Lab Rats 2 v0.12.1 Release!
Added 2019-01-08 09:07:49 +0000 UTCLab Rats 2 v0.12.1 is live! Get it here:
Android: Lab Rats 2 v0.12.1-Android
This update expands the number of characters returning from Lab Rats 1 to three, adding your sister and mother to the game world. Both characters come with unique dialogue, personalities, a set of likes and dislikes, and new events specific to them.
Beyond the returning characters there have been a number of improvements and additions. Two new clothing items, a summer dress and a wide lace choker, have been added to the game. Importing and Exporting outfits is easier thanks to the transition to an XML based wardrobe file system. All of the existing sex positions now have a new orgasm description, and a new goal rewards you if you're able to make a girl climax multiple times in a row. Characters now have an internal schedule that they try and adhere to throughout the day, including times to head home and head to work. Finally, a half dozen or so major bugs from v0.12.0 have been fixed.
Enjoy!
Oh, and a changelog (v0.11.1 to v0.12.1):
*CHANGES AND ADDITIONS*
* Wardrobes are now imported from .xml files stored in the /wardrobes folder.
* Exported outfits are now placed in the Exported_Outfits.xml file in the /wardrobes folder.
* Character last name is now entered on the character creation screen.
* Created unique "Lily" personality type.
* Created unique "Mom" personality type.
* Added Mom's Bedroom and Lily's Bedroom locations.
* Added tabboo modifier to sluttiness when trying to seduce someone related to you.
* Rewrote game introduction to include new family members.
* Removed personal funds from the game. The business bank account now also acts as the players reserve of cash for all purposes.
* Added position specific orgasm descriptions.
* Rerendered tube top clothing item to reduce clipping (more work still needed).
* Added Summer Dress clothing item.
* Added Wide Lace Choker clothing item.
* Added new Mom specific crisis.
* Added several new Lily specific events which come up several days after the game has started.
* Characters now have internal schedules that they will try and follow. Currently this duplicates previous work-home schedule with the exception of your family, who go home earlier.
* Added new facial design.
* Added Patron rewards, including new outfits and a new predefined character.
* Added "Ahegao" sex goal: give the same girl multiple orgasms in a row, in a single session.
Comments
Found in my game that Stephanie dislike Research work, I'm not sure it would happen :p
2019-01-23 16:13:36 +0000 UTCFirst of all, great game and fantastic work. I have never played a incomplete game this well done before. The biggest issues the game faces in my mind right now is a tutorial (Which you are obviously fixing right now.) You explanations did a decent job of pointing me in the right directions in game but there were a few specifics I had trouble getting just right without quite a bit of trial and error. For example the production line settings, the fact is you set the auto sell number to 0 (not none) it send it right to marketing, instead of having to run over to the main office to mark it for sale. I would very much like to see a better way to raise the sister and mother obedience in game as every interaction I have with them other than small take lowers their obedience and the serum and sex obedience gains all go away after sex ends for me. Please add in a explanation of how to add clothes to the corporate wardrobe, I keep getting the mission but cannot find any way to add to it. I found a few small bugs but it never crashed or errored me once. The first really noteworthy bug was if I removed Stephanie as the head researcher, I could not give anyone else the job. I moved other girls into the lab and spoke to them, tried hiring girls to the position, and a few other things but never could get a different head researcher. The second bug I ran into was when I was researching in R&D one of the girls (not Stephanie in case that makes a difference) approached me and flat out offered to have sex with me. I agreed and the usual sex mini game started but the bar at the top of the screen listing arousal, name, etc. didn't appear. While the game went on it acted like her arousal was constantly at 0 no matter what I did. So if I have no one in HR my company efficiency is 50% but when I hire 1 person to HR my efficiency goes to 100% no matter what their charisma and skills should have raised it by. I am not sure if this is a bug or something you did with intention to fix later. Considering how new this game is, you are doing an amazing job and I am thrilled by it. Thank you for creating such a great game, Lab Rats 1 was good and 2 is already great and only looking to get better.
dawnbringer25
2019-01-18 00:37:47 +0000 UTCsingle girl, multiple sessions in a row
2019-01-17 15:06:08 +0000 UTCIf that's the case then I think it needs to be tweaked. I can't get a girl to have 6 orgasms in a single session without cheating or finishing first.
Lazarus
2019-01-16 14:06:26 +0000 UTCyou cant switch girls. you need to make one girl cum multiple times in a row. you change girl it resets
2019-01-16 04:22:24 +0000 UTCThe Ahegao goal seems to be broken. The first time I got it, the goal was 6, and every time I got it up to two or three, it reset back to 1.
Lazarus
2019-01-15 16:28:37 +0000 UTCHave noticed that supply seems capped around 764 no matter how many people I put there, It doesn't seem to seriously impact the game since I can still do 20Ka week profit, but still something seems off. Also as Funker mentions seems to make things too easy. Could that be adjusted to give the same obedience, but some happy if submissive and some unhappy if hates/dislikes submissive.
2019-01-14 04:31:38 +0000 UTC"Insulting resent work" in the talk menu results in an increase of both obedience and happiness. Should be an decrease in happiness, unless all girls suddenly became mashocist. :)
Funker
2019-01-14 02:30:42 +0000 UTCFound and fixed the problem, thanks for the bug report!
Vren
2019-01-12 09:05:48 +0000 UTCThis happened when the water spilled on shirt crisis. I asked her to continue stripping and this came up. [code] I'm sorry, but an uncaught exception occurred. While running game code: File "game/script.rpy", line 6868, in script call call talk_person(person_choice) from _call_talk_person File "game/script.rpy", line 7474, in script call call talk_person(the_person) from _call_talk_person_9 File "game/script.rpy", line 7360, in script call call talk_person(the_person) from _call_talk_person_3 File "game/script.rpy", line 7476, in script call $ choice_picked.call_action(extra_args = the_person) File "game/roles.rpy", line 566, in script call call advance_time from _call_advance_time_9 File "game/script.rpy", line 8316, in script call $ the_crisis.call_action() File "game/crises.rpy", line 965, in script python: File "game/crises.rpy", line 966, in <module> next_piece = remove_random_any(top_layer_first = True, exclude_feet = True, do_not_remove = True) NameError: name 'remove_random_any' is not defined -- Full Traceback ------------------------------------------------------------ Full traceback: File "game/script.rpy", line 6868, in script call call talk_person(person_choice) from _call_talk_person File "game/script.rpy", line 7474, in script call call talk_person(the_person) from _call_talk_person_9 File "game/script.rpy", line 7360, in script call call talk_person(the_person) from _call_talk_person_3 File "game/script.rpy", line 7476, in script call $ choice_picked.call_action(extra_args = the_person) File "game/roles.rpy", line 566, in script call call advance_time from _call_advance_time_9 File "game/script.rpy", line 8316, in script call $ the_crisis.call_action() File "game/crises.rpy", line 965, in script python:Downloads\Lab_Rats_2-v0.12.1-pc\Lab_Rats_2-v0.12.1-pc\renpy\ast.py", line 862, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) Downloads\Lab_Rats_2-v0.12.1-pc\Lab_Rats_2-v0.12.1-pc\renpy\python.py", line 1912, in py_exec_bytecode exec bytecode in globals, locals File "game/crises.rpy", line 966, in <module> next_piece = remove_random_any(top_layer_first = True, exclude_feet = True, do_not_remove = True) NameError: name 'remove_random_any' is not defined Windows-8-6.2.9200 Ren'Py 7.0.0.196 Lab Rats 2 - Down to Business v0.12.1 Fri Jan 11 21:57:51 2019 [/code] </module></module>
2019-01-12 04:03:10 +0000 UTCSome gameplay feedback: if girls leave an encounter not having put their clothes back on, it sometimes overwrites their clothing so that they lose the original clothes and only have the half-dressed version (not that that is necessarily bad).When successfully seducing girls the option boxes are sometimes flipped, so that kissing is on the right, and not on the left as usual.
M M S
2019-01-11 20:41:38 +0000 UTCGreat Stuff! Looking forward to LazyB’s mods too!
M M S
2019-01-11 18:54:43 +0000 UTCIm new , Im stuck of choosing the 3 test subject plz help. it said I meet the requirement, but I cant select the 3 :(
2019-01-11 01:32:25 +0000 UTCSo I'm really enjoying this update and have been playing it normally for the first time in a while without cheating. I am a little confused about one design choice, though: Shouldn't "Human Resources" be "Administration" instead? This is a character you put in place and then all of the employees become more effective. That's a administrator, it's an administrative role, something that the protagonist doesn't really do. Human Resources is more like the Recruitment Policies tree in Business Policies, doing the legwork to find appropriate candidates, mediating disputes, dealing with benefits and insurance, and ironically here, handling sexual harassment allegations. in-universe logic aside, at some point do you ever need more than one HR person here? It doesn't seem that way. Is their percent bonus cumulative, or is it the way Suggestion works in that the highest value is the overall value?
onen
2019-01-11 01:16:23 +0000 UTCyou can just copy the wardrobes folder that is in the main folder from 12.0 and paste it in the game folder of 12.1
waffel
2019-01-10 22:58:06 +0000 UTCThat's contingent on having level 8 Charisma, otherwise the numbers will be lower, but yes, that should probably be -9 Happiness.
onen
2019-01-10 11:43:41 +0000 UTCI don't actually know if this is a bug or not, but insulting their work gives everyone +9 happiness and +9 obedience. Which seems rather to make everything trivially easy.
Mr. L
2019-01-10 06:07:54 +0000 UTCWould it be possible to put in a system to give girls nicknames? It probably requires X amount obedience but it would help make situations where you've got 3 women names Syvia working in the main office not so bad :)
onen
2019-01-10 05:39:02 +0000 UTCIt's weird, whenever I try seducing jennifer or lily, they immediately drop an entire Core Sluttiness heart regardless of what I do, so they need to be at at least 1.75 hearts to even kiss without a massive Happiness lost or flat rejection. Bug? I understand the higher heart requirement if they're family, that actually makes sense, but this random dropping of stats makes it seem broken somehow?
onen
2019-01-10 05:05:49 +0000 UTCI found one of the crashes. It always seems to happen when either you or Lily try to take off her nightgown: UnboundLocalError: local variable 'item_check' referenced before assignment
Scott S.
2019-01-10 01:46:13 +0000 UTCObedience gain/loss during sex is not carried over after sex, I have used my save file from 12.0, and it is a save made from scratch in 12.0 if it has any relevance.
waffel
2019-01-10 01:21:39 +0000 UTCI like how you're working some of the characters from the first game in. It took me way too long to figure out how to unlock additional research through Stephanie, though. I'd even clicked on her "Special Role Actions" button before, but missed that option. I've had a couple of crashes related to sex actions that I can't lock down yet, but everything else seems to be coming along nicely. I hadn't played for awhile, and character models and clothing are both much improved. Nice work!
Scott S.
2019-01-10 00:54:54 +0000 UTCWell the wages for a 49+ skill person would make my face turn pale, how are you willing to dish up with that amount of money D: And you know that very skillfull people are divas in their own mind, so they take a crapton of effort to keep happy!
waffel
2019-01-09 23:08:51 +0000 UTCSo, I'm hoping there will be more work on the personality system soon. I find myself save-scumming for hours trying to find high-end employees after paying for lots of business policies to max out the recruitment parts. But... So often... Nearly every time, I get a person with a 49+ in a skill, but they end up HATING THAT SKILL, or hating WORK, or having like 4 hates that are question marks which basically ruins them in my opinion. Now, if this happened once in a while it wouldn't be so bad. But, it's like EVERY TIME due to RNG. Can some effort be put into this, Vren? Is there a way to set it so a girl does NOT hate or dislike her strongest work skill? And is there a way to limit the maximum number of hates/dislikes so that a player finds a good employee with a skill at 49+ but she is not debilitated by hates and dislikes? The only reason I'm saying this, is this game is starting to feel like a tedious business sim instead of a fun, titillating sex game.
Tim R Mercado
2019-01-09 22:28:39 +0000 UTCTwo items, one a bug i think and one a suggestion, I have an employee that tends to show up in the company rooms during none work hours, but is alsp present elsewhere. Also is there any chance that the girls that inhabit the town can be hired some way in the future.
2019-01-09 17:48:18 +0000 UTCAlso, hitting tab turns on the Skip function, which is how people enter data in multiple fields like this, tabbing to the next one. Skip should be remapped or this one section should be excluded somehow
onen
2019-01-09 08:32:57 +0000 UTCv0.12.1 Mac - Small QOL issue, but how hard would it be to automatically clear the text from the name and business name fields when you start typing in them? Having to manually delete it every time is damaging my psyche.
Scott S.
2019-01-09 05:23:56 +0000 UTCSuggestibility and High Suggestibility seem to be reversed. Suggestibility gives you +30, High Suggestibility (which only unlocks after Suggestibility has been researched), gives +15 plus Depression (and the depression doesn't seem to proc the one time I used it? Maybe it's not every time). I'm assuming those numbers are backward, i don't see any reason I'd ever use High Suggestibility in any serum otherwise.
onen
2019-01-09 05:23:13 +0000 UTCI'm running the android version and everyone is wearing the same clothes...
2019-01-08 21:37:51 +0000 UTCIt's probably a known bug but when people quit they still show up at their jobs. It makes it hard to know who is working for you...
Nevenga Games
2019-01-08 19:24:51 +0000 UTCnot a bug, i just wanted to use outfits that i designed from 12.0 in 12.1 and i managed to export the outfits from 12.0 to Exported_Wardrobe, i just did not figure out how to get them in 12.1 from the Exported_Wardrobe i probably did not pay proper attention to the updates, i believe it was explained somewhere and i just missed it my solution is to change self.designed_wardrobe = Wardrobe("Designed Wardrobe") in script.rpy to self.designed_wardrobe = wardrobe_from_xml("Exported_Wardrobe") i tried to start a game with it and it seems to work, its obviously not the best solution but it seems to work for me
retchedegg
2019-01-08 11:37:24 +0000 UTCCool!
Terebonkoff Game Studio
2019-01-08 09:50:46 +0000 UTCThank! I think it's time to download it and play :)
VitAnyaNaked
2019-01-08 09:11:09 +0000 UTC