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Shineku
Shineku

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This week Update report!

Hello everyone! 

This week I worked hard and much has been done, we are one step closer to the next demo.

As always you can watch the video from my Google Drive.

• Added processing mode. Now the use of objects or any action is a complete process. If an item is being used, the item’s icon is shown, if a weapon is being reloaded, the type of ammo and an accurate progress bar are shown.

• Added new user settings and the pause menu will soon be completely redesigned.

• The inventory is completed, you have 10 start slots and you can use items from the inventory.

• When you are injured and you have first-aid kits, you will see a proposal to use the first-aid kit and the necessary key that you need to press. You can use the first aid kit from inventory.

• Improved screen effect when injured.

• A fatigue system has been added, the stamina is recharged faster and the colors on the screen fade if you are completely tired.

• Added zoom to a free camera, you can move the camera away and play like a MMORPG, or vice versa bring the camera closer and be closer to the girl. New settings system will remember your preference automatically.

• The location also underwent a change, a launch zone and air transport were added.

• Added light flash from gun muzzle (like real shooting)

• Added camera shake when shooting.

• Added setting to turn off camera shake when shooting.

• Added visual effect and the sound of a shot at water.

This is far from all that I wanted to do, but this week I worked hard at work. Thank you very much for supporting the project and helping me develop it!


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