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isADRI
isADRI

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Project Impact: Weapon Showcase - Rapiers

Hey Guys! Since the Demo's Almost Near, I Just want to Show you all a little Sneak Peak on The gameplay.  

Each Weapon type is unique, The moves and combos aren't just for the looks, but also Impact the Enemy's reactions, depending on how you Mix them up


I plan to release a devlog on what was done since the last update, and there's was definitely a lot of changes, also many optimizations; 


Definitely many problems had arisen, The previous versions had code that couldn't sustain 6 Enemies on screen, the FPS tanked hard, so it really needed Changes.

 Accounting for Performance was also a priority the past few week, and here in this preview you can see a full scene with a crowd, Multiple Enemies with Stable Framerate.

Anyways Guys Expect Even More polish, Right now, to be honest all that's left are the finishing touches, a few environments and Cutscenes and the demo would be ready.

Anyways thanks everyone! Thanks for the patience!

Happy Modding and Happy Gaming!

Project Impact: Weapon Showcase - Rapiers

Comments

Greetings Adri! Hope you're doing well! Given my dream of a game with real sword-clashing mechanics, like in Hollywod medieval movies (e.g. First Knight), or games like Kingdom: Come, will it be possible to tweak your demo mechanics as to make enemies thoughest as possible and very reactive, so as to meet the player's sword/weapon the more frequent we can? Thanks so much if you'll be able to give feedback! I really count on you!

Pasquale Candela


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