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Lab Rats 2 Work Update

Just a quick update tonight to summarize some of the stuff I've been working on the last few nights. Here's a quick rundown of what's been done:

- Characters (you and the girls) now have an "arousal" stat that moves up and down while they're having sex, and both parties can climax. Different positions raise arousal by different amounts for each member (a blowjob has very one sided arousal gain, for example).

- A girls "Sluttiness" gain after having sex with her is also now related to how aroused you got her while fucking her (as well as her "Suggestability", which is raised through serum use only). 

- There are now outfit previews in all of the outfit screens, as well as a note on how high of a "Sluttiness" score they require to wear. 

- Characters now also have a collection of sex skills which raise their partners arousal in matching sex positions.

- Girls will refuse to have sex with you if their Sluttiness isn't high enough. Each position has a different Sluttiness requirement. A high obedience score can substitute for Sluttiness, but the girl won't be happy about it.

- Girls will refuse to let you strip them down if their resulting outfit will end up looking sluttier than they are comfortable with. Arousal adds to this check, so as a girl becomes more turned on you'll be able to strip them down. This can lead to situations where you have to warm up a girl before you can pull her underwear down and have sex with her.

- I've expanded the number of dialogue branches that are used throughout the game, so responses to the player are more closely related to the situation at hand. This means, for example, that an "enjoying_sex_response" is different from a "climaxing_sex_response". These are also only classes of responses, inside of which there can be a large list of possible responses chosen based on personality type, sluttiness, arousal, and obedience.

- There are now temporary background images for all the menus in the game.

There's still a ton to do before this is really a game, but I'm getting close to having everything I want as a proof of concept in the game. Up next are different facial expressions/designs and height adjustments.

Comments

PS sorry for the writing style, i am a bit on the run now

Hi Vren, i would like to help, i can code in Python and C# and i am good at math and statistics Some suggestions: You can make it "Sims"-like by createing different quarters. (have you played Glassix?) The random generated people could have a "life", of course some places have more probability of showing a certain type of people: at university school girls and so on... Once you get rich, random people could now you by your fame, be it good or bad, and depending on this they could react differently Once you talk with someone, you can ask the telephone number, once you get it, there can be an automatically generated house and family that will be keeep in memory for future interactions. Your telephone has a limit of numbers that it can memorize (we cannot store too many people and life) Incest, should be keep. You should be able to get girls pregnant and give birth. After a coupe of days you will see a girl "university age" with some genetics. In the girl infos there shoud be infoon the parents and relatives (if in the game). There woul be nice a new discovery of a genetic machine to mix girl genes- A coiffeur to change haircuts and so on

so no more incest content on Lab Rats 2?

Based on LR1, there's no doubt that you know what you're doing. Wasn't trying to second guess you. Also, I'd be happy to help with testing and/or writing dialog if you ever need.. I write erotica on the side and have a few published works out there :)

Then there are those girls that actually *like* 'serving' without need (or even desire) for reciprocation. Not common, but they're out there. \I know where of I speak\ ;-)

Serum will still be the most direct way to modify girls stats quickly, and the only way to modify the two core stats - Sluttiness and Obedience - permanently. Serum raises a girls suggestability, which is a measure of how quickly you can change her perception of "normal". What you do after a girls suggestability is raised decides how her stats change - if she has sex right away she'll come away from the encounter thinking that's acceptable behaviour and her sluttiness will go up.

Vren

Having girls develop preferences for different positions or acts is high on the priority list of things to do. There shouldn't be any technical problems getting it to work, the effect will probably be a modifier to arousal gain if you're having sex in the girls favourite position.

Vren

Maybe think about some girls getting excited about one sided acts?

Sounds really sophisticated. I would even say more than it should be. But who am I do say? But idea with dialogues brances is very tempting. But could you share a little piece of secret - would there be a crossing branches? I mean, for instance , there could be kinda switches, which opens one dialogue (story) branches and permanently closing the other branches. Like if you would decide to pierce their nipples you would close branch with milking them but open a brunch with piercing fetish and so on. Capiche? Or there will be only straight like rails linear story branches? For my personal taste dialogue and story is 80% of the game. Graphics is not that relevant. What is relevant is degradation process. PS: LR1 was... IS gorgeous.

Sounds sophisticated.

TextileMonster

I like it! These are good ideas! (。◕‿‿◕。)

SexBook _____ ADULT PHOTO AND VIDEO SIGNATURES

This is how the serums should be, work on expanding the girls natural behaviors. Some will be easier than others, like the difference between Stephanie and Alex versus Mom and Nora from LR1

BleakLibrarian

Hmmm... Starting to sound like the significance of serums is getting lost in the girl's psychological background noise?? With all those new stats, should the impact of various serums be reconsidered? Still all very exciting though!!

"enjoying_update_response"

Well, I'm excited.

Cody Renton


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