CreatorsOk
NewPlastic
NewPlastic

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Took a while! Had some tight deadlines for my personal work, and also I was recording two tutorials at once. 

Next one is already done, snow with rocks.

And after that, procedural slushy material!

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Comments

Oooh i see! Yeah i was using a volume mesher so... Makes sense. Thank you for answering!

Adrien Dezalay

Hey my first guess is that maybe you're model is hi-poly? The subdivision level in the displacement essentially subdivides the polygons before applying the displacement, so if you have a hi-poly model it'll just be too subdivided. The good thing is that the higher poly your model is, the lower you need the subdivision level in the displacement to be.

I have 4x 2080 TI and bringing the subdivision level to 5 crashes C4D almost every time: how do you do it? o_O

Adrien Dezalay

lol and you know we're still gonna use it!

Hahah ya that’s true or take 45 seconds atleast to recalculate every camera shift

Spenser Clark


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