I promised I'd go into more detail on the clothing system for Lab Rats 2, so here we go! First, a disclaimer: LR 2 is still very early on in development, and almost no time has been put into UI or art at this point. What you're seeing are bare bones UI elements so I can test the underlying code to make sure it all works as intended.
Now, lets talk about that clothing system. Clothing in LR 2 is built up one piece at a time, letting you select things like underwear, pants, shirts, socks, and shoes separately. Each of these pieces of clothing has a set of images corresponding to the three body types and multitude of breast sizes. The clothing is updated in real time, so if you pull a girls pants off to have sex with her, her avatar will reflect that.
The player currently has the ability to define outfits using any of the bits of clothing in the game, then assign that outfit to a girl. That outfit will be put into the girls wardrobe, which is the collection of outfits she can draw her daily clothing from. Going forward, assigning clothing will require a certain amount of obedience from the girl, and she may completely refuse to wear something she considers too revealing.
There are a few useful details included in the clothing system. First, each article of clothing is flagged as "anchoring" the clothing under it or not. Shirts, for example, anchor everything underneath them; you'll have to take them off before you can take anything off underneath. Skirts, on the other hand, let take clothing off from underneath. In a similar way, you can have sex with a girl if none of her clothing is flagged to block access.
The largest benefit of constructing each girls image like this is the pure diversity of outfits that can be created. With the very basic 11 pieces of clothing I have in for testing right now, there are a potential 432 outfits that could be made. When you consider that body type, breast size, hair style and colour, and skin colour can all be modified as well, there's a grand total of 103 680 unique character states that could be represented using this system already.
One of the limitations that comes along with the system is that different camera angles are much more labour intensive to put in place now. Adding a new angle, like viewing the character from behind, on her knees, ect, requires a new image to be taken for every single piece of clothing. I'm currently talking to someone and may be hiring them part time to handle all of the imaging so I can focus on the coding and UI once I begin full time development of LR 2.
I hope you like what I've shown so far, let me know if you have any questions!
John
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