So before I start, credits to everyone for the awesome suggestions!
many felt the 1.0 version felt cheesed because the enemies would lay still all the time, for 1.2 however my goal was to find the right balance. You can no longer be too greedy because there will be a chance for enemies to either step away, roll or even counter attack, again like the aggression and reaction system, this is tied to level and hp, currently i'm trying to create proper conditions so we no longer need 2 variations which is the long and short playthroughs, most of the animations are done and the only thing left is the DAR, working to balance it so that it would fit with against 1v1 but still be balanced against many
BadAss Animations
2021-08-26 01:58:52 +0000 UTCBadAss Animations
2021-08-26 01:57:46 +0000 UTCJoel Fontana
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