Lab Rats 2 v0.15.1 Public Release!
Added 2019-04-08 09:39:04 +0000 UTCLab Rats 2 v0.15.1 is live! Get it here!
Android: Lab Rats 2 v0.15.1-Android
Lab Rats 2 v0.15.1 is finished its week of patron bug testing and ready to be released to everyone, absolutely free! Version 0.15.1 brings with it a major overhaul to the serum design system. Each serum trait, the building blocks of the mind altering trait your company produces, now has a chance to generate a side effect. By assigning your R&D division to the task or by testing the serum out on people yourself you can improve your mastery level of a serum trait and reduce the chance it creates a side effect in future serum designs. The serum design UI has been updated to include information about mastery levels and much of other serum related UI has been refined to more conveniently display useful information.
In addition to the new serum mechanics there are a number of new random events and refined old events in the game. New workplace events provide a chance to create serum designs that are normally impossible or to quickly boost your mastery level of a serum trait. At home there are multiple new events that involve your mother and sister, both as loving family members and convenient test subjects.
I hope you enjoy the new version!
A changelog (v0.14.1 to v0.15.1):
*CHANGES AND ADDITIONS*
- Refactored and redesigned serum design system.
- Eliminated status effects from game.
- Serum traits now have on_turn effects that are processed directly.
- Added primitive serum production trait that begins the game researched.
- All serums now require a production class trait which dictates how many traits and production points it costs.
- All serum traits now have a chance to generate a side effect when they are included in a serum design.
- All serum traits now have a mastery level. The chance to develop a side effect is divided by the mastery level.
- Added long list of side effects.
- Added new class of morning crises. These only trigger at the beginning of a new day.
- Added new "morning suprise" crisis at home.
- Added new "mom selfies" event.
- Updated research screen to support trait mastery.
- Spending time with a girl who is under the effect of a serum increass mastery with that serum.
- Serums can be studied indefinitely to reduce the side effect creation chance.
- Improved date descriptions for family members
- Added "Cowgirl" image set. Currently used for one event.
- Added internal support for girls taking charge during sex.
- Added presplash image to desktop and mobile versions.
- Added new Mom and Lily morning event.
- Section of date dialogue is now differentiated by personality type.
- Added new tutorial screen explaining serum mastery.
- Added new Lily only morning event.
*BUG FIXES*
- Serums that change sluttiness no longer contribute to goals that require active corruption.
- Serum completion crisis no longer teleports employee in on the weekend to present you the thing you just made.
- Arousal now resets after having sex on a date.
- Corrected Sunday being considered a paid day and Friday being considered a weekend.
- Fixed winner of catfight crisis not having obedience or happiness raised.
- Fixed inverted obedience check when highly aroused and stripping.
Comments
Aaah, I see the issue now. I thought I had it flagged that a dedicated production trait was required to create the design but it seems like it wasn't. I'll have that fixed for v0.16.
Vren
2019-04-11 06:41:56 +0000 UTCIts not an issue with side effects Vren. Its a result of using high capacity design and any other trait without a production trait, resulting in a 1 trait serum with a cost of 0 (because the serum cost is defined by the production trait used). Easy solution, make a production trait required in order to create a new serum design, or at the very least to use high capacity design.
2019-04-10 19:26:19 +0000 UTCBut I liked that side effect!
2019-04-10 18:02:32 +0000 UTCAre you on Android by any chance? It is my understanding that the game has to unpackage all of the assets which can take a significant amount of time. If you're on PC or Mac, there's a loading time bug/issue that I'm working on resolving right now.
Vren
2019-04-10 05:37:18 +0000 UTCAlright, it's time I tracked this problem down and fixed it. If the cause ends up being interesting maybe I'll write down a bug post mortem on it.
Vren
2019-04-10 05:28:15 +0000 UTCYou're absolutely correct that that was a typo and was intended to be -20. Sluttiness can actually drop to negative numbers internally, so a -20 when at 0 will drop the girl down to -20, then up to 0 at the end. @Ano Nymous, do you have any record for what traits or side effects were involved with that serum problem. Looking through my side effect declarations none of them should be lowering production cost so something strange is going on there.
Vren
2019-04-10 05:24:47 +0000 UTCMost of the changes were bug fixes and some behind the scenes planning for future content. The only new major pieces of content are: * A new morning event that can trigger on the weekend that involves Mom and Lily. * A new morning event that can trigger any morning that involves Lily. * Some updated date dialogue that changes based on family relationships and personalities. If you played v0.15.0 until you felt like you were done v0.15.1 probably doesn't have enough new content to be worth a new playthrough.
Vren
2019-04-10 05:18:29 +0000 UTCYay new update!
HugeKingCobra
2019-04-10 02:06:34 +0000 UTCAdditionally, it's possible to get negative traits which set the production cost of the serum to 0, which causes a divide-by-zero error on line 658 of script.rpy. I tried modifying it to be "...//(the_serum.production_cost+1)" (i.e. to make it so it COULDN'T be 0), and now I have like 6000 doses of a mostly useless serum to sell. ....oops.
Ker Smush
2019-04-09 22:59:54 +0000 UTCThere is a bug in the serum side effects that makes the game too easy. libido_suppressant_on_apply adds 20 to the core and to the temp sluttiness and then adds another 20 to both on libido_suppressant_on_remove. Based on the name the first one should be -20 instead and anyway the way it is coded right now if the person has less than 20 sluttiness it would set the sluttiness to 0 when adding the serum effect and it would set to at least 20 when removing the effect. That doesn't look like the expected behavior either.
PhantomBull
2019-04-09 16:03:30 +0000 UTC[code] I'm sorry, but an uncaught exception occurred. While running game code: File "game/script.rpy", line 7314, in script call python: File "game/script.rpy", line 8093, in script call call advance_time from _call_advance_time_2 File "game/script.rpy", line 8523, in script call $ crisis.call_action() File "game/chat_actions.rpy", line 287, in script $ the_person.call_dialogue("date_seduction") File "game/chat_actions.rpy", line 287, in <module> $ the_person.call_dialogue("date_seduction") File "game/script.rpy", line 1779, in call_dialogue self.personality.get_dialogue(self, type, **extra_args) File "game/script.rpy", line 2321, in get_dialogue renpy.call(self.response_dict[type], the_person, **extra_args) KeyError: u'date_seduction' -- Full Traceback ------------------------------------------------------------ Full traceback: File "game/script.rpy", line 7314, in script call python: File "game/script.rpy", line 8093, in script call call advance_time from _call_advance_time_2 File "game/script.rpy", line 8523, in script call $ crisis.call_action() File "game/chat_actions.rpy", line 287, in script $ the_person.call_dialogue("date_seduction") File "F:\Games\Lab_Rats_2-v0.15.1-pc\renpy\ast.py", line 862, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "F:\Games\Lab_Rats_2-v0.15.1-pc\renpy\python.py", line 1912, in py_exec_bytecode exec bytecode in globals, locals File "game/chat_actions.rpy", line 287, in <module> $ the_person.call_dialogue("date_seduction") File "game/script.rpy", line 1779, in call_dialogue self.personality.get_dialogue(self, type, **extra_args) File "game/script.rpy", line 2321, in get_dialogue renpy.call(self.response_dict[type], the_person, **extra_args) KeyError: u'date_seduction' Windows-7-6.1.7601-SP1 Ren'Py 7.0.0.196 Lab Rats 2 - Down to Business v0.15.1 Tue Apr 09 16:58:52 2019 [/code] </module></module>
Braedor
2019-04-09 16:00:34 +0000 UTCOn the Research How To screen: "New serum traits that can be reseawrched... " and "Spending time with people udner..."
mazterlith
2019-04-09 04:21:41 +0000 UTCi think it is mostly bug fixes for example i would get errors from time to time when receiving pictures on my phone
John
2019-04-09 00:34:38 +0000 UTCI'm sure I'm not alone when I say I am delighted to see new events making their way in. I know you've spend a lot of time fine tuning the serum mechanics and the like, and it certainly shows. Now though, it's more the relative shortage of narrative content that is felt most. So it's wonderful to see that being addressed.
Mr. L
2019-04-08 19:18:18 +0000 UTCSeveral reports over at the Zone that it becomes unresponsive and does not progress past the "Loading Images Screen", still using the RenPy SDK to launch works smoothly and only takes a couple of seconds.
2019-04-08 18:43:50 +0000 UTCthe game doesn't make it past the loading screen for me.
Graeme Cracker
2019-04-08 18:38:38 +0000 UTCI'm confused, which are the changes from 0.15.0 to 0.15.1? And will I need to start a new game? I know I ask you this all the time, but it is aggravating to have to restart from scratch (with new women), so I don't want to bother if the changes are minor.
Petechons
2019-04-08 15:36:45 +0000 UTCthanksss
mahdiyar
2019-04-08 11:33:36 +0000 UTC