Project Impact 1.3 is here!
Install like how the old version, The full guide for installation and conflicts can be found in my instructions section on the discord.
Also the name in nemesis is change from "DARReactions" to "Project Impact" so it's more consistent, Codename is still thesame.
Also the DAR structure is Organized this time. I do recommend disabling character stagger in the OHAF config ini by the way inside OHAF's folder : "SKSE/plugins/MaxsuOnHitAnimFiles/Maxsu_OHAF_Config.ini
Based on the image, there are multiple ways to make enemies react. So I know what you might be thinking; what I should do and shouldn't do, I respect all ideas, they are cool and all; but there are still big limitations right now,
First, it's not possible to make them react based on what your input is, if it is a regular attack or a power attack, there is no way to manipulate an NPC's animgraph instance based on your actions. The only real way for their states to change based on variables that decide which animation is played is for them to do something that triggers this variables, as for us as a player doing this, even a script/skse is still hard to do for coders out there
I've been working with a few Coders but it might be a long ways from that until we get that. But I still want a system that is dynamic, so while more deliberate behaviors is still not possible for now, I got a little bit imaginative with what can be done
Right now, what's possible is for them to change the variables that can allow them to play special states, a clever way that this was done, was to hook annotations to there behaviors, attacks, bashes, blocks and when they perform a certain behavior, they trigger a variable which when we hit them , their hit reactions go the special reactions because they triggered the special variable
But gameplay-wise, in a way, this does something as well, this rewards thoughtful decisions, so attacks of opportunity and timed blocks mean something. Also the new motion data driven animations are there so animations aren't just something visual.
and before you think that this update completely just nerfs every NPC, scaling was also implemented. The DAR structure is was structured in a way that this makes sure strong NPCs need to make more damage first before they're punished.
Also, NPC REACTIONS ARE CUSTOMIZABLE, you don't want juggling because it's comical?
yes you can replace it. The DAR structure has a catalog containing every animation inside each set folder, refer to the image on this post, I also attached it here so you can easily download. just make a number higher than the reaction type you want then add your anims there,
again all amr based anims work with this, the catalog already has a few, and every anim can be repurposed. Just name them accordingly.
I have simple codes so they're easy to follow
PI1 - Timed Block Power Attacks
PI2 - Timed Block Bashes & Block Breaks
PI3 - Attack Interruption
PI4 - Bash Interruption
so if you want the turn around anims to replace juggling for example. just get it in the catalog(the folder has a name so just click on it)
then go to the PI3 and name the file you want to "juggle1.hkx" to "juggle5.hkx"
and I want to emphasize, the anims are just named "juggle1.hkx" but you can use any animation you want
anyways, this is it for now, again refer to the guides on discord for installation instructions, I'll post them here soon as well, and there are stuff that i also plan on doing, I'd like to make a few changes to my page as well, I really want to make is as acessible as possible.
remember, every animation in my mods can be replaced. reactions, attacks, NPC attacks, I'll make a guide on ABR soon, along with the best way to make NPC systems, ABR was made so that NPC behaviors are easy to replace and a whole set was easy to create. 5.9 should make things easier than they are. having said that happy 10th birthday to the game we all love. More to come soon!
raziell74
2021-12-02 18:05:39 +0000 UTCJosh Francia
2021-12-02 04:28:05 +0000 UTCEdgardo Morin Jr
2021-11-19 08:01:48 +0000 UTCADRI
2021-11-14 17:34:45 +0000 UTCADRI
2021-11-13 07:17:39 +0000 UTCKorey Finnell
2021-11-13 06:56:26 +0000 UTCBlazenMusic20
2021-11-12 05:25:22 +0000 UTCTyler Petty
2021-11-11 21:49:34 +0000 UTCBlazenMusic20
2021-11-11 20:31:24 +0000 UTCThermalpulse
2021-11-11 17:06:57 +0000 UTCDaniel Shehovsov
2021-11-11 05:53:10 +0000 UTCAustio
2021-11-11 05:31:46 +0000 UTC