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VFXArabia
VFXArabia

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Houdini mask pyro forces by speed and distance

Adding more details to your smoke sometimes can be tricky and a straight forward Turbulence is not the answer, so in an attempt to bring this to the next level I started looking for ways to mask  gas (Turbulence, Confinement, Disturb) to a certain areas based on speed and distance as you can see in the video, and while it's not a Hollywood level but it's a step on the right direction. 

As you can see I managed to measure speed and distance and apply Turbulence accordingly to the desired areas instead of getting a chaotic result.

Once you mastered the technique the sky is the limit, it's very similar to when working with a mesh, Create an attribute > fill it with data  (Ex measure distance) > plug this attribute in a "mountain sop" let's say, but instead we will use Gas Dops.


Kindest Regards

Alaa Al Nahlawi

Houdini mask pyro forces by speed and distance

Comments

That makes way more sense, thank you!

Draisey Digital


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