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Shineku
Shineku

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Too Much Light v0.4b (Maximum)

Hello, everyone! This is a MINI update to demonstrate a part of the new things, and collect some feedback and suggestions.

This build is very raw and can be super bugged, but it won't hurt to see how some things have been updated.

I'm work a lot for new systems and update old ones, and i think now some thing looks much better.

New real-time girl rig proved to be excellent, I'm more comfortable adding new scenes and I'll do more scenes than before, i practice much more with animation and hope the new animations look better.

About last new things:
-Added girl voice volume slider to settings menu.
-Added bear trap system
-Completed default zombie face fuck animation
-Completed zombie strong full nelson animation
-Added ass gape shape for girl
-Added anal and vaginal materials + textures for girl
-Completed nsfw audio system (3D sound from girl's mouth and body for trigger spatial sound of moanings and other sound like ass slap etc)
-Added procedural gape, bulge, belly inflation system

-Added cum from holes animation for girl.
-Added cumshot animation for anyone with dick. *Not fluid simulation for now.

The quest line does not continue in this update!

I saved all your references for new H scenes that you send me and i'll be animate it with each update.

I'd like to update more often, It's hard to work hard and not get feedback on the result.

In the next update i plan to remake the gallery with monsters and add new scenes to it, it will be real-time, not static scene selection (You can suggest some things you want to see in the new gallery) and add a couple of new H scenes for monsters that were not included in this update.

Alternative link. 

Comments

And the game is to hard, let it more easy for us. Please =)

Nickola Livanov

Would be nice if you made a possibility of edition the other parts of Caroline's body, how his butt and thighs. She is already beautiful, and I think that it s would be even more beautiful. I notice when I'm gaming, if I use the option to save and exit, when I came back to the game I have loose all my items. I don't know if it is a bug, but I'm noticing.

Nickola Livanov

I just got some morbid ideas about story background: In the beginning, I wanted the zombies to drop money, so that I can buy ammo. But on the hindsight, it doesn't make much sense. First, even if a post-apocalyptic colony has currency, it's unlikely to continue using dollars or yen or what. Otherwise, someone happened to loot an abandon bank would cause a serious inflation in the colony. Second, why would a zombie dog drop dollars? And the zombies themselves, apparently they discarded all their clothes, how did they bring dollars with them? Recall that in the early days of human, some civilizations may choose to use trophies as currency. Once we accepted this background setting, everything make sense. When you hunt down a zombie, or zombie dog, it drops its "GUN". It's widely available, it has a stable yield, it reflex actual contribution to the colony. And it's sex-related. Just perfect for the currency of a zombie-themed hentai game. You can also let higher-tier zombies that drop better "guns". Starting with dried "guns", then thick "guns", glowing "guns", twisting "guns". You know, all sorts of crazy stuff. It will naturally modulate the progression through the "tech tree": you can buy basic supply like ammo with the lowest level "guns". Defeating strong zombies gives you the second tier "gun", which unlocks rifles. And you can gradually add flamethrower, sniper rifles, rockets that can only be bought with higher and higher level "guns". In addition, maybe you can allow players to exchange high-level "guns" for low-level "guns", so that we don't need to farm low-level enemies to buy ammo. It just makes so much sense…

Magos Delar


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