CreatorsOk
Team_Radious
Team_Radious

patreon


Radious Total War Mod - Warhammer 3 - Open Beta - Ends 4.4.2022!

Hello everyone, Team Radious here!

The moment we have all been  waiting for has finally arrived! After three weeks of ceaseless work,  and more than a few late nights spent at our monitors with an unhealthy amount of caffeine at our side, we are proud to today share with you our  initial build of the Warhammer III Radious Overhaul in the form of an Open Beta!

This version is still very early in its development cycle, so bugs, smaller and larger mistakes, and tentative initial  balancing subject to constant change is to be expected. Moreover, it is  still very far away from its final state when it comes to new additions, as we have not yet been able to add most of the new content that we  have planned such as the custom rosters for all the new factions. However, we have been able to successfully port much of the additions  found in the previous two versions of our mod, as well as introduced our  own balance to the game’s vanilla roster and features. The purpose of  this Open Beta is to begin the testing of everything we have been able to add so far, while we continue to tweak, improve, and expand in the  background. As such, all feedback and reports are welcome, and even encouraged.

Anybody who is interested can choose to opt-in to the  Open Beta on our Discord server https://discord.gg/emQpcha in the  #warhammer-iii-beta-opt-in channel and will gain access to our Open Beta  Working Space. This is going to be the main method through which we are  going to be communicating with you and collecting your feedback and  reports, most likely until the official workshop has been made available by CA.

The installation instructions for the Beta are simple:

Step 1:  Download the Radious Warhammer 3 - Open Beta rar archive into your  game’s data folder – usually the path is going to be something like  steam\steamapps\common\Total War Warhammer III\data

Step 2: Unpack the archive into the data  folder (if you are using winrar, then right click on the archive file  and select the option “Unpack Here”,

Step 3: Delete the archive file and leave the three .pack files that should have appeared,

Step 4: Launch the game normally,

Step  5: If you are ever going to be updating to a new version of the Beta,  then you must delete these three .pack files as well, and then repeat  Steps 1 – 4,

Step 6: If you ever decide to leave the Beta, or the Beta is finished and the full version is now available on the Steam Workshop, then remember to remove the archive and all the .pack files  associated with the Beta from your data folder, otherwise your game will  most likely crash!

We hope that you are going to enjoy the Open Beta, and look forward  to your feedback, suggestions, and bug reports. If you enjoy what we do,  and want to support us in our endeavours over the coming weeks, or show your appreciation, please consider donating to us on Patreon https://www.patreon.com/Team_Radious or via our Paypal acount https://www.paypal.me/TeamRadious

We are also available on various social media:

Discord- https://discordapp.com/invite/emQpcha

Steam Community- http://steamcommunity.com/groups/TeamRadious

Facebook- https://www.facebook.com/TeamRadious/

Twitter - https://twitter.com/TeamRadious

Team Radious subreddit- https://www.reddit.com/r/TeamRadious/

Below you can find the Changelog with all the changes included in the  Open Beta at launch. Further changes will be communicated through the  Open Beta Working Space.

Have fun and enjoy chasing the god-bear in style!

Yours,

Team Radious


Radious Total War Mod – Warhammer 3 Open Beta

Please note that:

1. All 3 Parts must be used together. They will grow, change, and receive new content together throughout the Open Beta,

2.  All changes listed below are to be considered Work in Progress, and  they will likely undergo many alterations throughout the Open Beta.  Moreover, many other things will be added once the porting of our WH I  and II content is finalised, and once the official modding tools are  released!

3. Most of the content ported over from Warhammer I and  II has been included in the Open Beta but will unfortunately be  inaccessible until the big campaign map is released by CA and the old  factions become playable. As such, a lot of the testing will rely on the  interactions with the AI factions,

4. Some changes that require  complete overwriting of vanilla tables or UI, will be unavailable until  the official modding tools are,

Changelog:

Campaign Changes

- Most of our Warhammer 1 and Warhammer 2 work ported and adapted to work in Warhammer 3,

- Reduced upkeep of all units by 35-50% depending on unit tiers and classes,

-  2 skill points per level for all heroes/agents, added additional skill  dumps for all characters. Experience requirement for each Lords rank  slightly increased,

- All Technology trees rebalanced. WH3  factions received over 50 additional effects and other broader changes  to bring them within the Radious mod standards,

- All Character  skills/traits/followers/banenrs and items rebalanced to be more fitting  for our overhaul. Dozens of additional effects to skills and banners,

- Many vanilla skills no longer lock each other,

- Various faction and campaign effects rebalanced and edited - events, edicts, faction unique roles and much more,

- Over 100 new faction traits across all Wh1-3 races,

-  Various attrition balance changes – towns have 1 turn protection before  they start taking attrition damage. Almost all races have updated  climates and suitable settlement locations,

- Dozens of fixes of old WH1+2 bugs and new WH3 ones.

- All building effects completely rebalanced for all races, over 400 new effects on top of that.

- All building costs, construction times and rank/tier values rebalanced,

-  Complete recruitment overhaul across all races, massive changes to  recruitment system and places from where you can recruit units,

- All corruption spreading effects rebalanced,

- All army campaign stances and their effects rebalance, made them more interesting and unique per race,

-  All our custom lords have been ported, but are unfortunately not  available to player factions – you should, however, be able to encounter  the AI using them,

- Our Mount Rework and custom skills and  abilities have been similarly ported, but are also primarily  concentrated around currently unavailable factions and Lords,

Battle Changes

- All our 333 custom units ported into WH3 and fully updated to new game systems,

-  New morale system – progressive and changing during battle rapidly.  Various effects tweaked. Overall, should results in longer and more  interesting battles,

- All units across 3 games are completely rebalanced to fit Radious mod standards,

-  Hundreds of new melee and missile weapons to increase variety between  units and combat styles. All weapons in the game received complete stats  and effects rebalance as well,

- Many new armours and shields,  all with rebalanced values to have greater differences between units.  All have also been rebalanced,

- Fatigue numbers and its effects  rebalanced - Units won’t get tired anymore after 30 seconds of fighting.  Various balance changes to fatigue effects like losing speed, melee,  and defence skills and much more, no longer reduction of armour and  damage, since equipment can’t get tired,

- Rebalanced experience  bonuses/chevrons for units - More experienced units will play higher  role, will get better stats. Amount of experience for each unit and each  chevron also edited,

- Complete rebalance of all spells,  abilities, and magic - magic is far more interesting to use, buffs and  debuffs are reworked, effects changed, duration mostly increase and have  more strategic depth in their usage,

- Resized most Lords and Heroes to match their size with regular units (not for Chaos, Beatmen, Orcs, Lizardmen, Skaven),

AI Changes

-  Reworked AI recruitment system - AI army composition improved, and  recruitment reworked so AI builds more balanced armies with larger  variety of units,

- Rebalanced Campaign AI difficulty bonuses - Normal - almost 0 buffs, Hard - decent buffs, Very Hard/Legendary - big buffs,

-  Completely removed battle AI unit stats bonuses. AI peasant units  should no longer be able to cosplay as elite infantry on Very Hard+,

- Rebalanced AI conquest decisions, AI will occupy more settlements and sack/raze less,

- AI budget slightly reworked, added higher funds limits to operate with every turn,

- AI should be less willing to confederate and vassalage each other

- Way more aggressive AI, if you go to war, they will go after you!


First Warhammer III Content Update - Wardens of the North

Roster Expansion for Kislev (20 new units):

The Claws of Ursun

Wardens of the Homeland (Great Swords)

Wardens of the Homeland (Shields)

Armored Kossar Archers

Kreml Guard (Halberds)

Kreml Guard (Swords)

Kreml Guard (Rifles)

Kislevite City Watch (Spears)

Kislevite City Watch (Swords)

Kislevite Mounted City Watch

Hammers of Tor (Dual Wield)

Hammers of Tor

Tzar Noble Cavalry

Tzar Guard (Dual Wield)

Torch Bearers of Dazh

Mounted Torch Bearers of Dazh

Sons of Ursun (Halberds)

Sons of Ursun (Javelin)

Woodsmen (Axes)

Woodsmen (Dual Wield)


Not Included in the Beta

– All custom garrisons across all  races are currently disabled until we can overwrite original data tables  (should be possible with official workshop release and mod support –  3-4 weeks from now),

– Many building effects and unit recruitment changes not fully implemented – same reason as above,

–  Faction reworks – unit upgrades (Skaven, Norsca, WoC and Beastmen),  Wood Elves Overhaul, Norscan Overhaul and Beastmen Overhaul, Arkham  changes, Slave systems are disabled until we can play and test these  factions – Immortal Empires release,

– All custom buildings and landmarks for Wh1+2 factions disabled – no place in separate WH3 map + can’t be tested yet,

–  UI overhaul – faction colours, vanilla unit card reworks, new logos and  more related to UI  - we can’t overwrite at this moment vanilla UI files  (should be possible with official workshop release and mod support –  3-4 weeks from now).

Changelog Archive

There are also thousands of other changes includedfrom our Warhammer 1 and 2 mods,  which can all be found in older changelogs here:  https://steamcommunity.com/workshop/filedetails/discussion/1149634389/1520386297682972932/


Updated - 04.04.2022:


Hello everyone, Team Radious here!  

As is the case with all good things, our Radious Warhammer III Overhaul Beta will soon be ending. With the official 1.1 update scheduled for tomorrow, and the Steam workshop once again opening its doors, soon we shall be closing the special space we have prepared for it on the Discord server, as well as turning off the separate download link. We want to thank all of you who participated and gave your feedback, you have been a fundamental part of the process of the mod’s creation process, and we like to think that at least a tiny bit of that passion will continue to live on in the Workshop version!  

For those of you who can’t imagine playing the game without the mod, there is no reason to panic! It will not be long until you will be able to enjoy it once again. Once we have finished updating it to be compatible with the 1.1 version of the game, we are going to upload it to the Steam Workshop and make it available for all interested parties to enjoy! Our plans are to start working on the update as soon as possible, and to finish it within 2-3 days, though it all depends on how extensive CA’s changes turn out to be. 

Lastly, we would like to remind you that you must remove the mod’s beta files from the data folder of the game, or they will cause the game to crash! The instructions to do that are as follows: 

1.    Navigate to your game’s data folder. Usually, the path is something like steam\steamapps\common\Total War Warhammer III\data, 

2.    Delete the “Radious Warhammer 3 - Open Beta.rar” file, if it is still there, 

3.    Delete “Radious_WH3_Mod_Part1.pack”, “Radious_WH3_Mod_Part2.pack”, and “Radious_WH3_Mod_Part3.pack” files, 

4.    Launch the game as normal. The saves created with the beta version will not work until the new version is available on Steam.  We hope to see you all of you soon on the Workshop! 


 Yours,  Team Radious

Radious Total War Mod -  Warhammer 3 - Open Beta - Ends 4.4.2022! Radious Total War Mod -  Warhammer 3 - Open Beta - Ends 4.4.2022!

More Models and Creators