Tech Notes about my Virt-A-Mate Scenes
Added 2022-10-31 00:57:11 +0000 UTCIn case you're wondering:
- I'm using VAM 1.x not 2.x
- I build all my scene timelines in VR so it looks good from any angle.
- Since I'm working in VR on a Quest 2 and a modest gaming machine, I tend to cut out excess resources in my scenes - so these should work for you in VR as well.
- If you're using a Quest, I *highly* recommend installing the OpenOVR (https://github.com/avaer/OpenOVR) package so you can run VAM without Steam. It makes a HUGE difference in performance.
- I like to include wrestling sound effects to add a bit of atmosphere. Who doesn't appreciate a little grunting and body slamming, right?