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Shineku
Shineku

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Game Over System =)

Hello guys! I designed a gameover system and want to show you the concept.

New:
-Improved resistance system (Resistance force depends on your current stamina, you need pay stamina for resist. if you spend all - you lose. The strength of the monster depends on its current damage). 

-Enabled health system. The girl can be defeated

-Added storytelling system

 -Added checkpoint system

 -Added Game over system:  After the heroine lose all her health the defeat will be occurred, you will lose control of the heroine and storytelling system will tell you about what happened next, you can skip it. After the story, a gameover screen appears with a choice of further actions. You can return to the main menu, continue the game from the last save, or view the H scene (if it's exists for a specific situation).

The H scene depends on how you was defeated and where.

Comments

I hope I can collect more sexy costumes in the next update. Come on, you are great!

Losing clothes would have to be through a damage system. Would love to see clothes ripping before they fall to the ground/inventory. These can obviously be repaired back at base camp in exchange for money only, for mats only or a combo of both. This can be done but implementing it will take some time for all the clothes in the game and we're already asking for more customisation options including clothes/armor. I would love to see the crafting system expanded but too much work is too much work, need to be patient.

Optimel

Sounds great, but as I alreay said, would be fun that the heroin lose some clothes each time she was grabed, and that she have to found new one in the map, and that without clothes she's more quickly grab by monsters.

Personally I love it the grenade part just had me laughing. Also, flavor text is always nice and I'm glad you didn't make it too wordy like some games writing a full novel on game over scenes. Also, I feel the hard R word should stay I always feel like the scene has more impact instead of essentially censoring what's really going on. Hope to see more facial expressions like her gritting her teeth or being angry at getting zombie D.

Dijitz23

I think this system has advantages and disadvantages. Players may not be able to accept it for a while. I think players can try to contact this system when the next version is released, and experience the author's design and production. I think the shooting aspect of the game's picture quality has been done well enough. I hope to release more boos, main plot and H content later. I believe there will be a lot Players will be famous!

I don't have an issue with it, but i feel like using the R word is a little too strong. Especially when it's the player's character. I suggest rewording it without using the R word but still getting the point across: (Just brainstorming) - The monsters had their way with Caroline, until she passed out. - The monsters pounded Caroline endlessly, and/until she passed out. - The monsters thrusted Caroline into unconsciousness. Looks good though! Also looking forward to the much needed dodge mechanic

Looks very good!! For me the animation, hp system and Game Over Screen are good, however, I'm not a fan of the storytelling. A simple "Game over" text would do it for me. Also 2 minor things: I don't really like the girl's voice (but I guess it's too late to change) and also not a fan of the 3rd person writing ("they rape caroline" -> "they rape you" would sound more natural). Keep up the good work!

Bob Morane

Why?

Shine

I don't like this Game Over System :(

Fixed! =)

Shine

give some else a heart attack. when i read the title i thought you where quitting

Xeon_1


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