》FeralIsland_v0.16.300.stable build release!
You can download it instantly with the FERAL Supporter reward tier: Link
》Patchnotes:
Features:
Added secondary lighting to the FeralPainter that rotates with the camera.
Added a synchronous fluid simulation mode, which greatly increases fluid precision. This mode is switched off by default because it has some effect on performance. You can toggle this mode on with a newly added fluid setting panel.
Added smoother cum physics to males in the gallery. This supports async and sync fluid sim mode.
Added a bedroom scene to the gallery. You can select the bedroom in the.
Added and enabled the universal render pipeline, which should greatly enhance the game's performance and visual graphics. This includes TAA (temporal anti-aliasing) and the latest versions of particle systems and post-processing with a lower performance requirement compared to the old render pipeline.
Added a UDP material version for the VR-ReticleSphere.
Added a UDP ghost effect material for the VR hands and toys. The ghost effect now also inherits hand movement, and the overall particle number was decreased for better performance. The ghost particles are now also smaller when the hand is moved quickly.
Added a UDP material variant for the raptor models, eyes, fur and the translucent UI shader.
Added a baked occlusion map to felkin materials.
Added an "Arouse" button to the creature selection.
Added forward+ rendering support, which also allows the use of the GPU resident drawer.
Added a help [x] button to the side navigation to explain some of the basic game controls.
Added an Environment [3] button to the side navigation and removed the scene swap menu from the default gallery view.
Added a new FeralPainter logo and removed the Unity splash logo.
Added a face-sitting option to the "Just the tip" scenario.
Added a line tool to the FeralPainter. You can now colorize in straight lines. Lines have opacity, thickness, and hardness sliders and work with the color picker and mirror tool.
Added an additional animation to the "Just the tip" scenario. You can now let the Felkin roll her hips. This also works when the face-sitting PoV is enabled. The new animation can be selected with the progression slider and arrow buttons.
Added improved lighting to the FeralPainter when the light button is pressed.
Added a display for the file name of the texture that is currently loaded.
Added an improved Yooman 3D toy. Have fun!
Changes:
Courtyard & Kennels, VR-mode: The left controller is now for moving forward and backwards, and the right controller is for turning. Strafing was disabled to avoid a source of motion sickness.
Improved the way cum is colliding with the ground.
Throbbing males are now more on the edge. <3 I also changed the animation curve slightly.
UI improvements in the character selection.
Panning is now disabled in the character selection. The camera now always focuses on the creature selected. In VR, you can still zoom in and out with grip and rotate the camera around the creature.
The camera in the creature selection is now better focused on the creature.
Arousal grows much quicker now.
Graphic Setting Profiles: Good is now the default graphic setting and has overall better performance. Faptastic now uses a 2x resolution scaling for high-end machines. Normal & low graphic settings now use a down-scaled (x0.8 & x0.5) resolution, which significantly improves performance. Resolution scaling is not VR-supported.
The target gizmo is now disabled in the island selection view.
The slider to change the day/night in the gallery can now be found in the "Environment" menu.
Removed lots of assets from the project folder that are not needed anymore.
Re-enabled the feature again to jiggle certain parts of the single selection gallery felkin in VR.
Removed tons of materials and shaders that are not used anymore.
Important: When using a Vive controller, you now need to press the touchpad instead of just touching it to hover around. Also, adjustments to the hover speed were made.
Small tweaks and changes to the FeralPainter.
Changed the default painting materials to unlit (this means the materials are not affected by scene lighting). You still can enable lit materials if you click on the fur button.
Improved fur visuals and rendering performance.
Minor performance improvement to loaded scenarios.
Removed more unnecessary materials, shaders, and assets and fixed a couple of code warnings.
Removed ghost particles from toys (for now). They will come back later. The ghost effect for internal view is still active!
Improved performance slightly by removing an unnecessary script.
Tweaked all toy materials.
Increased the default resolution of fluid simulations in the gallery.
Increased duration on most fluid emitters.
Bugfixes:
Fixed an issue with missing locomotion inputs causing the player to fall through the ground.
Fixed an issue with cum particles having the wrong size. They appeared bigger than they should.
Fixed a bug with the main menu UI being on the wrong sorting layer.
Fixed an issue with the character controller bugging out and preventing the turntable from working.
Fixed an issue with the camera boinking back when the mouse was used to orbit rotate.
Fixed an issue with fur shader noise when post-processing was enabled.
Fixed an issue with arousal values being permanent.
Fixed an issue with GPU-based occlusion culling disabling objects.
Fixed an issue with mane foliage shaders creating an unwanted tearing effect.
Fixed an issue with missing eyes on the MysticDragon model.
Fixed several critical bugs.
Fixed an issue with the right hand in VR not having a material applied.
Fixed a bug with our favorite girl Rainbow not looking at the player in "The Hunt" sandbox.
Fixed an issue with the color picker, picking the wrong colors when using the FeralPainter.
Fixed a critical bug in which you could fall through the intro screen.
Fixed an issue with fur disappearing.
Fixed a critical bug with the camera orbiting Felkin you control.
Fixed an issue with the UI in the character selection menu.
Fixed a bug in the "2Bulls1Cow" scenario that loaded the wrong texture.
Fixed two instances of textures not loading correctly.
Fixed an issue with genitals not being paintable.
Fixed a bug that disabled toy guiding.
Fixed an error caused by jiggling buttholes.
Fixed a critical issue that disabled fluids. (Fluids in the gallery work again, yay!)
Fixed a critical bug that prevented toys from being used on orifices. (Toys can now also be used while fluids are active, yay!)
Fixed a bug that prevented toys from snapping to males.
Fixed an orientation issue with toys.
Fixed an issue with fluid transparency.
Fixed an issue with orifice detection.
Fixed an issue with toys refusing to be placed.
Fixed an issue with two VR-locomotion styles being enabled at the same time in the kennels sandbox. This means a source of motion sickness got fixed.
Fixed an issue with missing teleportation reticle colliders. Teleportation in VR works again in the courtyard sandbox.
Fixed two critical collider errors.
Cleaned overall game code, fixed 108 code warnings, and removed unnecessary assets.
》FAQ - VR setup & general recommendation 《
》FAQ - Game controls《
》Project Roadmap - trello《
》NEXT STABLE BUILD WILL COME DECEMBER 2025