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vrengames
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The Roadmap

Now that another public release is finished I thought I should detail what my plans look like for the future.

v0.9 - The Wet 'n Wild Update: This update will add new content, specifically giving me an excuse to get all of the girls into swimsuits at the beach.

v0.10 - The Cum Slut Update: A "Tag" update. This will add the "Cum Slut" tag to the game and add new scenes where the girls just can't get enough semen in their lives.

v0.11 - The Anal Update: Another "Tag" update, adding content for anal sex throughout the game.

v0.12 and beyond - More tag, content, and balance updates until I am happy with the amount of content in the game.

v1.0 - Once the game is in a feature complete and polished state I will consider it finished and move my full development focus onto Lab Rats 2. A fully playable (though bare bones) version of Lab Rats 2 should be ready by this point.

Comments

How specific and numerous are these tags going to get? I'm assuming there will be a BDSM themed tag, do you have anything else in mind?

Archgeek

Adding a "Call Stephanie into the lab early." option is one of those things that's been on my todo list forever, but just keeps getting bumped down in favour of other stuff. I'll try and fit it into this update.

Vren

Hey dude. Awesome that you've planned so far ahead. I have a suggestion that might help with the RNG and also will make the world feel more responsive to your choices. Every 30 days the game runs a check on a few things. (Rent paid, Work done) If not enough rent is paid, you get to choose whether you cut the heat or the electricity. Rent can be effects by whether or not you're helping mom & paying mom for favors. If you cut heat, Mom is more likely to have water at night, Mom/Lily are more likely to sleep in your room, maybe even a Mom/Lily group bed scene for warmth. If you cut electricity Lily is more likely to go out and see a movie. Mom can't watch TV. Maybe she does yoga to keep busy? Job Performance can be effected by: How often you actually do work/how many supplies are missing. If lots of supplies are missing/no work done. Steph more likely to show up early. Nora more likely to stay late at night. Less likely to get a slushie or slack off in general. More likely to count inventory w/ Steph. Nora more likely to catch you making serum. Less likely to party, or answer texts. If you do a lot of actual work/clean up to impress/no supplies missing. Nora/Steph more likely to slack off. Nora more likely to answer texts and be available. Steph more willing to go to parties. For Alexia, I don't know. Maybe a demerit system? For getting caught in public/doing bad on tests? Sorry this comment got so long... I also don't know how the formatting is going to end up...

Obsessive?

Blackhalo

Delicious plans! ٩(◕‿◕。)۶

SexBook _____ ADULT PHOTO AND VIDEO SIGNATURES

How about a domineering tag? like something that would make them more confident and take charge of the situation. Kind of like the player starting off simpler, like trying to do the "personal" tag but somewhere along the line it goes wrong like a "Frankenstein monster" scenario where they become the more dominant when it comes to scenes or talking

Golden Phoenix

I would like to get something other than the basic potion to use

Alphamine

If Stephanie does not open the door - return to campus and try again - not the back button but the option rather than using the door code - i have sometimes had to do it as many as 5 times - but i can get her there any morning

Robert Maxwell

Not in my experience. Whether Stephanie comes in early or Nora stays late seems completely at random.

How about a Devoted tag? It would basically be a tag where they become much more...well to put it simply, devoted to you and you alone.

Scott OMiller

You can spam the early morning lab...

Blackhalo

I've always had problems with Nora in particular, but Stephanie has given me trouble the last few times I've played. It's always totally random when Stephanie shows up in the morning, which annoys me when I spend two weeks of pay on supplies. Maybe if you text her the night before you can have her show up early the next day? It would give a reason to text her some time other than Friday night, Saturday night, and Sunday morning. And with Nora, maybe when you're working during the day you can have the option to sabotage your work or something in order to force her to stay later. Or perhaps you could have an option where, once her influence is higher enough, you can convince her to meet you somewhere. I just feel like there are so many set opportunities to raise the other girls' influence that Stephanie and Nora need some additional events.

hmmm, money isn't tight my friend. I've finished with all the girls living in my house as my harem and over 1k in the bank. Maybe just lucky with the randomness but Steph and Nora were the first to become the cumsluts. I found the bathroom played a big deal as well for Mom and Sis. Doing the little side events (flirt, letting them sleep with you, watching porn, visiting the lab at night etc), also reduces the resistance. Very fun and well planned out game.

James Smith

Have you considered changing the purple solution to being one that reverses resistance but adds no corruption? As it is it hardly seems worth using. The blue serum cost is easily achieved but the base materials are not, since money is always tight. Purple could cost 5 blue and 2 materials and maybe HALVE current resistance?

Subliminal

I love the tag concept. The only thing that worries me is all this specialization will consume game days, especially if the PRNG is unkind. How about an option where the MC can spend $150-$200 on extending his semester or whatever, thus effectively buying another block of days? That would give us a chance to relax and explore all this new content without feeling like we have to roll back every time the PRNG decides to give us a null result when we visit the lab/nap/text someone/etc. The amount should probably be something under 1/2 of what you can expect to earn at the lab during the added time.

Dubsington


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