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Shineku
Shineku

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Dev progress!

Hello everyone!!! Today i'm started the open world map. This prototype contains the base camp on the left side.

This is video demonstration of base camp Google Drive video .

In recent days I have done:

• Added a hybrid mode of movement, root motion + calculations. Now the movement during aiming is transmitted to the calculations, and the root motion is turned off, the movement is now smooth and responsive.

• Fixed poor responsiveness and a sudden stop of moving with weapons in hand, set up a separate layer to mix animations with weapons in hands, now moving smoothly and responsive.

• A bug was fixed when sometimes when aiming the girl’s body bent, now the transition to the aiming mode is smooth, this is because the inverse kinematics turned off when reloading and exiting the aiming mode. Now the ik has a state transition and linear interpolation between the change in bone weight.

• Weapon reload no longer turn off aiming mode. During reloading, you can aim.

• Added setting for switching aiming (Press or hold).

• Added sprint switching setting (Press or hold).

• Added shooting animations for all types of weapons (prototype).

•The first limited map was merged with open wold map and become a  first base camp.

I still have a lot of work to do, many thanks to all for your patience and support! 

Stay with me! ^_~

Dev progress!

Comments

Hello and welcome! Yes, bandits and other people will be added later.

Shine

I really find this gameplay interesting, can i suggest that we can have real humans too or in parameters ?

This should be a fun game. I'm in.

you work fast O.O

Bill Duke


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