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Stone Flower
Stone Flower

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Changes to Attributes and Mechanics

Hey everyone!

I've been planning some changes for a while now, which is why I’ve been revisiting old content, fixing bugs, and making improvements. Now, I’ve reached the point where I can start introducing these changes.

Changes to Attributes

Initially, attributes were just a requirement to unlock the next quest. However, I didn’t like how it was turning into a simple grind, so I set that idea aside and focused more on money progression.

But while working on the Roses, I experimented with using attributes to unlock scenes, and I found it to be a better way to use them. So, I expanded on this idea by adding more attributes that focus on giving players more options.

How to Gain These New Attributes

You’ll be able to gain Creativity and Charisma through the workplaces, giving you more reasons to visit them beyond just working.

P.S.:
I’m considering changing Intelligence to Creativity since it fits better with Oliver’s story, but I need to check the code first. Only the name will change; the functionality will remain the same.

I’ve got two more updates to share, but I’ll make separate posts so everything can be better planned. I’ll also run more polls to gather opinions and see what’s truly worth investing time in.
Thanks for reading this far! And since Patreon now has a promotion option, here’s a 20% promo code for anyone who’s interested: 6B6C5


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