Sooo I was supposed to take a break. 😁 Well I've improved my UV mapping skills and done some research into AO, and it's future. Thanks for giving me the push I needed, Jens. 👍 I have decided apart from bodywork, where I want a very high quality texture AO, I will use VAO throughout. In the future, with the UE5, AO will be a thing of the past. I'd rather use resources dedicated to texture AO elsewhere. This will now be mirrored in all my mods. Of course, I make good quality UV mapping as it helps a lot with making nice liveries and allows for more options to add little details.
Dan Bucsa