This is a collection of test images I put together to show off some of the progress I've made with LR2 over the last few days on the imaging side of the project.
The first row has three different characters, but with wearing the same outfit. There is variation in hair (style and colour), body type, breast size, and character height right now which makes them look significantly more unique than they did in the past. The next major thing I want to add for this is skin tone, which I don't expect will be too difficult to do.
On the second row there are three examples of outfits I've put together to demo different things in game. Of particular note are the dresses, which act exactly how you would expect: a top/bottom clothing item hybrid, removed or added at the same time. I've got a few more pieces of clothing that I'd like to add soon too.
The bottom row shows off the results of a full 24 hours of rendering. This secondary standing pose will probably be used for girls who have higher than normal sluttiness, or who are actively aroused. More importantly though, it proves that all the automation needed for new poses is in place and working. Going forward adding new poses will just require me to design the pose and commit my machine to a few dozen hours of rendering.
There's still some clipping with certain outfits that I'm not happy with, so I'll be trying to correct that and re-render some things over the next few days. Once that's been taken care of I'm going to turn my attention towards new facial expressions and figure out how those should be done.
Vren
2018-01-04 07:09:22 +0000 UTCmyself yourself
2018-01-04 00:03:55 +0000 UTCVren
2017-12-31 03:58:15 +0000 UTCVren
2017-12-31 03:57:36 +0000 UTCJames Smith
2017-12-29 22:27:14 +0000 UTCBlinks
2017-12-29 13:11:38 +0000 UTC