played it ? I think the game deserves more love, please consider it when looking for a fast game to cover between 2 JRPG ! Incredible story, amazing design and some eneagramm shenanigans to cover for Casen !

Sometime ago during a podcast episode where you were speaking about Lost Odyssey, you were speaking about the joy of making retrospective videos had became less appealing to make overtime, and the more you became proficient at making them, the less interesting they were to do. Since you're still working on them now, how have you managed to stay interested in it? Have you discovered something else to it you didn't before know? Thanks guys!

Netro

What would R/A look like if you could do it full time and how much support would it take to get there?

Tomas

Mike you mentioned that your family used to read Shakespeare as a pass time. And you’ve made several references to Tactics having a clear Shakespearian influence (and I would certainly say it borrows from the tragedies) I’m fond of the bard as well, but most people never read him or watch a performance. So, in an effort to sell Billy Shakes to the “youths” what are the things you love about his stories that most people wouldn’t expect? One quick one for me is that they include wayyyyy more dirty humor than anyone expects. Would love to hear both of your thoughts.

Thanks Casen earlier for The Master & His Emissary book recommendation, it is possibly turning out to be my favorite non-fiction book ever! Casen, you rule! I have a question for Casen. Sorry, I had a hard time formulating this one. I've been starting to study Japanese and I realized that their language is highly contextual - implicit. And English is quite explicit. Is there a connection or a reason why Japanese media is so melodramatic and explicit although their language is so context dependent and the vice versa seems to be true for English language and media? Putting emphasis more on the implicit, subtext etc. Any thoughts?

Toni Gröndahl

Do you think Microsoft wants to buy Square Enix? (I'm hoping the Final Fantasy Pixel Remasters are released physically for the Nintendo Switch if/before Microsoft buy Square)

Tom Whitley

Hey guys, this is a very specific question, but have either of you heard anything about Scarlet Nexus? I just played it and it’s pretty incredible, but it seems like no one is talking about it! If you haven’t, I recommend to you or other listeners to give it a look at least. For something less specific, what do you think will result from the Square-Enix CEO committing to NFTs earlier this year? Do you think the company will have to back off of that comment or do you think they’ll really double down on an NFT game?

If you had to do a podcast analysis episode on a movie or tv show, which one would you choose and why?

Hey guys! For a little context, I got the idea for this question from your “Why do open worlds feel small” video. Do you think the advancements in technology have helped or hindered creativity within the game industry? With everything being so focused on achieving realism. The use of abstraction design to make up for the limitations in technology seems to be few and far between. The answer now seems to be to just throw more power into the hardware, to put more polygons on the screen. This approach has shown that this method isn’t sustainable. With the cost of technology continuing to rise and development cycles lasting longer and longer. Requiring developers to sell more and more units to make a profit or worse break even. Indie games are one example of old game design principles still being adopted in the industry. While finding new ones in the process. While Nintendo for the most part has found a balance between hardware efficiency and innovation. I don’t think there is a “right or wrong” answer to this. Just wanted to get your thoughts. Side Note: There also seems to be little room for the player’s imagination to fill in the blanks. When experiencing a game’s world and characters. As we pursue more realism in games. In theory, it could mean fewer things will get lost in context. Or that the intent of the creator is less likely to be misinterpreted. Keep up the great work guys!

Hollywood has called, for some reason the suits have crowned you both the producers to bring Final Fantasy to live action to the American public. Which game do you adapt, how do you adapt it (tv show vs movie), and how do you bring your own touch to honor this story? In broader terms, what would your tactic be to capture the “heart” of the game you decide to adapt? And what things do you think would need to be adjusted in live action?


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