Creative Interpolation + Sparse RGB (Apr 2024)
Added 2024-04-16 12:21:19 +0000 UTCJust a quick update to the previous Batch Image Animation workflow as various nodes have changed.
Enjoy! :)
Comments
I've tried a number of ways to create a similar error but haven't been able to. Chances are there's an odd model selected somewhere so worth double-checking those nodes.
Nerdy Rodent
2024-04-17 17:47:07 +0000 UTCThankyou for your work by the way!
mrs luvaluva
2024-04-17 17:33:21 +0000 UTCHello, I'm getting an error messages on the KSampler Adv 'RuntimeError: mat1 and mat2 shapes cannot be multiplied (2464x2048 and 768x320)'
mrs luvaluva
2024-04-17 17:33:04 +0000 UTCWe can use 1024x1024 now !
cfc
2024-04-16 18:22:34 +0000 UTCWe can use so many pictures now wow fantastic !
cfc
2024-04-16 18:01:45 +0000 UTCThanks ! It's your best workflow (for me)
cfc
2024-04-16 17:39:21 +0000 UTCIP Adapter will always re-interpret to some degree, unfortunately
Nerdy Rodent
2024-04-16 16:38:41 +0000 UTCThanks for the workflow! Have you found any way to adhere to the initial input image 100% without the model interpreting that image? I'm trying to get this to work with photos but as close as it gets the final render is always an interpretation of the initial images rather than starting with / ending with the actual photos. It seems great for ai generated init images, but challenging when trying to use photo init images.
GeoMage
2024-04-16 15:32:01 +0000 UTC