First, a quick update on the release of v0.18.1: I'm chewing through bug reports right now and a much improved version will be going up this time tomorrow.
Now onto a new feature I have been working on! When I started developing Lab Rats 2 I spent a lot of time on the programming side of things and relied on the core Renpy story flow elements to display things to the player. This was adequate early on, but as more options have been added to the game it has become clunky. To fix this I have been working on a new menu system.
Shown above is an early look at the new core loop menu. The existing "Talk to Someone" and "Do Something" items are displayed directly on this screen. This both removes unnecessary button clicks and makes it much easier to tell when new actions are enabled without having to constantly check a sub menu. The system is dynamically expandable and lets me add new columns and actions quickly and painlessly. This same system is going to be used for the person interaction menu as well. The key goal for that menu will be to remove the awkward "Special Role Actions" button and have any associated actions displayed immediately. I am still tweaking the style of the menu, so let me know what you think about button sizes, text sizes, etc.
Lazarus
2019-07-15 15:04:27 +0000 UTConen
2019-07-13 14:59:49 +0000 UTCPhantomBull
2019-07-13 14:33:37 +0000 UTCwaffel
2019-07-13 10:31:24 +0000 UTConen
2019-07-11 03:19:40 +0000 UTCPetechons
2019-07-10 20:14:44 +0000 UTCPetechons
2019-07-10 19:16:50 +0000 UTCwaffel
2019-07-10 15:09:56 +0000 UTC