The New Influence System is Ready!
Added 2017-02-01 09:28:11 +0000 UTCI've spent the whole night refactoring and implementing a bunch of new systems. Now every major and minor scene has an associated object that tracks how many times you've gone through the scene and at what level. With that done, I was able to implement the new influence gaining system, which has had a pretty drastic effect on how the game plays now. So, lets give all you wonderful patrons the run down on how Lab Rats will work in v0.4.
Influence stays at it is. This is the measure of general progress with each girl, how far along turning them into a slut you are.
A new stat called Resistance is added. Each girl has a Resistance score that ranges from 0 (no resistance), to 100 (complete resistance). The influence a girl gains from a major scene is inversely proportional to their current Resistance score. So, if you would normally gain 20 influence, and the girl has a Resistance of 50, she only gains 10 influence. If she had a Resistance of 100, you gain no influence at all!
All major scenes (except for one with Stephanie, where you convince her to help you in the lab) are now repeatable. Each time you go through a major scene and choose the same option for the interaction, the girls resistance grows. This growth is quadratic, so a few repeats will have a small effect on Resistance but it will grow quickly. For example, a single repeat now will give a girl a Resistance of 3. A second repeat gives an additional 12. A third repeat adds another 27.
All minor scenes now have an amount of Resistance reduction potential associated with them (currently 10, but it will probably get tweaked as I do more play testing). Each time you go through a minor scene up to half the Resistance reduction potential is used to reduce the girls Resistance score. Each level of the minor scene has a seperate tracker, so there will be fresh ways to reduce Resistance as you increase a girls Influence. For example, if you peek in on Lily (Who currently has a Resistance of 7) and find a new minor scene, her resistance will be reduced by 5. If you then go through the same minor scene, half of the remaining Resistance reduction (5/2 = 2.5 = 2) will be used.
Finally, Resistance drops slowly over time for all girls, currently at a rate of 1 per day.
So the upshot is this: Major scenes can now be repeated, but at an increasing cost. If you're trying to get the highest possible score with one or all girls, you will have to find unique Major scenes as often as possible. Resistance can be brought down by finding new Minor scenes, or revisiting old ones that have unlocked new levels. Together this should both allow for someone to view all of the content currently offered in Lab Rats without multiple playthroughs, and encourage exploration and discovery of content that hasn't been found yet.
Comments
I ma not sure a walk through would be practical in this game, as the ladies do so many random acts. I played for 100 days with out Nora inviting me to the Faculty outing. So a walkthrough to get her to my house would be useless. I like the randomness of the game.
Threetees
2017-02-13 23:21:40 +0000 UTCI had accepted the "no repeats" characteristic of this game as an artistic choice, but I must admit that from a player perspective, this new option makes the game much more interesting!
Norpuma
2017-02-11 22:30:24 +0000 UTCNow that is what I'm talking about! Now all you need is a walkthrough and this game will be perfect :D
Alexandar04
2017-02-01 14:29:03 +0000 UTC