The focus of the v0.2 update cycle is UI improvements, and I've got a few screenshots showing off the progress that has been made so far to share with you all. First, we have a new main menu screen, completely replacing the default Ren'py one.
Next, the travel map has been reskinned with new hexagonal buttons to keep with the theme of the rest of the game. The players current position is now marked with a green tinted and slightly larger hex, which should make it more obvious at a glance where you are and where you will be able to travel next.
Third, and perhaps the one I'm most proud of, is the new menu select style. The hexagonal buttons are spliced together to form a very nice laddered list. Not only does it look great, but it reduces the amount of vertical space needed to display long lists, which was slowly becoming a problem.
Finally, we have a look at the new text box layout, along with the new text style being used for the info panels on the left hand side. There will be some rearrangement of information in the next few days that should eliminate the overflow that is occurring right now.
Let me know what you think about the current UI style and if you see any problems or possible improvements with it!
Dubsington
2018-02-10 22:38:13 +0000 UTCTaylor Hughes
2018-02-10 21:49:08 +0000 UTCKedokata
2018-02-10 17:03:03 +0000 UTCIgnatz
2018-02-10 14:21:35 +0000 UTC