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Generation Loss
Generation Loss

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SEPTEMBER(ISH) NEWSLETTER!



Hello! Welcome to the September (just ignore the date) newsletter!

So sorry for missing the last month we were very busy juggling some work on the Ranboo channels as well as continuing our work on oasis!

We will be doing an upload schedule of one (or in this month’s case 2) newsletter and 2 behind the scenes posts a month! All happening on thursdays!

What we have been doing is continuing to make sure that oasis is the best that it can be while also tackling something very harrowing…


HOW DO WE MAKE THE VISUALS???

Working on a budget is a VERY hard thing especially when a lot of the ideas that we want to pull off in the story require visuals of said ideas to

1. Make sense
2. Have a consistency to them

3. Be appealing to look at

Which can be tough considering the things that make sense (i.e. a newspaper detailing a story) may not always be appealing to look at (people don’t like just reading text). Or they may not always be consistent enough to make sense narratively! (Like having a realistic newspaper right next to a crude 3d rendering which doesn’t fit within the time frame).

A budget is kind of a blessing and a curse because doing something on a lower budget can lead to new ideas that both fit within the budget and potentially work better than the original! At the same time, a budget also leads to whole ideas being cut due to the way that they would need to be shown in order to make sense and fit. 

We hope with oasis to be able to portray a story in a few different ways. As of right now (and this is subject to change) the story may switch through three types of visuals. We will alter the story in whatever way necessary to ensure that the story makes sense within these visual styles as well!



I think its very important with analog horror to ensure the viewer experience, and make them feel what you want them to feel when you want them to feel it. A lot of analog horror as of late is kind of narratively hollow I feel.

What i mean is sometimes they just feel like not a lot of thought is put into it. It kind of hits the marks to get the views then leaves without trying to have a little more substance. Now don’t get me wrong, not every concept needs an entire extended universe, or multiple parts, but I feel like at the very least what more modern analog horror does is take a short concept and then do only that. Which isn’t always a bad thing but it is very hard to make something more out of that when everything is so cut and dry.

I think that there are multiple types of analog horror now.

There’s the “series” analog horror; the ones that have multiple parts and a connected story.

There’s the “shortform” analog horror which is mainly just a scary story told quickly.

The “slop” analog horror; also known as “Scary stickman”

The “horror” analog horror; something that genuinely makes the viewer unsettled.

Now theres a lot of debate around what exactly analog horror can be defined as, considering things that dont use or even emulate analog equipment seem to fall into that category. This is just what I see on youtube when i look up the genre is usually one or a combination of these 4 things. At the end of the day if you enjoy it, then it's good! And no one can take that from you. This is just my opinion on a lot that ive seen as of late.

Our goal mainly with oasis is to balance having a followable story and making something unsettling. A lot of horror is unsettling because of the lack of what the viewer knows, and the assumptions they create. 


Imagine a person getting into a car.

Now imagine the person at the wheel is asleep, and they stay asleep as the person enters the car.

Now this could be a very innocent situation, and have no horrific intent. However due to it being in a setting where I am talking about horror, you probably felt a little bit unsettled when learning the person who is getting into the car is getting in when the driver is in the front seat asleep.

If you didnt think it was unsettling at all then nananana

This is an example on how atmosphere and visuals are very important with horror. The better atmosphere you create and the better visuals you find to fit the idea, the assumptions the audience will come up with are scarier and scarier, and you can play into or subvert those assumptions either way you made something great!


So having a story where its mainly portrayed through text isn’t IMPOSSIBLE to make scary, but rather a lot more difficult if theres no atmosphere to said text. White text on a black screen can be scary if the surrounding atmosphere leading up to and after that point warrants an assumption from the viewer that whatever is happening is something frightening!

So TLDR: Visuals and atmosphere are both the scariest and also a VERY important part of horror which is why we have been working hard to get it right with this next project!



AND HERE IS A LITTLE UPDATE FOR THE PAID PATRONS!!!

We are aiming to have a couple of more videos out by the end of the year so look out for those! :D Thank you all SO much for your support we are very excited to give you a good show!

SEPTEMBER(ISH) NEWSLETTER!

Comments

NGL one of the biggest (and frankly most annoying) things I run into when it comes to analog horror is that a SHOCKING amount of people will mistake a *digital horror* story for "badly-done analog horror" just because both AH and DH are popular subgenres of unfiction (which is what the average person THINKS "analogue horror" means). Nice to see someone who gets that analog horror not only ISN'T the only kind of unfiction, but also has sub-genres of its own. Good on ya, and I look forward to whatever comes next!

submariNervous

Peak!

dino


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