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ABR 6.48 - More charge attack functionality

A minor update to Make the 2nd Stage of the charge attacks more useful. The bloodskal blade's effects would not work on any of ABR's edits but this update restores that functionality to ABR's features.

No scripts used here and it's purely behavior based. When using the bloodskal blade or any modded weapon with the same enchantment, the regular charged directional attacks now emit that blast;  but if you hold it longer, and when the character locks in place, all the succeeding attacks now emit the energy blast until the combo ends.

The effect doesn't require extra annotations and will work with all custom animations

Just a few reminders for the charged movesets feature if you want to add custom movesets, the movesets that follow after a charged attack are a different set of attacks and uses different anim files(NOT those R1hm_atks)

you can basically change your moveset based on which directional charged attack you're using. Kinda like a more organic stances without the addon effects YET

so there's 4 different movesets you can add:

When Switching to forward directional attack:
- CHG_2hm_fwd1-5(2h weapons); 

- CHG_R1hm_fwd1-5(1h weapons)

When Switching to backward directional attack

- CHG_2hm_bwd1-5(2h weapons); 

- CHG_R1hm_fwd1-5(1h weapons)

When Switching to right directional attack: 

- CHG_2hm_rt1-5(2h weapons); 

- CHG_R1hm_fwd1-5(1h weapons)

When Switching to left directional attack:

 - CHG_2hm_lt1-5(2h weapons); 

- CHG_R1hm_fwd1-5(1h weapons)


Then there's  the 2nd Stage with the new energy blast features(Hold the charged attack longer):

When Switching to 2nd forward directional attack:
CHG2_FWD_atk1-5

When Switching to 2nd backward directional attack:  

CHG2_BWD_atk1-5

When Switching to 2nd right directional attack:  

CHG2_RT_atk1-5

When Switching to 2nd left directional attack:  

CHG2_LT_atk1-5

NOTE: The 2nd stage only uses one file since I didn't need to distinguish between R1hm, L1hm or 2hm since the left hand behaviors get fucked as soon as you enter the 2nd stage and I didn't have left hand charged behaviors for this any longer.


So that's that for now, this also made me learn how to framework sending events with an adjustable annotation. So I can use this in more projects in the future. Also for AE users the SKSE for AE will have to wait a bit, like I mentioned that part of the mod was made by Dtry another awesome modder and one of my friends, whose also busy with his own projects, so I can't really tell when the dll will be updated for AE. But once the Code is done I will also be updating other projects like Elder Scrolls Deliverance too.

ABR 6.48 - More charge attack functionality ABR 6.48 - More charge attack functionality

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