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Fuzo's Workshop
Fuzo's Workshop

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RT Zolder 1.3 update

I've heard a lot of complaints about the z-fighting issues at this track, so I promised I will look on it. The result of my investigation was that a lot of z-fighting was introduced by latest CSP updates so I was not realy sure what to do to fully fix the issue, but at least I tried to prevent it by modifying some meshes and distances between them. Hopefully the issue is mostly gone for most users...

Along the way, together with the Reboot Team guys we've found a lot of other issues along the track, like broken UV mapping, wrong texture assignments, broken materials, so in the end, the changelong it quite long :D



Changelog for v. 1.3:

Download the update here or from Content Manager Update system when available...

RT Zolder 1.3 update

Comments

Honestly, not that much. It's just a bit of my ocd talking. :) Merry Christmas!

P a p r i k a

it is fixable, but does it really bother you that much?

Roman Fusaty

Heya! A quick question about this track. There's a oddly placed sand/grass blend mesh around the sand at the chicane. Could that be fixed or it's a necessary compromise? Cheers! https://i.postimg.cc/FzYTfTWx/Screenshot-ks-abarth500-assetto-corse-rt-zolder-24-11-124-11-15-7.jpg

P a p r i k a

What is z-fighting?

Atticus

mate, just click on "HERE" in the last sentence of my post...

Roman Fusaty

Jeroen van der Linden

if you mean the adverts, we just replaced ACC branding with some random Belgian companies AFAIK :) if you have some suggestions or photos, I will be happy to update the texture in the future.

Roman Fusaty

I do not understand some billboards that are on the trackside, which i never saw IRL. And i live next to that track...

Luc Thijs


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