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Lab Rats 2 Sneak Peek: The Clothing System

I promised I'd go into more detail on the clothing system for Lab Rats 2, so here we go! First, a disclaimer: LR 2 is still very early on in development, and almost no time has been put into UI or art at this point. What you're seeing are bare bones UI elements so I can test the underlying code to make sure it all works as intended.

Now, lets talk about that clothing system. Clothing in LR 2 is built up one piece at a time, letting you select things like underwear, pants, shirts, socks, and shoes separately. Each of these pieces of clothing has a set of images corresponding to the three body types and multitude of breast sizes. The clothing is updated in real time, so if you pull a girls pants off to have sex with her, her avatar will reflect that.

The player currently has the ability to define outfits using any of the bits of clothing in the game, then assign that outfit to a girl. That outfit will be put into the girls wardrobe, which is the collection of outfits she can draw her daily clothing from. Going forward, assigning clothing will require a certain amount of obedience from the girl, and she may completely refuse to wear something she considers too revealing.

There are a few useful details included in the clothing system. First, each article of clothing is flagged as "anchoring" the clothing under it or not. Shirts, for example, anchor everything underneath them; you'll have to take them off before you can take anything off underneath. Skirts, on the other hand, let take clothing off from underneath. In a similar way, you can have sex with a girl if none of her clothing is flagged to block access.

The largest benefit of constructing each girls image like this is the pure diversity of outfits that can be created. With the very basic 11 pieces of clothing I have in for testing right now, there are a potential 432 outfits that could be made. When you consider that body type, breast size, hair style and colour, and skin colour can all be modified as well, there's a grand total of 103 680 unique character states that could be represented using this system already.

One of the limitations that comes along with the system is that different camera angles are much more labour intensive to put in place now. Adding a new angle, like viewing the character from behind, on her knees, ect, requires a new image to be taken for every single piece of clothing. I'm currently talking to someone and may be hiring them part time to handle all of the imaging so I can focus on the coding and UI once I begin full time development of LR 2.

I hope you like what I've shown so far, let me know if you have any questions!


Lab Rats 2 Sneak Peek: The Clothing System

Comments

looks amazing I am so happy to hear you will be making a sequel

John

That's exactly how it's done right now. The image you're seeing above is, in order: The back of her hair, her naked body (no hair or breasts), the front of her hair, her breasts, her underwear and socks, her pants, then her top. I'm looking into automating the image rendering process as much as possible, so you may hear more about that in the near future.

Vren

Yeah, I'm toying with the idea. Even if it doesn't save time, it sounds like fun to try out! There are some awesome people who have put together a program for controlling the camera in honey select with numerical numbers from a script, so I may be able to work with that and get something going. I'll report back once I've had a chance to experiment.

Vren

The plan is to include a ton of clothing options, and I'm coding things from the ground up to make that possible.

Vren

Thinking back to the Schoolgirl Nora picture, you should definitely have a "slutty schoolgirl" outfit available. Would make a great uniform for anyone hired from LR 1.

Magnus Carolinus

Consider the advantages and disadvantages of automating image generation instead of doing it by hand ;) Not sure how feasible it would be to automate it. Worst case would be a mouse click macro I suppose. I'll just leave this comic here <a href="https://xkcd.com/1319/" rel="nofollow noopener" target="_blank">https://xkcd.com/1319/</a>

Mylen Ploa

i love that.

megaera

Looks like a good, flexible setup. Looking forward to it. It's definitely worth expending some resources to ease the workload on this; I've seen several games where the creator was reluctant to add scenes because of the workload of having to deal with all the costume permutations.

Dubsington

I agree it looks like work, but I do love how you have set it up. Great work!

BleakLibrarian

I agree that it does seem like a lot of work, but for LR-2 to have as good graphics as LR-1, but with lots more choice of characters and outfits it probably is the best way of doing it. The only option would be to write / buy an entire graphics engine as good as Honey Select and then try and interface that with the RenPy game. That sounds like a bigger nightmare than creating 101 (or whatever the actual number is) new image files every time you add a new kinky outfit.

Magnus Carolinus

Hmm, the only way I can see this would work is to render the figure without any clothing, and then with all the clothes she can wear without the female model/environment visible but still occluding the clothes. And then finally separate the tops and bottoms into their own images. That way you could, theoretically combine any scene/pose with any clothes. That seems like a lot of work, although depending on the rendering times not necessarily incredibly slow process... just tedious af.

stratum

Yeah I agree with viv. I've seen similar systems in rpg maker h games. It can be done but usually results in "required" outfits for some scenes or lots of reused assets and cut ins. This sounds much more applicable if you were doing a real time 3d like honey select.

Timothy Cowher

Also if you could explain how you do the imaging practically because it seems an awful amount of work. I'm assuming you're using layered images. Let's say we have 20 different tops, 7 different breast sizes and 3 different body types. Now if you want to add just one more pose or angle you would have to produce 420 images alone just for all the tops available. With all the other types of clothing together you would easily have a thousand and more for just a single pose. Those images would also probably have to be cropped and edited by hand, meaning a lot of menial work. So at the end of the project we wouldn't have just a few thousand images but easily over 100k. It would be nice if you could share how you will be able to do this.

Viv

Knowing that Honey Select got a lot of clothing options not to mention the fuck toons of mods out there with great clothes. Can we expect more cloth options? So it wont end with everyone having the same clothes and underwear? It was probably the only slight disappointment with Lab Rats 1, that the same underwear was used multiple times. (Still a very good game, one of the few games with good english... :p )

I think the most important question that's on everybody's mind is how far up do breast sizes go?

Viv


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