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NotepadAnon
NotepadAnon

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Trenchfoot and Monsters

Trenchfoot has reached its conclusion.

https://docs.google.com/document/d/1oT6Oiq4rDnA0QkTx9bcB9WfDzvMvXqlNRI-jLg3H048/edit?usp=sharing

In short, it's a weird experiment to make a "Kriegspiel Game" that's playable in a smaller scale and set in WW1. Babies first Kriegspiel sans Judge was a driving force. Did I do that? I give it a solid 7 / Maybe.

The longer version is that this is a game built entirely on TRUST. That TRUST is what makes the game work so far. If I trust my opponent to play out his orders, trust him to write those orders correctly, and trust him to write down the casualties accurately, then the game works pretty well. If I don't, then it'll grind to a screeching halt about wanting to reveal information. I realize now why there are judges for games like Kriegspiel, as the game itself is hidden information, with zero ways to CHECK that information for validity, forcing the judge to be the "eyes in the sky" in a certain way.

I say I "maybe" succeeded with the caveat being that it's built on that trust and little else. The only major issues I'm currently on the fence about are how attacks are carried out and the entirety of advancing rules, as both are more about positioning than anything. However positioning in static warfare is a bit more complicated than anything.

Trenchfoot . ..  works

That's all I can say with confidence. Is it good? I don't know, but all the parts are present, and if read, it does sound like it works.

Next on the list is Monster Girl Adventures: ReMonstered, otherwise known as "Notepad Has an Aneurysm: The Game" as it's going to be me trying to navigate the minefield of despair. 


This does mean NOTOCRACY will be coming back soon, so if you have any requests, send them my way. I'll be taking a break from the 12th to the 17th for R&R, Media Week, and because it's my birthday. Go me.

Comments

This is a genuinely impressive looking ruleset. There's a lot of really clever mechanics like the distance based Time system encouraging risking your commander on the front lines, or the way defenders get 2 ticks to the attacker's 1 on a non-flanking attack. Think I'm going to have to try and GM a game of this.


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